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These are proximity indicators. You can disable them.I realise this is not a modding question exactly but I feel confident someone here will be able to help. I recently had to rebuild my AC settings from scratch, and I have restored them more or less to where they should be, but today I noticed that as AI cars approach from behind and overtake me (yes I know that shouldn't be happening but I slow down to let 'em ) there are artifacts in the form of small solid coloured triangles that appear and rotate around the screen until the other car is far enough ahead and then the triangle disappears. It's most distracting and I would love to get rid of it.
I'm running Sol on a single screen.
Thanks - where do I go to do that?These are proximity indicators. You can disable them.
That's strange. I'm running Rift S with same as you with no problems to date.
Hi @Teddie sorry for the delay. As far as I'm aware, there is no rt_daytona config online for CM to download so I am not really sure what happened to your config. It appears you are the only one who has reported that problem I think? So not really sure what happened to your config but I am pleased you have sorted it out now though. V1.1 is pretty close to release with a new and very impressive config, hopefully not too long to waitIs anyone noticing the grass in game is now looking like reflective waterFx?
EDIT: nevermind. Found it was a bad config auto downloaded from CM. @norms I think it might have been a config from you. Could you check your config for reboot.team's daytona if you were the author? Thanks bruddah.
Look at the RPM Limit in engine.ini and then in ai.ini change the upshift to a couple hundred RPMs below the limit. When the upshift is too low the AI reach nowhere near their potential. Also if STEER_GAIN is too high, that's what makes them dart around and look like they've took a massive toke of meth. Each car really needs to have it's own AI done, you can't just adapt another cars AI unless they are really similar. Each car has it's own steer ratios and behavior.No, it's a Renault 5 Turbo Maxi. For some reason they drive around like there's a tennis ball stuck under the accelerator.
look for mc12 versione corsa, i know of 2 modsI find it quite baffling AC doesn't have a good Maserati MC12 road car. Or does anyone know of such a mod?
Have you taken a look at actv update from Brunn on RD? He posted it today. To me his original actv with dtm skin is still the best. Didn't try the today's acc skin yet.can anyone suggest a good and fresh leaderboard app that also doesnt kill frames?
thanks, it looks very nice. its just very demanding on my hardware.Have you taken a look at actv update from Brunn on RD? He posted it today. To me his original actv with dtm skin is still the best. Didn't try the today's acc skin yet.
The most demanding aspect are the fonts. If you change them to default ones from AC (can't check right now which they are exactly) the fps drop for me is minimal. Load up the actv settings ingame and experiment with fonts, you'll see there is a massive difference which you choose.thanks, it looks very nice. its just very demanding on my hardware.
I have given up on these cars. I have tried 4 of these cars now and with my Oculus Rift S VR headset, I get a black screen when I try to run any of these cars. I can hear the cars engine in the background, but Wont kick me to view the car in the pits with VR. I have had no problems with any other Car mods with VR.
I use Content Manager and have the latest SOL and CSP. I use no other extensions.
Sure, they work with single screen, but I use VR. Anybody else having problems with the cars and with VR?
I am putting these cars aside for now, maybe next version might work for me.
Hello friends, Can you help me? Please tell me this car's last version where can i found?
Hi @Teddie sorry for the delay. As far as I'm aware, there is no rt_daytona config online for CM to download so I am not really sure what happened to your config. It appears you are the only one who has reported that problem I think? So not really sure what happened to your config but I am pleased you have sorted it out now though. V1.1 is pretty close to release with a new and very impressive config, hopefully not too long to wait
I'm on a single screen and only get about half the cars to load, black screen on others. I briefly looked at the folders and noticed some of the skins were huge file sizes, I think 1 skin .dds was a couple hundred mb. Not at pc so don't know exact just going off memory. Haven't investigated further yetI have given up on these cars. I have tried 4 of these cars now and with my Oculus Rift S VR headset, I get a black screen when I try to run any of these cars. I can hear the cars engine in the background, but Wont kick me to view the car in the pits with VR. I have had no problems with any other Car mods with VR.
I use Content Manager and have the latest SOL and CSP. I use no other extensions.
Sure, they work with single screen, but I use VR. Anybody else having problems with the cars and with VR?
I am putting these cars aside for now, maybe next version might work for me.
Thank you very much friendAC Legends GT Classics by Bazza : https://tarnhoerner.de/other-mods/
Teddie - I found about 65 cars to race on 1/4 of a mile, all of them on balloon wheels, when I find the time on Sundays I will throw here.
Is there better version of Bathurst Historic 60-70, please do not say Gilles has one, I tried to buy it, twice, and it went very south, now he refuses to sell it to me .
however, Even from the video I can tell its not a good track, hoping there is a better one around?
Hope it gets done some time, well, the track side/edges etc are closer to the kind of edges in lilski's Bridgehampton, I am keen to try this race.Yeah, the one from Gilles is really bad. I binned it a few months back after trying to fix it. Just not worth the time for that one.