I might be a bit dense, but I mainly find old Grass.fx stuff and about 6 rain.fx files?
Can't you just create a track skin in CM, override the appropriate grass DDS, desaturate it in PS or GIMP (or even replace the whole DDS with one from a track with the type of grass you want) and save it back into the skin?Thanks for the info, its a pretty good config, a bit more natural, the issue i face is that the material "terrain" is kinda messed up.. sad for an asking fee of $50AUD!!
Anyhow if you see right hand side "ok" (needs to be lighter/browner even) versus left hand side "too green" its the issue I wam trying to solve.. original texture is not consistent.. guess i need to just cave in and buy 3dsimed, so i can extract it and poke around with it..
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I figured that too (my noobish foray dulling down that godawful green wall in Willow), but, the texture is "terrain" for everything you see on the track that is not track or buldings, so id need to grab and entire high res google maps image to replace it.Can't you just create a track skin in CM, override the appropriate grass DDS, desaturate it in PS or GIMP (or even replace the whole DDS with one from a track with the type of grass you want) and save it back into the skin?
I do it all the time, it's quick and easy. No need for 3D programs.
Hey Teddie, please do so.Wow, it's right there. @Zwiss are you working on Lakeside Autop? If not, would you mind if I used your main autopolis as a base for it? Lemme know.
Thanks for the info, its a pretty good config, a bit more natural, the issue i face is that the material "terrain" is kinda messed up.. sad for an asking fee of $50AUD!!
Anyhow if you see right hand side "ok" (needs to be lighter/browner even) versus left hand side "too green" its the issue I wam trying to solve.. original texture is not consistent.. guess i need to just cave in and buy 3dsimed, so i can extract it and poke around with it..
View attachment 953253
best version ever damn guys thank you so muchBathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Hey Everyone - OK so here it is after teasing you guys for so long, IN ALL ITS LASER SCANNED GLORY - i personally rate this as my favorite track. So much love and attention to detail has gone into this conversion from ACC. Thanks to everyone in the team for your contributions. I'm sure you will all agree its flipping great to finally drive a accurate and well optimized Bathurst (on par with stock Kunos tracks) in Assetto Corsa
PS this is not based on any other version, everything is direct from source - Thanks to @Lernatix for the initial work
Track is fully feature complete and is also rain FX ready (though there may still be some updates to come as this is still wip
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
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Some beautiful GTEs around the Chivas released Suzuka. Tons of fun!
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Boy am I glad I paid a visit here tonight. Didn't even know about this updated version of Bathurst. Great job by all involved. Have they redone any other tracks that i'm not aware of? Would love to have anything they've done if they are all this same high quality.
Some beautiful GTEs around the Chivas released Suzuka. Tons of fun!
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Good evening members...
Hopefully the new Bathurst track is not released whilst doing this update for the community... There's just a few updates, like:
- liveries have been given black window-frames
- liveries have also been given a resolution improvement
- fixed rear brake/tail lights (not the best, but works. Needs modder update here I believe)
- fixed exhaust flames (to be installed separately, by unpacking data-folder in CM) and replacing the flames_ini file (backup if necessary)
- NEW livery #59 Brumos Porsche winner Daytona 24hrs 1975 (911 Carrera RSR 3.0)
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Driving this mod is quite a bit more than just a bit of fun... Can anyone advise what can be done/adjust so I don't end up blowing the engine every 7laps... Have fun!
https://www.racedepartment.com/downloads/porsche-961-lm-livery-exhaust-update.35646/
edit: link updated 29Aug2020 (to include lights_ini file - oops!)
ASR F1 1991 - (Free Cars) graphical update for CSP
v1.1 by RMi
=========================================
!! REQUIRES CSP !! (Custom Shaders Patch)
- overwrites no original files -
=========================================
This patch update adds the following features:
ParticlesFX:
- SPARKS SPARKS SPARKS! Recreates the extreme underbody sparking from this era
- exhaust plumes (Global warming effect)
TiresFX:
- F1 damage, flat-spotting, grain, flex, etc
- brake heat smoke
General:
- enhanced tire shadows
- generic F1 includes for CSP
Bug (*only in CSP preview versions*):
- Smoke effects are black
--
Install:
- use CM or JSGME to install to Assetto folder
or
- copy archive content to .\commom\assettocorsa\ (content\cars\*)
:: DOWNLOAD ::
Would you be kind enough to reupload the car? I would really like to add it to the game.View attachment 787232
I manged to fix the dashboard messing around with the digital instruments ini file. Kind of messy though. I couldn't fix another version of the same car.
DOWNLOAD
There's a Super Fórmula in RaceDepartment...I think we really miss some open wheel mods in assetto corsa like ( formula 3000, A1GP, superleague formula, japanese super formula, formula bmw, 2005-2010 GP2...)
There's a couple of holes in the new Bathurst - one near to the Shannon's sign on the right as you approach Forest Elbow, at the end of the grass there is a small tear in the surface - and one on the left side of the pit entry (doesn't seem like you can fall through it but it's enough to upset the car and potentially spin you around)
jfc, i uploaded the wrong archive.. thank you for catching it.I meant to reply earlier to tell you I love what you've done with the 91s.
Just a small issue that I noticed. The hierchy of your archive file might confuse some people:
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Basically, the car folders are not inside the 'cars' main folder.
That's also how they come, direct from the ASR site. Each inside one folder too many.I meant to reply earlier to tell you I love what you've done with the 91s.
Just a small issue that I noticed. The hierchy of your archive file might confuse some people:
View attachment 953309
Basically, the car folders are not inside the 'cars' main folder.
A bit OT but look at this!
https://bringatrailer.com/listing/1...IyeET5Zu7cOzyKRuCGLBkcw5KDcSQJ9CgkWjP6UMrgzgM
There's a couple of holes in the new Bathurst - one near to the Shannon's sign on the right as you approach Forest Elbow, at the end of the grass there is a small tear in the surface - and one on the left side of the pit entry (doesn't seem like you can fall through it but it's enough to upset the car and potentially spin you around)
Releases by Reboot Team so far:
And more to come...
RT finished Chicago off for ACU.Thank you @Trelgne There are couple tracks here I need to download above. I am just a bit confused though.
I have also been getting some other reboot tracks that start with ACU and not RT. Are you a different
Reboot team or are both prefixes I mention above from the same team.
thanks again,
Dave
RT finished Chicago off for ACU.
Similar thing will happen soonish with Mt Tremblant.