Assetto Corsa PC Mods General DiscussionPC 

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The classics continue :cool:, time for the French hothatch ;)

Renault Clio Williams

View media item 67199
-Changed track width
-Changed suspension settings (must be improved)
-Changed engine sound
-Changed tyres size
-Changed wheels size
-Changed brakes settings
-Changed tyres settings
-Changed engine rpm's
-Revised tyre shaders
-Revised car shaders
-Add more light in dashboard
-Add turn signals
and many more
Have fun:gtpflag:

clio_williams_p.rar - 63.4 MB

Hi JkubP!!! nice car, I like it, a hot-hatch icon!! but I have 2 problems with it, first, the wheels+tyres have not shadow; in showroom and track, and the calipers dont turn with the wheels, maybe can you fix it? it is a lovely car
__custom_showroom_1598327850.jpg
 
Lilski updated Road America to v. 1.0
https://www.racedepartment.com/downloads/road-america.32732/updates#resource-update-62824

  • Lights added
  • John been messing with CSP stuff so who knows what he has added ;)
  • Moto layout added which I doubt anybody will use but it's there (it's terrible)
  • Typos fixed in surfaces.ini
  • Many more details added
  • Fixed lines and road edge not receiving shadows
  • Land elevations fixed around carousel and kink and missing foliage added
  • Road to land gaps fixed
  • Curb sounds fixed
  • Many shader and texture tweaks
  • Brake markers added for the kink
 
iks
Someone should totally build https://acr.no/ (aka Mo i Rana)

There is a version for rFactor which was converted from STCC I think. It's very fun but way too outdated to even convert to AC I think.

The guy who made Willow Springs, Washington DC, etc would do a stellar job on it no doubt...

Good bit of elevation change with some very fast corners
arctic-circle-raceway-3.jpg

i actually have a horrible wip version by Dan Boersma that i found somewhere. it's not usable as of now but if someone would like to have a look. There is also a bad conversion of the Rfactor/STCC one.

Only track here in Norway i can't find lidar data for, but it's the one we all want :P
 
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That green wall at willow springs been bugging the **** out of me, jar's the landscape. I know it really is that color, but, if anyone lives there, tell em to repaint it!

I faded it out like the colour of the rooftops in the track, kinda sunbleached? so it is still green, but blends a bit more into the gorgeous backdrops of the desert. Beauty of AC, dont like a thing, change it!

Even non-VR racing can be nutty-green at times...
For those that like to race many laps on this epic track, here's a non-sore-eyes skin version... very much alike the concrete wall colour in the pit area with a slighter dark shade.

gt4_mercedes_amg_willow_springs_20200825.jpg
 

Attachments

  • willow_springs__cm-skin_sidewall.zip
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seems that if you make texture changes via CSP "extension", they do not render in CMShowroom or Showroom in CM or AC showroom..
only on track.

or... did I hit that spliff too hard?
 
I have only used VR a few times (actually my friend was borrowing Mika Salo's Oculus) in a motion rig.
Its good but I have been waiting for "new tech".

I only have one hand, its super weird to see two hands in VR... and try to use a missing limb hah. However I am convinced it will be great.
One session I was testing a physics mod for a pro league, and the cars rear end started to come around at the to of Eau Rouge... my head swivelled to keep a reference point as I spun... and recovered in a very natural way!
(also I am out of work at the moment... anyone need a penetration tester?)
Crikey, it must be hard sim racing with one hand, but I know a few people who race in VR with the driver/wheel not visible. To me it looks odd but I guess I'd get used to it after a while.
 
iks
Someone should totally build https://acr.no/ (aka Mo i Rana)

There is a version for rFactor which was converted from STCC I think. It's very fun but way too outdated to even convert to AC I think.

The guy who made Willow Springs, Washington DC, etc would do a stellar job on it no doubt...

Good bit of elevation change with some very fast corners
arctic-circle-raceway-3.jpg

i actually have a horrible wip version by Dan Boersma that i found somewhere. it's not usable as of now but if someone would like to have a look. There is also a bad conversion of the Rfactor/STCC one.

Only track here in Norway i can't find lidar data for, but it's the one we all want :P


here's both if someone wants to have a go at making them usable! I would be really really thankful :)
https://drive.google.com/drive/folders/1BDxynG7O3XLqGjTAnRwGwKHXgphSCmOl?usp=sharing

The racetrack closest to the northpole in the world they say:


edit: forgot the link :P
 
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Bathurst FM7, added streams and point (lines and edges of runnig/dripping wateer) to all the overhead signs etc, got about half the marshall's stations and some other signs... halfway around the track I am asking myself why I never saw all the damn marshal stations before, track is littered with them.. some other soul with an hour to kill can update the rest of them, got most of the big signs on side of road as well.

[RAIN_FX]
PUDDLES_MATERIALS = ROAD_MAIN_1,ROADLINES_MAIN,RUMBLES,SAND,RUMBLES,PaintedTar2Grass_ROAD_BATH_083,ROADEDGENEW,wet
SOAKING_MATERIALS = ROAD_MAIN_1
STREAM_POINT_... =-227.2, 17.23, 777.36
STREAM_POINT_... =-527.21, 26.12, 720.75
STREAM_POINT_... =-526.47, 25.08, 723.76
STREAM_POINT_... =-692.56, 33.07, 515.35
STREAM_POINT_... =-690.12, 31.97, 517.42
STREAM_POINT_... = -446.33, -6.62, -27.19
STREAM_EDGE_... = 372.35, -134.02, -1064.95,371.53, -133.77, -1063.32
STREAM_EDGE_... = 371.33, -133.35, -1062.23,370.89, -133.34, -1060.38
STREAM_EDGE_... = 118.08, -117.75, -768.3,117.71, -117.75, -764.97
STREAM_EDGE_... = -18.62, -78.4, -19.65,-17.86, -78.39, -22.88
STREAM_EDGE_... = -418.51, -3.31, 23.02,-419.56, -3.18, 19.86
STREAM_EDGE_... = -413.28, -0.64, 86.57,-414.09, -0.64, 89.8
STREAM_EDGE_... = -555.59, 24.87, 257.89,-556.55, 24.85, 261.09
STREAM_EDGE_... = -644.14, 26.94, 347.22,-646.13, 26.97, 349.87
STREAM_EDGE_... =-611.98, 23.76, 599.64,-613.67, 23.65, 605.96
STREAM_EDGE_... = 56.2,-93.10,-378.98, 39.95,-93.10,-381.89
STREAM_EDGE_... = -233.07,-48.7,-29.25, -235.92,-48.58,-30.97
STREAM_EDGE_... = -457.81,17.19,222,-468.13,17.31,208.66
STREAM_EDGE_... = -269.42,21.36,751.79,-269.51,21.77,767.22
STREAM_EDGE_... = -5.82,-15.69,851.7,-9.33,-15.68,865.86
STREAM_EDGE_... = 385.07,-98.18,699.38,401.59,-98.24,703.07
STREAM_EDGE_... = 473.67,-105.2,194.49,492.54,-105.84,199.31
STREAM_EDGE_... =632.29, -130.64, -709.04,635.24, -128.24, -709.61
STREAM_EDGE_... =636.23, -127.65, -709.63,640.23, -127.51, -707.52
STREAM_EDGE_... =640.23, -127.2, -707.51,643.55, -128.24, -707.00
STREAM_EDGE_... =643.48, -128, -707.51,650.08, -132.19, -705.88
STREAM_EDGE_... =571.53, -136.65, -1031.06,565.74, -136.7, -1000.69
STREAM_EDGE_... =564.53, -136.63, -1032.56,558.71, -136.71, -1002.07
STREAM_EDGE_... =-252.84, 17.91, 753.67,-249.57, 17.78, 754.29
STREAM_EDGE_... =-191.12, 10, 791.08,-194.28, 10.02, 796.19
STREAM_EDGE_... =-119.65, 1.07, 783.58,-116.43, 1.07, 784.44

 
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Hi JkubP!!! nice car, I like it, a hot-hatch icon!! but I have 2 problems with it, first, the wheels+tyres have not shadow; in showroom and track, and the calipers dont turn with the wheels, maybe can you fix it? it is a lovely car
View attachment 952006

That's the way it is on the list of repairs, I'll fix it probably but not earlier than in about 3 weeks. Maybe someone else will do it faster.
 
I've seen a few mentions on facebook of British Stock Car mods and tracks, but I'm having zero luck finding them, or getting anyone to send a link. There were about 4 or 5 tracks mentioned, of which 2 were Scarborough and Yarmouth (I've found Buxton), and I've seen some Escort stock cars and a Brisca Formula 1. Does anyone have links to these please?

Sorry missed this.

OK so I am in the process of doing a few things to the tracks i have found so far.
I have about 6.
I am adding grass fx / light configs and doing some alternative surfaces and general 'updates' to trees etc.
They are really great and the cars i have had for ages but with no where to really use them.

Give me a few more days and i will be uploading them for you.

What is Buxton like as i have not come across that one?

I would give anything to find a Brisca F1 mod.
I have rooted around everywhere. Rfactor 1 has a massive base of mods and players, the folks who were using AC as a platform shifted over to wreckfest. Shame as the standard is very high at least for the cars...

DO you have wreckfest?
It is worth it for the mods for sure.
 
Sorry missed this.
Give me a few more days and i will be uploading them for you.

What is Buxton like as i have not come across that one?

I would give anything to find a Brisca F1 mod.
I have rooted around everywhere. Rfactor 1 has a massive base of mods and players, the folks who were using AC as a platform shifted over to wreckfest. Shame as the standard is very high at least for the cars...

DO you have wreckfest?
It is worth it for the mods for sure.
Thanks for that, really appreciate it. Buxton is a bit crappy - its some kind of drift version.

Brisca F1 (3 years ago though, so surely further finished by now):
 
Update to track folder.
http://www.mediafire.com/folder/drn2rpx8h1tvo

Hockenheim 1988 v2.6 UPDATE
It was a blood sweat and tears job, but I succeeded in reducing the number of faces in the trees.kn5 from 1,600,000 to 84,000.
Apparently all the trees had been doubled about 4 times...
I really hope the FPS are much better for most of you now.
There will be some minor updates in the future, but this one was urgent :)

Since March 11th I have been a professional bass player without a gig... thanks to corona.
So if you buy me a beer on Paypal, that would really keep me motivated :)
But also if you don't: enjoy the tracks!

https://paypal.me/moddingmusician

Thanks for this update of Hockenheim 88!! I can confirm the FPS, also in the forest area, is perfecto!
 
I have been doing some colour changes to the Porsche GT3 RS, along the lines of the Paint to Sample program Porsche runs, the wing end plates bother me a little on some colours I would like them to match the wing supports, I have figured out the easiest way to do this is to get the results I want is to change the material using Content Manager from [EXT_Carpaint_Plastic] to [EXT_Carpaint_Aluminium], the colour can then be changed using [metal_detail_spoiler] which works for me.

However the problem being this is a global change to the car, so affects every skin, is there a way to make this sort of change per skin rather than per car? Allowing it to be shared by just posting the skin folder?
 
Guys sorry for off topic, but I need an answer quickly. I added a full size steering wheel (don't mind the emblem, I own a mustang IRL, thought it would be cool) to my Thrustmaster TX base. The wieght of the wheel is creating the need to turn up my FFB. (for size reference, my monitor is 55 inches) I think the wheel is 14 inches? Will I hurt anything by turning FFB up to 200% in Assetto Corsa? Is anyone running FFB that high?

View attachment 951922
Could you risk a repetitive strain injury? (i'm not kidding BTW, totally serious about this)
 
Well you can either extract that specific texture from cm, paint it with Photoshop or other programs and put the edited texture in the skin folder or you can change materials and shaders using an ext config file. Changing car materials is not really recommended, we have csp configs for that reason

Thanks, I do realise its not the best way of doing things thus the question ;) I need to do some reading on ext config files for AC, changing the texture isn't possible as it is used elsewhere on the car, splitter / sills etc.
 
Thanks for that, really appreciate it. Buxton is a bit crappy - its some kind of drift version.

Brisca F1 (3 years ago though, so surely further finished by now):


Yeah no chance of that, I've been in contact with a few guys on facebook, like i say its Wreckfest now or rfactor 1 where they all are.
Shame as AC seems to work really well on these tracks.

Here is one for you to wet your appetite.

Wimbledon

https://mega.nz/file/1cUxHKaD#cGnoQ481Ibj4L_RIVNcXbtS5ycvkQ9109dVHM3wBB20

escort

https://mega.nz/file/sBEx1ALQ#1YKFzEy6ACDGhUje80dcGP3QpVM5xlYG_F2uFVctvPs
 
OK here's the lot actually.
Just light configs and few skin changes and grass fx.
Did some dirt variants also and aim to do some more of those...
I figure if others like them and want to improve then even better.

This is some of the best fun in AC IMO...
I am waiting for one of the main guys behind this to contact me back to see if he wants to start up this project again.

I have not made any of these obviously, just packed them up for ease and added configs etc.

https://mega.nz/file/dMdnRaTa#QiFMaqcDnpl-cKI0QUh5kdTwVwHLtmkR6epzLhXolr0


Also could someone do me a MASSIVE favour and try to find out why this track here saps performance so much?
Absolutely destroys my frame rate this one track and it is tiny..

https://mega.nz/file/1RchAaAQ#9HSA7_8gQ28emZJ_ebMJLIlnzVXlnljvuBGP9OLe9IY

Screenshot_mk1_escort_70s_hr_mw_s1_ipswich_25-8-120-8-7-40.jpg
 
Hi JkubP!!! nice car, I like it, a hot-hatch icon!! but I have 2 problems with it, first, the wheels+tyres have not shadow; in showroom and track, and the calipers dont turn with the wheels, maybe can you fix it? it is a lovely car
View attachment 952006

That's the way it is on the list of repairs, I'll fix it probably but not earlier than in about 3 weeks. Maybe someone else will do it faster.

Here is a quick fix for now but maybe this is my next candidate for wipers and LODS :cheers:

https://sharemods.com/vbzfbn03wr3o/clio_williams_p.rar.html
 
Bathurst FM7, added streams and point (lines and edges of runnig/dripping wateer) to all the overhead signs etc, got about half the marshall's stations and some other signs... halfway around the track I am asking myself why I never saw all the damn marshal stations before, track is littered with them.. some other soul with an hour to kill can update the rest of them, got most of the big signs on side of road as well.

[RAIN_FX]
PUDDLES_MATERIALS = ROAD_MAIN_1,ROADLINES_MAIN,RUMBLES,SAND,RUMBLES,PaintedTar2Grass_ROAD_BATH_083,ROADEDGENEW,wet
SOAKING_MATERIALS = ROAD_MAIN_1
STREAM_POINT_... =-227.2, 17.23, 777.36
STREAM_POINT_... =-527.21, 26.12, 720.75
STREAM_POINT_... =-526.47, 25.08, 723.76
STREAM_POINT_... =-692.56, 33.07, 515.35
STREAM_POINT_... =-690.12, 31.97, 517.42
STREAM_POINT_... = -446.33, -6.62, -27.19
STREAM_EDGE_... = 372.35, -134.02, -1064.95,371.53, -133.77, -1063.32
STREAM_EDGE_... = 371.33, -133.35, -1062.23,370.89, -133.34, -1060.38
STREAM_EDGE_... = 118.08, -117.75, -768.3,117.71, -117.75, -764.97
STREAM_EDGE_... = -18.62, -78.4, -19.65,-17.86, -78.39, -22.88
STREAM_EDGE_... = -418.51, -3.31, 23.02,-419.56, -3.18, 19.86
STREAM_EDGE_... = -413.28, -0.64, 86.57,-414.09, -0.64, 89.8
STREAM_EDGE_... = -555.59, 24.87, 257.89,-556.55, 24.85, 261.09
STREAM_EDGE_... = -644.14, 26.94, 347.22,-646.13, 26.97, 349.87
STREAM_EDGE_... =-611.98, 23.76, 599.64,-613.67, 23.65, 605.96
STREAM_EDGE_... = 56.2,-93.10,-378.98, 39.95,-93.10,-381.89
STREAM_EDGE_... = -233.07,-48.7,-29.25, -235.92,-48.58,-30.97
STREAM_EDGE_... = -457.81,17.19,222,-468.13,17.31,208.66
STREAM_EDGE_... = -269.42,21.36,751.79,-269.51,21.77,767.22
STREAM_EDGE_... = -5.82,-15.69,851.7,-9.33,-15.68,865.86
STREAM_EDGE_... = 385.07,-98.18,699.38,401.59,-98.24,703.07
STREAM_EDGE_... = 473.67,-105.2,194.49,492.54,-105.84,199.31
STREAM_EDGE_... =632.29, -130.64, -709.04,635.24, -128.24, -709.61
STREAM_EDGE_... =636.23, -127.65, -709.63,640.23, -127.51, -707.52
STREAM_EDGE_... =640.23, -127.2, -707.51,643.55, -128.24, -707.00
STREAM_EDGE_... =643.48, -128, -707.51,650.08, -132.19, -705.88
STREAM_EDGE_... =571.53, -136.65, -1031.06,565.74, -136.7, -1000.69
STREAM_EDGE_... =564.53, -136.63, -1032.56,558.71, -136.71, -1002.07
STREAM_EDGE_... =-252.84, 17.91, 753.67,-249.57, 17.78, 754.29
STREAM_EDGE_... =-191.12, 10, 791.08,-194.28, 10.02, 796.19
STREAM_EDGE_... =-119.65, 1.07, 783.58,-116.43, 1.07, 784.44


a link to the track please?
 
iks
Someone should totally build https://acr.no/ (aka Mo i Rana)
There is a version for rFactor which was converted from STCC I think. It's very fun but way too outdated to even convert to AC I think.
The guy who made Willow Springs, Washington DC, etc would do a stellar job on it no doubt...
Good bit of elevation change with some very fast corners
arctic-circle-raceway-3.jpg

I loved this track too, in GTR2.
But it's not from STCC, but an old scratch made track made by Tommy Rustad for F1-2002.
I have other WIP's going on now, but maybe EASY wants to have a go?
https://esport-racing.de/arctic-circle-raceway/
 
I haven't seen that specific texture but even if it is applied to other parts you might find in it the one you want to re color and recolor just that part leaving the rest of the texture as it was. If you want to read about ext config and pbr check the csp github (you probably already know but I will say it just in case)

Thanks again, I am just starting out on this road, found the csp github, but not sure what I should be reading, in regards to this.

I think I need change a material applied to mesh object [GEO_Wing_SUB0] via an ext.config file, but really no clue on how to make it, any pointers in the right direction would be appreciated!

Goal is to have the same aluminium finish for the end plate as the wing support strut in the below image.

GT3_RS_Wing.jpg
via an ext.config to get the
 
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