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- Le Mans
Concerning the GT4 cars, they are balanced each other but not with GT4 done by Kunos, some one has a idea for the ballast to add or whatever?
The short, sharp Gran Turismo-type 'explosive' backfires..?Added fancy exhaust flames! (I forgot who originally made the cool exhaust flames, but I used it in all my cars! 👍 Plz tell me so I can give credit!)
Yes! that the one.The short, sharp Gran Turismo-type 'explosive' backfires..?
Wish granted, I made a GT4 tune setup simply out of curiosity. It may look a bit too aggressive appearance wise (or... you can just pretend it's a rejected Gran Turismo Sport Gr.4 car! ) but it has very competitive lap times compared to Porsche, Maserati, and Ford Mustang GT4 in Laguna Seca, Spa and ACF's High Speed Ring. Side note I use 100% Strength/Aggressive A.I.s for consistent lap times. PLEASE KEEP IN MIND I'm no tuning expert! If anyone would like to help improve this car, please do so and I'll give credit in the next update! ENJOY!
-Changes-
Remove soft and mid tires (Hard tires only)
Reduce HP to match Kuno's GT4 performance
Increase total mass to 1380 (The Porsche's total mass is 1375 and Maserati is 1487)
Matched front and back aero (Despite the big ass rear wing)
Matched Fuel and Pit Stop setting
Added some VERY lazy recolored skins (Skin artists wanted plz! )
Added fancy exhaust flames! (I forgot who originally made the cool exhaust flames, but I used it in all my cars! 👍 Plz tell me so I can give credit!)
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Also here the link to the original car
https://assettorallygrb.wixsite.com/rallygrb/h-c
https://sharemods.com/3qj8pjjmlx7h/HillClimb_nissan_370z.7z.html
This model is out there already or one really close to it. If you can't use that, there's a few of us that have the other version and that way you won't be sharing his car.Yes! that the one.
BTW I'm also working on a Alfa Romeo 4C GT4, but it's based on the Alfa Romeo 4C Ti Hybrid by ASSETTO CORSA RACER FaceBook group. According to ales100i they don't want anyone posting their content outside their group. I'm not sure if this true, but If I can get any approval I'm more than willing to share it!
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Thanks very much. Trippy!Just made these for the GT86 gt4Somethig different and not real skins but they do come with proper GT4 number boards
https://mega.nz/file/6T4XnTyD#IQM4b5mQ4MNgJ60QvRzqSwBRyzNmLq-Un_Id78aF3Xs
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Hello together,
I recently uploaded and posted my first fantasy city circuit I made with the RTB for AC on racedepartment.com.
The community there recommended to post it here as well to get some feedback and help.
So...what do you think? What should and what could be improved? Any other tips?
Thanks in advance!
Again, one reminder...it's my very first track I made. So please bear with me
Thanks very much. Trippy!
And in addition to that an engine & physics overhaul will be great...Its says 300hp at specs board : )...The driver model can use an update. Driver size looks small compared to the car. Looks like a child driver.
LOL, that's the same car we've been working on too.
Oh well, never can have enough. Maybe we can pool resources. For one I scaled down that outrageous wing on the back and brought it back to the body.
This model is out there already or one really close to it. If you can't use that, there's a few of us that have the other version and that way you won't be sharing his car.
Very nice work, just amazing!A little update for Monza:
Chicane Ascari, done, it's a mix from 1972 and 1974 one, the layout of the chicane is the 1974 so the same than today, but the overall terrain is the 1972, it's a innacuracy that I assume
There is not real document about the exact form of the first iteration of this chicane. By the way it's a good mix I think.
I have not included yet the rail guard in this part, and the surronding terrain will e modified to have the complet road width available.
Keep in mind it's just a basic extension, there is no attend to have a kunos quality for the layout version, but just to complete some forgotten years of Monza.
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the 1971 version is nearly finished aswell, for 71 and 72-5 layout there won't be junior layout playable, I think to make a collision wall on this part of the track, to have guard rails.
I didn't really think about that. I play with a controller since my wheel broke few years back and never got around to replacing it. I can't judge on FFB nowadays. Closest I get to FFB is the rumble on the DS4.I like to feel tracks but IMO the update to Deep Forest just causes unrealistic spikes in FFB. They don't feel like bumps to me, they feel too harsh and too sharp.
Masscot, daydreamer called, pick up please.
Why don't you just ask them. It's one thing to distribute links for someones mods without asking or giving credit, and another if you did some adjustments and improvements yourself. If you just ask, give credit, I think you should be fine. I've actually seen some of their mods on Assettoland with proper credits. Most of developers don't mind their mods being used, they have a problem with their work not being recognised and properly credited. And in my opinion rightfully so.Yes! that the one.
BTW I'm also working on a Alfa Romeo 4C GT4, but it's based on the Alfa Romeo 4C Ti Hybrid by ASSETTO CORSA RACER FaceBook group. According to ales100i they don't want anyone posting their content outside their group. I'm not sure if this true, but If I can get any approval I'm more than willing to share it!
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Hi All, does anybody know if there is a Bathurst track anywhere with more thank 35 grid slots?
I PM'd Uhi everyone! i'm having a lot of trouble with cm, it's really slow and buggy, can someone help me please? my pc is fine, so that's not the problem.
Thanks a lot for all the work and passion you put in old Monza.A little update for Monza:
Chicane Ascari, done, it's a mix from 1972 and 1974 one, the layout of the chicane is the 1974 so the same than today, but the overall terrain is the 1972, it's a innacuracy that I assume
There is not real document about the exact form of the first iteration of this chicane. By the way it's a good mix I think.
I have not included yet the rail guard in this part, and the surronding terrain will e modified to have the complet road width available.
Keep in mind it's just a basic extension, there is no attend to have a kunos quality for the layout version, but just to complete some forgotten years of Monza.
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the 1971 version is nearly finished aswell, for 71 and 72-5 layout there won't be junior layout playable, I think to make a collision wall on this part of the track, to have guard rails.
Hi fellas, sorry for the quite strange post but I searched far and wide for some way to contact x4fab(CSP and CM author) and I didn't find anything.
While using the new Formula Americas I had an idea to create rolling starts in singleplayer but I don't know how plausible is it.
In CSP "new AI behaviour" section there's this AI cooldown lap feature wich i love. Similar to Pcars2, allows the race to continue and lets the AI go back to the pits after the finish line, limiting their speeds. Couldn't this be used to the start of the race as well? It would be a great imemrsion, especially since is also possible to start the race from the pits (tried it myself, it's just a line to change in race.ini)
So, can anybody help me find some way to contact x4fab?
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