GTPNewsWire
Contributing Writer
- 21,567
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on January 23rd, 2017 in the Assetto Corsa category.
Reported by who? I don't think Kunos have announced numbers before have they? Their new owners are a company you can buy shares in. There's an obligation to tell your shareholders this sort of thing.Pretty suspicious of that number. As of a month or so ago most indications were around 100k copies total between PS4 and XBone. Granted it's hard to find accurate numbers for these things, but that's literally an order of magnitude between what was being reported a month ago.
Reported by who? I don't think Kunos have announced numbers before have they? Their new owners are a company you can buy shares in. There's an obligation to tell your shareholders this sort of thing.
Puzzling though. It wasn't in any software sales chart for very long. Maybe digital downloads have took off this gen?
100k seams extremely low especially as i was lead to believe that AC is competing with GT and Forza and gamers just go into the store and see a pretty car on the cover so buy it. On that bases I'm saying sales figures are actually 5.9 million.There was a post in one of these threads back before Xmas that had a link to some console sales charts, both consoles together totalled just under 100k. Not sure how accurate it was or anything, just a huge difference between 100k and 1,000,000. But according to that article even DBDs numbers say only 400k on console, so there's a discrepancy somewhere.
AFAIK, there is no source outside of the devs themselves, or Sony/MS, that could possibly provide accurate console sales figures.There was a post in one of these threads back before Xmas that had a link to some console sales charts, both consoles together totalled just under 100k. Not sure how accurate it was or anything, just a huge difference between 100k and 1,000,000. But according to that article even DBDs numbers say only 400k on console, so there's a discrepancy somewhere.
There was a post in one of these threads back before Xmas that had a link to some console sales charts, both consoles together totalled just under 100k. Not sure how accurate it was or anything, just a huge difference between 100k and 1,000,000. But according to that article even DBDs numbers say only 400k on console, so there's a discrepancy somewhere.
100k seams extremely low especially as i was lead to believe that AC is competing with GT and Forza and gamers just go into the store and see a pretty car on the cover so buy it. On that bases I'm saying sales figures are actually 5.9 million.
AFAIK, there is no source outside of the devs themselves, or Sony/MS, that could possibly provide accurate console sales figures.
Assetto Corsa – a Premium game, published by 505 Games in the console edition (PS4/XboxOne) and developed by the Italian team Kunos Simulazioni. Assetto Corsa sold, since its launch on console (late August), around 300,000 copies for a total revenue of € 8 million.
I'd like to see a comment from Kunos, er, Digital Bros? On the 1.4 million number. I think they may say something, considering all of the hullabaloo around the acquisition.
Consider that we're over 3 years and 50+ million units into PS4 and there is still no GT title. The last GT sold 5M copies. 500k sales of a strong alternative seems plausible. AC did have a rough start on consoles though...
Oh no doubt, PD's loss (or at least absence) has been these other guys' gain. No way would I have AC if GT Sport came first. Even the May beta + November launch might have deterred me.If anything, I'd say the continued absence of GT on PS4—and the system's popularity versus the XB1—has been beneficial for the alternative racing games like PCARS and AC.
Had GT Sport launched before August 2016, I wonder how much less Assetto Corsa would've sold on that console.
Oh no doubt, PD's loss (or at least absence) has been these other guys' gain. No way would I have AC if GT Sport came first. Even the May beta + November launch might have deterred me.
I wonder where AC would be now if they launched ver 1.11 in August (minus content that didn't exist yet) vs. what we actually got. I was turned off at first and practically abandoned the game. I think there was a lot of that. Along with the rough critical reception, that probably drove a lot of potential sales away.
Then again, from what I understand, PCars had an even more horrific start and went on to sell 2M copies, so
Also, I think I was actually thinking about Driveclub. Which also sold 2M units, incidentally. Much different sort of game and situation though, I'd say.I'd rate them about on par in terms of on-release mess: I know other people had a whole pile of issues with PCARS, but I played it on release on XB1 and only had minor hiccups.
What I find strange is, if there selling a million plus, times the price per copy, why are the selling there game to db for a just couple a million?
No intense offended, but the whole, "based on the hype and comments on this site" thing is pure bollocks. To my recollection, everyone was quite clear about what AC was and was not. No one hyped the career mode, oversold the AI, graphics etc. People went out of their way, over and over, to say that the driving experience/FFB itself was the best thing about the game, sounds were decent, graphics so/so (personal taste of course) and much of the rest of the game was meh and personal taste would determine which parts of the game you liked or didn't like.Hmm, not sure you can call this impressive when the game was released on 3 platforms with a combined base of well over 100 million. How on earth did one site post a count of 1.4 million when the publisher doesn't even post such numbers, wishful thinking or more like fans trying to paint things rosier than they actually are? I mean based of the hype and comments on this site this game should have sold double that, but you know what reality is more strict than that. People shouting on a board means little to nothing in the grand scheme of things, what counts is what people who play the game and like it pass on by word of mouth.
Well, Don't think of Assetto as a game and you should be able to enjoy if you're bored of those othe games because the driving is sublime. The AI are not perfect but they're so bad thag it should prevent people from buying it. Also when something is broken it implies it doesn't work, Assetto was not broken on release. Lobbies coming soon too as well as the awesome sounding Scotland track. There are a few racing games out there now across all platforms, no one title is going to be an A+ In all areas.Hmm, not sure you can call this impressive when the game was released on 3 platforms with a combined base of well over 100 million. How on earth did one site post a count of 1.4 million when the publisher doesn't even post such numbers, wishful thinking or more like fans trying to paint things rosier than they actually are? I mean based of the hype and comments on this site this game should have sold double that, but you know what reality is more strict than that. People shouting on a board means little to nothing in the grand scheme of things, what counts is what people who play the game and like it pass on by word of mouth.
I would have picked this up but the streams I witnessed and complaints about lack of online that made any sense and strange AI behavior left me to do other things with my hard earned cash. While it's probably better handling wise out of the box compared to PC, it was still broken upon release. I'll wait for a complete edition or something, hopefully more people buy it.
That said Forza 6 and Forza Horizon aren't what you'd call blockbuster sellers either, both of which are in the million seller range but if the publisher won't tout the numbers it's because they are below what they predicted and thus some shuffling will have to be done post haste. I mean I have both of the latest Forza's, Horizon 3 looks great and is fun at times but it's just not compelling, sort of like how Drive Club was kind of fun but not what you'd go beaming to someone about, something is just missing. I'm probably just worn out from sequelitis, some of these games come out too often and lose the reason for having excitement at all for them to arrive.
Loss of Scalebound is another big time bummer, a new IP gets cancelled in favor of middling older stuff that people are actually growing tired of seeing trotted out every couple of years, in Forza's case it's every year now. Thanks goodness I have everything, I'd be in the doldrums if I only had one system to play.
Che? LolNo intense offended