- 850
- Germany
I did find a new (for me) ressource for drift cars and tracks: FB Assetto Corsa DRIFT Community -
For those that don't use FB:
Charles Sami Razon AmyouniChivas AutoArt - A Super GT Assetto Corsa Group
1 h ·
Autopolis International Racing Circuit (JAF) Exclusive release for Chivas Autoart by Enkay74
Skins:
2013 Super GT (Default)
2019 Super GT
Super Formula
Autumn
Baseline circuit Converted to AC by Omukum
Re-worked by enkay74 to try and obtain a Super GT race weekend feel to the Autopolis Circuit
Install:
========
To install simply copy the autopolis_international_jaf folder to your Steam/steamapps/common/assettocorsa/content/tracks folder
Changes:
========
Removal of numerous objects around circuit (grandstands, trees, sponsors etc.) to create a realistic race weekend feel
Addition of a lot of objects (TV, rescue vehicles, pit crews etc.) to create a realistic race weekend feel
Addition of new crowds and spectator vehicles to create a realistic race weekend feel
Changed / edited numerous textures (grass, road, trees etc.)
Significant changes to treewall and background
Added realistic advertisments and placement to suit Super GT / Super Formula race weekend
Created VAO
Added different levels of grass FX
Skins:
======
Default track skin is Super GT 2013
To use different track skins (Autumn, Super GT '19, Super Formula '19) you need to launch using content manager.
Download Here:
https://acstuff.ru/app/
Water:
======
Water requires ST Flow shader to work correctly
Download here:
https://www.racedepartment.com/downloads/stflow-shader.23999/
Assetto Corsa Super GT content:
===============================
https://chivas-autoart.wixsite.com/home
Download Link: https://www.mediafire.com/file/8wn9xd89mxpn40f/Autopolis+Super+GT+2013.zip/file
Donation Link: https://paypal.me/neilmcracewheel?locale.x=en_AU
Thanks for the tip but...If you want a quick fix for the terrain LOD pop in, go to CSP settings graphic adjustment tab, "Multipler for track LOD" I think default is 100%, I have it set all the time at 200%. Fixed that issue with longford, lots of other similar issues with other tracks too. Might be of some help
Obviously more load on CPU and GPU as more objects are drawn.Thanks for the tip but...
Is there a downside to putting this setting to 200%?
Oh cool it’s from AMS1! I absolute love this track recently released for AMS2. Gonna really enjoy making broadcast TV cams for this!
Direct link for the Fujimi Kaido update:
You can find the direct link by right-clicking on failed update in CM. Worked with Gue GT4 updates before too:
View attachment 947605
I already fixed this a long time ago.Hockenheim Historic...
It looks to be an excellent conversion from AMS1, but the first chicane has a tyre barrier placed on the track, literally blocking it completely, which makes it 109% undrivable. Does anyone know how to fix it, because it’s much better than the Mod 1988 version.
Direct link for the Fujimi Kaido update:
You can find the direct link by right-clicking on failed update in CM. Worked with Gue GT4 updates before too:
View attachment 947605
Aren't they also asking for your steam ID? I absolutely will not give that to them.
^ This. Thank you!!I was about to post the link here for anyone who was interested but you beat me to it!
This is my first track mod so a lot of learning doing Autopolis with a Super GT race weekend feel (2013 default but skins for 2019 included)
I’m almost finished with a Super GT version of Suzuka and I’ve started work on Fuji which was arguably in more need of an update than Autopolis. They will all have a 2013 look by default but will have a 2019 skin for SGT & Super Formula....
Hope you all enjoy!
Aren't they also asking for your steam ID? I absolutely will not give that to them.
And?
I hope you do not expect get the car, from the 'dumbs' (like me), that gave the Steam ID to them.
Btw, I hope 'them', are not people from another planet, getting our Steam ID.
This is the update that showed up in CM. Shows up as version 1.1. I don't know anything else unfortunately.These files are all from February 2020. Is this really an update?
Maybe they only just updated the repository so the update showed up now. I updated mine as it didn't have a version number before.strange but i already have 1.1 and havent updated it.
Hey, i didn't know you have an account here. Let me start by saying a big thank you for your past work. You are my favourite livery skiner in AC. Because you do complete skin packs of entire seasons and that not only saves us time searching and compiling this ourselves (and loosing our minds doing it), but we have consistent skins all over the board. The amount of hours I spent running your grids.... And now this track and those to come might just push you to one of my favourite moders period. 👍I was about to post the link here for anyone who was interested but you beat me to it!
This is my first track mod so a lot of learning doing Autopolis with a Super GT race weekend feel (2013 default but skins for 2019 included)
I’m almost finished with a Super GT version of Suzuka and I’ve started work on Fuji which was arguably in more need of an update than Autopolis.
They will all have a 2013 look by default but will have a 2019 skin for SGT & Super Formula....
Hope you all enjoy!
!!! PROOF OF CONCEPT !!!
People who make variations of existing mods or original stuff, should read this : https://www.racedepartment.com/threads/ferrari-488-gtlm-2015.188617/page-2#post-3241889
It also work with tracks by doing the same trick to "model.ini"
I'm a complete noob when it comes to track editing. I'm at the moment skinning and or reworking the last missing skins for the Spa 24 Hours races of 2016 and 2019 (those that have a car model in AC), which will be made public when they are finished and tested. I'm concentrating on skinning these cars at the moment because I am planning to do these endurance races together with my son. We will be dividing the race in different parts to avoid problems with the lack of saving possibilities and count the results together so to say...
With the new SOL and CSP giving us all the possibility to also race in the wet, I was planning to do some parts of the race in the wet on the wet Spa track. Only problem however is that I can run with up to 120 cars in the dry on the 24 Hours Spa track, but in the wet the car count is limited to 40.
As I will be running fields of 55 to 70 cars when all skins are finished, the wet track with only 40 pit boxes will limit these possibilities. Since a dry track with 120 pit boxes exists, I was wondering if it would be in any way possible to combine the wet track with the 120 pit boxes of the 24 hours track?
Is this indeed a possibility and if yes, is there someone who knows how to do this?
Welcome to GTP Dirk,I'm a complete noob when it comes to track editing. I'm at the moment skinning and or reworking the last missing skins for the Spa 24 Hours races of 2016 and 2019 (those that have a car model in AC), which will be made public when they are finished and tested. I'm concentrating on skinning these cars at the moment because I am planning to do these endurance races together with my son. We will be dividing the race in different parts to avoid problems with the lack of saving possibilities and count the results together so to say...
With the new SOL and CSP giving us all the possibility to also race in the wet, I was planning to do some parts of the race in the wet on the wet Spa track. Only problem however is that I can run with up to 120 cars in the dry on the 24 Hours Spa track, but in the wet the car count is limited to 40.
As I will be running fields of 55 to 70 cars when all skins are finished, the wet track with only 40 pit boxes will limit these possibilities. Since a dry track with 120 pit boxes exists, I was wondering if it would be in any way possible to combine the wet track with the 120 pit boxes of the 24 hours track?
Is this indeed a possibility and if yes, is there someone who knows how to do this?
I spent the morning making these, using the 1996 GP as a base for the cameras. Let me know how they look.Hello
has anyone made cameras for the fantastic circuit recently released on this hockenheim_2001 forum?
the circuit has a truly top AI, which sets the car for maximum speed possible