is that the MP4/23? How did you get that?The rain / track surface in the new version of CSP on Iljas patreon is absolutley insane. The cars leave spray trails etc now.
View attachment 951293 View attachment 951294 View attachment 951295
is that the MP4/23? How did you get that?The rain / track surface in the new version of CSP on Iljas patreon is absolutley insane. The cars leave spray trails etc now.
View attachment 951293 View attachment 951294 View attachment 951295
is that the MP4/23? How did you get that?
not that great, good models, but compared to stuff like BK Studio and Toprace 720s, their physics arent goodWhat is the opinion of the Guirella mods that they put out? Are they all scratch made models and physics etc?
Thanks for this. I noticed an alpha issue with some cockpit decals that I don't think was there before (eg the horn symbols on the steering wheel have rectangular black backgrounds) but these seem tied to the stitching so changing the symbols to alpha blend gets rid of their black backgrounds but seems to completely remove the stitching at the same time. Looks like they need separating?
Sorry my PC was not working but I have now got the BMW pretty much as far as I can take it. If anyone feels like they can improve it in anyway please do thats what this is all about
BMW E47 Z3 M Coupe
New for this version 0.95
good LODS
more accurate speedo
vibrating exhausts
sound changed to kunos 1M - I think more of a suit than the strange one it had
improved interior airbag and gauge textures
BMW E47 Z3 M Coupe
Have a great weekend
I guess we have the same (Gilles) conversion ? It has a nice but indeed blurry horizon/skybox, but SOL config can fix the overexposure. There's some oif this typical staircase feel in corners though...Does anyone happen to have a fixed version of Wick Island? It's not a bad little layout apart from normal rF overexposure, but the biggest issue is the blurry low-res horizon. It looks lifted straight from the Nintendo 64.
It would appear you are right and as said it needs to be alpha test but the stitches do dissappear. also it appears the stiches are also not there on old one. I will look into itThanks for this. I noticed an alpha issue with some cockpit decals that I don't think was there before (eg the horn symbols on the steering wheel have rectangular black backgrounds) but these seem tied to the stitching so changing the symbols to alpha blend gets rid of their black backgrounds but seems to completely remove the stitching at the same time. Looks like they need separating?
I have fixed it, alpha was missing on the stiches so I added an alpha area in the dds I've updated post with new link sorry about that I should have noticed!Thanks for this. I noticed an alpha issue with some cockpit decals that I don't think was there before (eg the horn symbols on the steering wheel have rectangular black backgrounds) but these seem tied to the stitching so changing the symbols to alpha blend gets rid of their black backgrounds but seems to completely remove the stitching at the same time. Looks like they need separating?
Circuito di Fiorano.
Is a Project Cars 2 Conversion?
Does anyone happen to have a fixed version of Wick Island? It's not a bad little layout apart from normal rF overexposure, but the biggest issue is the blurry low-res horizon. It looks lifted straight from the Nintendo 64.
I wonder if someone can help. I am trying to add puddles etc to Goodwood, and have added the following lines:
[RAIN_FX]
PUDDLES_MATERIALS = TARMAC, TARMAC_PATCH, lines, KERB
SOAKING_MATERIALS = TARMAC, TARMAC_PATCH, ROAD_A
SMOOTH_MATERIALS =
ROUGH_MATERIALS = GRASS, verticalgrass, sand
I’ve tried in both goodwood_circuit.ini and in an ext_config.ini in an extension folder. Neither make any difference in-game. I’m using preview13 as 15 crashes for me. I also realise ROAD_A is a mesh not a material, but I’ve noticed some track makers including these in the RAIN_FX lines (e.g. the new Fuji) so I thought I’d try. Clearly I’m doing something wrong. I’d like to know what!
also can some kind soul point me in the direction of Eddyville? I can’t seem to find the post with the link.
If you use materials, you have to use the material name.
If you use the mesh you have to add the meshes
So
[RAIN_FX]
PUDDLES_MATERIALS = TARMAC, TARMAC_PATCH, lines, KERB
PUDDLES_MESHES =
SOAKING_MATERIALS = TARMAC, TARMAC_PATCH, ROAD_A
SOAKING_MESHES =
SMOOTH_MATERIALS =
SMOOTH_MESHES =
ROUGH_MATERIALS = GRASS, verticalgrass, sand
ROUGH_MESHES =
This, if you do it in the right way and with the right naming of the "materials or meshes" should works fine.
sound doesnt affect online, the only thing that does is the data.acd file
I think yes because check is done on data.acd file at server side (by checksum comparison I suppose)Q: If the data.acd file is unpacked and the data.acd file removed, would that cause a mismatch (even if the contents of the data folder were untouched)?
I don't have CSP with RainFX, so i've updated some ext_config based on the CSP hints. It seems works fine, so yes, like for GrassFX sometimes i had to use the meshes instead of the materialsthanks, I will give it a try. Do you advise using both materials and meshes? I don’t think I’ve seen those MESHES lines before, though it clearly makes sense
I counter your argument!I think yes because check is done on data.acd file at server side (by checksum comparison I suppose)
Amazing work!View attachment 951586
massive new updates with new crews and as you can see amazing suits and helmets
please support the project with likes, reviews etc
https://www.racedepartment.com/downloads/european-le-mans-series-2020-skinpack.34680/updates
Amazing work!