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That seems to be the UI for the console version hence the PS button prompts at the buttom left.What is this that I'm seeing?
A gui I've never seen with the detail. What is it?
That seems to be the UI for the console version hence the PS button prompts at the buttom left.What is this that I'm seeing?
A gui I've never seen with the detail. What is it?
Oh that car? I wanted that car as well, but im not sure where to get that beast.im talking about this car:
Hi !
I’m please with Legion’s blog even if it considered by some of you like a mess.
I found some pure engineering jewels inside which give me really good pleasure to virtually drive.
Most of the time, I consider them like some "Time Machines"... pure joy and emotions.
I’m please with beautiful aesthetic in my real life (which could be not yours) but also in real life, I prefer good food inside a bar than tasteless food into a posh "place to be".
Last but not least, It’s free content and your feedbacks matter.
Cheers !
Hi !
I’m please with Legion’s blog even if it considered by some of you like a mess.
I found some pure engineering jewels inside which give me really good pleasure to virtually drive.
Most of the time, I consider them like some "Time Machines"... pure joy and emotions.
I’m please with beautiful aesthetic in my real life (which could be not yours) but also in real life, I prefer good food inside a bar than tasteless food into a posh "place to be".
Last but not least, It’s free content and your feedbacks matter.
Cheers !
Totaly agree !
He has some pure gems like the interserie or 66 can am cars.
Plus pre war cars and tracks.
I know only two, but honestly, this is the only one you need)Uhhh how many versions of that track do we have now???
I had GrassFX on very high and set it to medium. No change in FPS. Everytime on the same spots it shows the same frame drops but for me it is acceptable. Really enjoying this mountain route. It just drew my attention while enabling renderstats.Do either of you have ExtraFX enabled or GrassFX on any setting other than medium (track author mentions GrassFx should be on medium for best results)? BTW the plus layout is supposed to be used with GrassFx disabled entirely, this is the version of the track with normal 3D grass for non CSP users.
I run this track with 19 AI cars and don't ever get a frame drop so I'm wondering what setting you've got enabled that's causing such a problem.
Very nice, and thanks very much. I think this might be the first new DBS in AC? I'm always amazed at the quality of CSR2 models.Crap I had a whole massive post ready for the release and then forgot and went to sleep.
Oh well, please enjoy. Do note the model is from CSR2, its not scratch made. This one was a bit of a self indulgence car, I just had to have it in AC.
(ESL misinterpretation perhaps)...Legion's blog doesn't need a defence force and you don't need to try to make us look ungrateful with comments about 'free content'.
Nobody is complaining about the actual content at all, we're just saying the presentation could be better to make actually finding the content a little easier. I continue to miss plenty of great cars because they're easily missed.
It is possible to have great content AND a user-friendly UI...
Ah, you know I love your stuff mate. I've said it often enough. I just need you to post here to let me know when you've released something new.LOL. I think it is just a case of violently agreeing with each other.
I have a shed load of stuff there. I hope the latest changes will prove good enough, as things get updated and added they appear in their own post in chronological order. So if for some unfathomable reason you forget to check my Blog daily then at least you can scroll down and see everything you may have missed.
Double linking is needed because of the backlog in content and that I wouldn't want to make over 200 individual posts at once lest y'all get lost again. (Remember I also have to keep track of my own stuff!)
Anyhoo hang on it's already after nine here thatsh betteah.
After a days hard slog I can release the Aston Martin AMR1 V8 Group C car. Made a few skins myself as only came with one from the Forza rip.
PM me any errors please and I will try and fix and of course if someone can improve the physics please send to me.
Link below and in YouTube description
Aston Martin AMR1 1989 Le Mans Group C
https://mega.nz/file/zg8liTCS#FL63Zc-HO2Ob7mjOJ6IQ7Jwb4ZsJl2mNDO5uUCJL7CI
Wow. FantasticOn it. I will also hopefully release the Jaguar XJR5 later
Thanks for the tip. Missed that Bailey too...Correct but it's like an old antiques shop, I love it haha, just found this Bailey 917 on the same page as the lotus 33, how he sneak that in there without me noticing! A nice surprise
I don't think there is a model for the Alfa? If I'm wrong please point me in the right direction, never raced but it was one of the best looking of them all.talking about group c cars , does anybody have a Toyota TS010 or the Alfa Romeo SE048SPView attachment 932079
View attachment 932076 View attachment 932077
Yes please relase this cartalking about group c cars , does anybody have a Toyota TS010 or the Alfa Romeo SE048SPView attachment 932079
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Sweet, thank you!!keep em comingView attachment 932082
Autódromo Internacional de Curitiba - Version 1.0 - Reworked by VheEth
Original track: Automobilista - Reiza Studios
Original conversion: https://www.erleague.com.br/
CHANGELOG 1.0
- Remapping: fences, walls, buildings, track objects and sponsor boards.
- New road, curbs, grass, sand trap, sponsor boards, people, trees and new flags added
- New file extension for Grass FX and track lights (very basic)
- Hotlap spawn added
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- Psychology support and various fix by @norms
- Added the VAO file
- Cam by @safi hellie
http://www.mediafire.com/file/0s1kr5v19b39eqa/vhe_curitiba_1.0.rar/file
From experience, attracting the developer's attention on this kind of group will only have negative consequences for the whole modding community.
Don't forget that 95% of the cars and tracks shared here are originally developed by either Turn10, Codemasters, Polyphony Digital, Kunos, SMS, Reiza, Studio-397, Sector3 Studios etc.
Just my two cents
In the end we might see companies making pressure on Kunos and Studio397 to somehow stop the modding of their products all together (with some must install patches on steam that prevents mods from being loaded into a game for example), especially if the sales of their new products will suffer from people not buying new products in adequate numbers.
Do Do Do - Update Time. I'm trying not to spam this thread, so I waited a day...
All of this stuff is work in progress, so whilst criticism is welcome, don't be too harsh please. you'll be pleased to note none of these tracks contain a Ferris wheel or any hot air balloons... yet .
These are the reasons to leave well enough alone, the last thing we need is to lose our game altogether due to a clumsy attempt to 'take down' Simdream or RTM.
I don't know if it's something that concerns anyone else, but personally I'm already worried at the increasing popularity of AC, the number of new mods coming out on a daily basis and the influx of new players. It's impossible to tell Steam that you never want a product updated, literally the best you can do is tell it to only update when the product is launched, or more drastically, disconnect your PC from the internet. It's not an impossibility that if AC continues to grow, other developers and even Kunos themselves become annoyed at losing sales on other titles. It would take one small update forced on the community through Steam and AC would be dead overnight.
View attachment 932082
Autódromo Internacional de Curitiba - Version 1.0 - Reworked by VheEth
Original track: Automobilista - Reiza Studios
Original conversion: https://www.erleague.com.br/
CHANGELOG 1.0
- Remapping: fences, walls, buildings, track objects and sponsor boards.
- New road, curbs, grass, sand trap, sponsor boards, people, trees and new flags added
- New file extension for Grass FX and track lights (very basic)
- Hotlap spawn added
- New skins added (Stock Car Brasil, Endurance Brasil, Copa Petrobras de Marcas)
- New AI Line by @LiquidSkyMan
- Psychology support and various fix by @norms
- Added the VAO file
- Cam by @safi hellie
http://www.mediafire.com/file/0s1kr5v19b39eqa/vhe_curitiba_1.0.rar/file
I am loosing my mind over a common problem:
When replacing wheels of a car in 3DSimED 3 (latest version, full license) the new wheels do not project shadows any longer (both in Showroom and in game).
I have already checked material settings (comparing source car wheel materials, mod car old wheels and new wheels) but for the life of me I simply cannot find a solution to this issue.
Could anyone point me in the right direction on how to fix broken shadow projection when exporting out of 3DSimED ?
Autódromo Internacional de Curitiba - Version 1.0 - Reworked by VheEth
Best settings for smoke in csp? Sometimes I see white, thick smoke in screenshots and I don't have that. I know is not very realistic, except for maibe drift cars, but I would like to enable it for screenshots, etc.