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Lots of new screenshots, and something I forgot to post about from the previous interview I linked and quoted to... so... more links and quotes - and screeeeens!
So, this is a link to the full interview with Kunos on SND:
http://www.simnewsdaily.com/assetto-corsa-exclusive-developer-statement-interview
There's this tidbit in it about modding that I hope you find quite interesting.
And can you imagine this?
And this is from their website, describing the modding power they're giving out.
and the pichurs:
So, this is a link to the full interview with Kunos on SND:
http://www.simnewsdaily.com/assetto-corsa-exclusive-developer-statement-interview
There's this tidbit in it about modding that I hope you find quite interesting.
Q:
When Assetto Corsa was released you mentioned it would feature an open architecture allowing the title to be easier to access for modders. What features and tools can modders expect with the open architecture of Assetto Corsa
A:
We think community input is very important for a niche market product. Nevertheless watching forums and blog comments is not always enough, because you can’t be sure as to how many people will eventually use a feature, a car or a track, everybody talks about. Modding gives the power to the community to express its creativity but also its preferences to whatever they like best. It makes a product more interesting to everybody and it gives developers the time to work on core features while the modders take care of “content”.
So yes, Assetto Corsa is going to be totally open and user will be able to create new content, new UI’s even new features if capable. The tools are not yet fully defined and we need far more time and space to explain how modding works on Assetto Corsa, but we are trying to keep everything as simple as possible and document every line we write on the various open files.
More information and documentation, about the tools will be available when the tools are going to be ready for release.
And can you imagine this?
Q:
Will there be a system that discourages wrecking? Such as the equivalent of iRacing’s iRating/SR?
There are going to be penalties for various driving behaviours. We are well aware of the iRacing rating system and we think it’s a great implementation and feature. We also noticed though that you can’t make everybody happy with such systems. Considering that we are an indie software house with small budget and resources, we must be very careful on where we spent those resources. That’s why we think it is better to give communities and users the ability to create the rating system that they prefer. Assetto Corsa will be moddable even for such advanced features, and so maybe with a bit of luck, some talented user might come out with the perfect rating system for everybody, or quite more probably, every league will create a personalized system that better fit their necessities.
And this is from their website, describing the modding power they're giving out.
Every day simracing enthusiasts write to us asking for us to add support for modding and customisation to our products. We recognize that in the simracing community there are a lot of talented people able to recreate cars and tracks with accuracy and passion, often to a better standard than commercial products. As such, we have decided to design Assetto Corsa as a modular simulation system that allows players to express themselves at their best by creating the mods they desire.
Therefore, within Assetto Corsa the interface, overlays and the core software are designed to be fully customizable allowing additional mods made by the simracing community to enhance the simulation, allowing it to thrive. Can’t find your favourite car or track? With Assetto Corsa, you will be able to make it yourself! Also, Assetto Corsa will include several racing, practice, and competition options in order to satisfy any need for fun and entertainment.
and the pichurs: