Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 141,447 comments
  • 39,177,822 views

@VheEth , I just had a 10 lapper with the Hawaiian GT500 cars. This is a really great track imo. Great visuals and flow. Really nice. And the fact that this is a track and layout I didn't already have is a bonus for me ;)

So, hey, what was causing the track to crash? Let us know, because this happens to other tracks sometimes and the typical fixes didn't work for me on yours, and the info could be helpful in the future.

Again, nicely done with this track.
 
@VheEth , I just had a 10 lapper with the Hawaiian GT500 cars. This is a really great track imo. Great visuals and flow. Really nice. And the fact that this is a track and layout I didn't already have is a bonus for me ;)

So, hey, what was causing the track to crash? Let us know, because this happens to other tracks sometimes and the typical fixes didn't work for me on yours, and the info could be helpful in the future.

Again, nicely done with this track.


A simple writing error in the audio_sources file ...:odd:
 
I think one of his comments was what Popeye saw. It was strange because the YT guy was saying 'it costs a little bit but..' and we know GzeroD doesn't charge.

No no, he means by "it cost a little" that it's hard to find in Legion's page. In spanish, when something is "hard to find" we say "cuesta encontrar". So he wrote "costs". He does not mean anything about money. He don't speak much english I presume.
 
I'm sorry to ask for help again, but had no luck in my previous post.
As you can see, the doors are visible in CM showroom. In race they're missing.
TIA

cl39.png
Which showroom is this?
 
Last edited:
Autódromo Velo Città (Brazil) - Reworked by VheEth

- Added a new layout (Alternative 1). The new layout (Alternative 1) needs an AI line. For the moment it is available for tests.

Looking good and it's nice to have two layouts in one track file.
Maybe it's because of the absence of an AI line, but track limits need some work. In Alternative 1 layout (corner 3 Caipirinha) I get a track cut while all four wheels on track, not even touching the kerb.

All this beauty comes with a price though: I am losing 28 fps over the Guillaume Rousseau version...
 
Hi does any know if they is TVR 400r mod or any other older GT race cars that not or really widely available on different mod websites
 
Looking good and it's nice to have two layouts in one track file.
Maybe it's because of the absence of an AI line, but track limits need some work. In Alternative 1 layout (corner 3 Caipirinha) I get a track cut while all four wheels on track, not even touching the kerb.

All this beauty comes with a price though: I am losing 28 fps over the Guillaume Rousseau version...

Yes, it is because the AI line is missing. We need a volunteer to make one. Unfortunately I don't have time to learn how to do them. :confused:
 
@safi hellie Have you made any cameras for the latest version of Watkins Glen?
I did try to search before asking but since they've updated the search page on the forum it's actually harder to find stuff now.
 
View attachment 928068

Autódromo Velo Città (Brazil) - Reworked by VheEth

Autódromo Velo Città - Version 0.8

Original track: Automobilista - Reiza Studios
Original conversion: Guillaume Rousseau

CHANGELOG
- Remapping: road, grass, curbs, trees, fences, walls, buildings, track objects and sponsor boards.
- New guard rails and new flags added
- New file extension for Grass FX and track lights (very basic)
- Added the VAO file
- Added a new layout (Alternative 1). The new layout (Alternative 1) needs an AI line. For the moment it is available for tests.
- New AI pit lane by LiquidSkyMan

DOWLOAD LINK
http://www.mediafire.com/file/rhch5szv3otjcts/vhe_velocitta_0.8.rar/file


2 cameras for the main layout so far only. (not the alternative)
will not overwrite one already in there.

And as there are monkeys on the track would of been a shame not to capture one...as it were...in the replay...

Screenshot_legion_mclaren_f1gtr_longtail_vhe_velocitta_7-6-120-23-24-17.jpg
 

Attachments

  • velocam.zip
    2.7 KB · Views: 53
Swapped the wheels of the awful F&F floating about and this is what I see :

hrislxs.png


Car after the wheel swap btw :

FJSEsDY.png


What the **** is going on ? Deleted the blurred_object file and I'm hit with that nonsensical message everytime. Whats the problem lads ? What does analog instrument have to do with wheel swapping ? I'm lost here. Shame cause that car looks so much better without the riced wheels.
I don't get it.
 
Swapped the wheels of the awful F&F floating about and this is what I see :

hrislxs.png


Car after the wheel swap btw :

FJSEsDY.png


What the **** is going on ? Deleted the blurred_object file and I'm hit with that nonsensical message everytime. Whats the problem lads ? What does analog instrument have to do with wheel swapping ? I'm lost here. Shame cause that car looks so much better without the riced wheels.
I don't get it.
First thing I would do is open up analog_intruments.ini and them compare the syntax to what the actual instruments are named in CM Showroom. Maybe they got messed up in 3dsimed or whatnot.
 
Swapped the wheels of the awful F&F floating about and this is what I see :

hrislxs.png


Car after the wheel swap btw :

FJSEsDY.png


What the **** is going on ? Deleted the blurred_object file and I'm hit with that nonsensical message everytime. Whats the problem lads ? What does analog instrument have to do with wheel swapping ? I'm lost here. Shame cause that car looks so much better without the riced wheels.
I don't get it.
nice,i want it
 
@GzeroD where can i find a template for your McLaren F1? CM doesn't do a good job on the AO.

Sorry no template for that car, but I see you managed to get a skin done. Thanks for that. 👍 (link?)

... if you watch the track there's some places where there's no light pole, so it requires an a 3d update with an addition of them. And maybe a whole modification of all the other in order to separate the light...
OK, I can do that, there are a lot of lights at this track so I'm not sure we need extra poles, but I will have a look and can add them easily enough.

:cheers:

p.s @Popeye et al thanks for the heads up on the YouTube review. I guessed the same, just an ESL problem. (English as a Second Language)
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back