- 552
- Italy
Each track has its own config file, so pretty much the latterthanx the file works fine.
will this file work for all tracks or only for this one ???
Each track has its own config file, so pretty much the latterthanx the file works fine.
will this file work for all tracks or only for this one ???
'Expecting money'?While the track was NOT scratch made by me at all, I also dislike you expecting money for others work...
Home of the British ArmyALDERSHOT (small British oval track)
(Just an update, you need the main track from the link above.)
Optimized in 3DS MAX: reduced object count from 7508 to 368
The only ones I left out were the extremely mesh-overkill vans (500.000 polys for 12 vans + trailers)
The only thing I added: a treeline around the terrain.
http://www.mediafire.com/file/c0hsar6apgxins2/file
Just overwrite the original file, FPS should be ok now.
If anyone wants to buy me me a beer on Paypal: I really like beer!
https://paypal.me/moddingmusician
But also if you don't: enjoy the update!
Hi Paulo. Thanks a lot. But with the new AI-Line some cars ran into the left track border at the start and get stuck. Seems that the left track border line is too far left (into the pit lane).
The reason you are so much faster with what I did with the AI, is I used allot of AI hints in several corners to get the majority of cars
to go around the track -- slow and fast cars. There were only a few cars that would go around the track without the AI hints. Otherwise allot of the AI cars would slide off into the grass or flip over.
If you make an AI line to work with one just one car, then many of the others will not work with a particular AI fix. I will try yours and see how it works with allot of car mods. Did you also change the AI hints file?
Example -One of the cars which was the Lotus 88 could go around the track without any AI hints and very fast at 98%. Many other cars would be up in the hills on the grass.
More parts for Drag Racing
...
Have Fun !!!
Testing a car at Meadowdale International Raceway, I was going faster than the AI, about 20 seconds a lap.
The fun was down fast.
So, I made a new 'fast lane' for the AI and testing the same car for 2 laps, now the AI is running with same pace as me.
If you wanna try, here it is.
- Remove .txt
- Make a backup of the original file please.
sign-up link to download, not working
Here we go with Porsche 961 LM
version 1.0
♣ Car model converted from pCars. All specs according real data. Max speed, lap time matches real lap time of Porsche 961 in Le Mans 1986. ♣ Working AI. Sound from 959 Sport is fine.
⊗ No shift animation. ⊗ No interior lights. ⊗ Physics can be changed in future
It drives well. Probably some understeering? Anyway i think need to make some tune on suspension, and probably add some torque on high revs.
bring me some coffee ^_^ for futher development if you are interested in this model. Thank you.
PS I have just realized that ingame skin is without Rothmans logo. Stupid modern days with censored everything
Looks like new physics... how could they get any betterASR has updated their F1s just a heads up
I did that really bad upgrade for a kid on Facebook a couple of years ago, told him the vans were killing fps and he insisted on adding 12 more... Hence I handed it back over and walked away.
While the track was NOT scratch made by me at all, I also dislike you expecting money for others work...
Thank you for providing these two good looking competitors! However, do you find the Subaru a bit too stiff to have any normal body movement like a road car? In my opinion, I found the Grb Subaru Impreza WRX STi mod done by AC Rider, and the Mitsubishi Evolution MR mod pack got the body movement and behaviour more convincingMitsubishi Lancer Evo X GSR:
Download:
http://www.mediafire.com/file/j2rx7q2xtp8kn5k/ag_mitsubishi_lancer_evox_gsr.7z/file
Subaru WRX STI:
Download:
http://www.mediafire.com/file/54iq19x9litq6k5/subaru_imprezasti11.7z/file
Have fun,
Mike
hello dear friends
Is there a self-prepared drag track where I can compete with 3 or 4 cars?
Here we go with Porsche 961 LM
version 1.0
♣ Car model converted from pCars. All specs according real data. Max speed, lap time matches real lap time of Porsche 961 in Le Mans 1986. ♣ Working AI. Sound from 959 Sport is fine.
⊗ No shift animation. ⊗ No interior lights. ⊗ Physics can be changed in future
It drives well. Probably some understeering? Anyway i think need to make some tune on suspension, and probably add some torque on high revs.
bring me some coffee ^_^ for futher development if you are interested in this model. Thank you.
PS I have just realized that ingame skin is without Rothmans logo. Stupid modern days with censored everything
Do you mind if I include this in the official release the next time I update it?
I think this officially makes you a modder now...
On another note - I kinda' wanna' learn how to use LIDAR/Satelite data to make circuits. But have no idea where to begin on Cleaning up the data/art and assets for the road texture and meshes. Does anybody have any recommendations on how to learn that step/which program to use for things like that? I'm guessing mesh work in Cloud Compare and then texture work in Blender or 3DSimmed/equivalent?
The car for today is ............
Hyundai Veloster N
the base model comes from nills motorsport ,it looked like this.
View media item 66934
After my corrections
View media item 66935
-Changed track width
-Changed suspension settings
-Changed engine sound
-Changed tyres size
-Changed brakes settings
-Changed tyres settings
-Changed gearshifts time
-Changed engine rpm's
-Changed engine power & torque
-Changed gearbox settings
-Revised tyre shaders
-Revised car shaders
-Add real description
-Add light in dashboard
Try the new physics on nordschleife, I'm counting on a lot of feedback.
veloster_nills.rar - 70.1 MB
On another note - I kinda' wanna' learn how to use LIDAR/Satelite data to make circuits. But have no idea where to begin on Cleaning up the data/art and assets for the road texture and meshes. Does anybody have any recommendations on how to learn that step/which program to use for things like that? I'm guessing mesh work in Cloud Compare and then texture work in Blender or 3DSimmed/equivalent?
I will try to have a look at it this week, sorry for that. Still learning.
I only changed the fast_lane tho. Don't know why it affect the left limit track of AI.
Thank you for your feedback.
I only changed the fast_lane file.
It wasn't supposed the AI hint remains as it was? I mean, didn't touch it.
Anyway, thank you for having a look at it.
This would be fantastic, I've basically given up with track extensions at this point as it seems everyone and their dog are making them and I just don't care enough about grass and billboards to bother working out which ones are the best. I can see it becoming even more confusing once the rain CSP hits public release so having a more advanced version of the 'wet' function in BLM lights would be a brilliant time saver.
Ted, hey, it's Teddie here, lol. There's a great tutorial that I think lilski did that I used for a track local to me with LiDAR data. Lemme see if I can find it. I'll edit.
Ted, take a look at this. Pretty good tutorial. Look in comments for any addendums to his teaching:
Here we go with Porsche 961 LM
version 1.0
♣ Car model converted from pCars. All specs according real data. Max speed, lap time matches real lap time of Porsche 961 in Le Mans 1986. ♣ Working AI. Sound from 959 Sport is fine.
⊗ No shift animation. ⊗ No interior lights. ⊗ Physics can be changed in future
It drives well. Probably some understeering? Anyway i think need to make some tune on suspension, and probably add some torque on high revs.
bring me some coffee ^_^ for futher development if you are interested in this model. Thank you.
PS I have just realized that ingame skin is without Rothmans logo. Stupid modern days with censored everything
Some other modders here provide equally annoying links to their websites rather than direct links to the actual mod. Are site hits that important or is it more about 'earning' the mod by hopping through a few hoops first?As has previously been stated, I'd love to try that but the GTSupreme website just doesn't work. Please provide a direct link here, it would be so much easier.
Weird, his site works fine for me having made an account there years ago lolAs has previously been stated, I'd love to try that but the GTSupreme website just doesn't work. Please provide a direct link here, it would be so much easier.
Do you mind if I include this in the official release the next time I update it?
I think this officially makes you a modder now...
Look up a few posts for Maryland Intl Raceway. I think that has 30 pits where players can line up behind the tree. I think there are 2 lanes per side. I can't remember.