Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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@Masscot if you're still wondering where is the source of Esprit/DDM's Lancer Evo Bandit, I got mine from the google drive in this post:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1152#post-13104519

I don't know if it's Esprit's personal folder or someone just collected all his mods there. In any case, the Evo Bandit is the only car there that's not on his youtube channel. Weird huh?


On another note, I compressed my AC folder the other day because I'm running out of HDD space. Went from 300+ GB to just over 90 GB :lol: :scared: :crazy: Took my crappy laptop 12 hours to do it. Lesson learnt: always compress after each weekly scouring session here lol. Now I have 250 GB free space again. I'm set for the next 1600 pages :lol:
 
63DE67DE031039E3202C2E4DFCA7D4FABB9FA796

The VR driver might find this animation more immersive., see attached.
I have a request about Sebring, folder: nagp_sebring_v6 .
if one of the resident AI specialist could look into the AI line and stop the AI cars from riding the pit wall at the end of the front straight , it would be very nice.

Lastly, racing that Nissan in IMSA company was a very nice Sunday drive this morning.:cheers:
 

Attachments

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Also because everyone can show whatever he wants to show. Always expecting to be able to get everything is wrong, can't a painter showcase how he made a painting if he decides to keep it in his house?

of course he can show what he wants .. but better not show it then in the WIP Mods section where previuosly you posted all your stuff your going to release...still i think its just to make people jealous...
No sense to do this in our AC community...

i dont have interest in this car..

but i do understand others who seeing screens or wip stuff do get their hopes up and then will be disappointed and begin ranting or insulting the creator
 
you don't have to rename the RSS car itself, just in the racedepartment download folder.
It's because I wanted to make the original skin pack on RD for the RSS car out of respect for their work but I also wanted to make the performance of the SF19 seperately.

It sounds harder than it is trust me!

Thanks mate. I'm sorry my answer came out kinda rude or short tempered. This explanation makes it clear to me, now.
 
Thanks for the effort taken to report your findings - this might prove very useful to others.
Ref your lost rain sounds, these were removed from recent CSP updates as they were still WiP and a little glitchy, but you can copy the sound bank from an earlier CSP to restore them. I can't remember exactly how but a quick search should find it, it's been widely reported.
Thanks, Masscot.
This is what I was doing until this happened, I even posted here this solution to someone who wasn't getting succeeded (at that time, it didn't work for that person, too)... just isn't working anymore for me, but I can live with it, what I couldn'd do was to live with that "play twice... then, no dice". :lol:
 
RMi Overhaul for F1-1993 by Sim*ream
v1.0


This is the overhaul mod for F1 1993 by Sim*ream.
https://www.assettocorsamods.org/product-tag/f1-1993-mod/

*This overhaul update does not include ANY car models or sound banks*

What is included?
Base:
- new historic engine power per car, extensive research and testing
- mass, drivetrain, engines adjusted per-car
- much tweaking of each car for distinct feel (too much to list)
- some gearsets have been adjusted
- some cars default to autoclutch
- adjusted steering lock to take the Monza 1st chicane, 680deg
- too much to list!

misc:
- new logos (per-car)
- new info in CM UI (power curves, previews, extended information)

**CSP:
- new reflections (old cars had none) / Base CSP General Patch
- new tire dirt / CSP texture replacement
- new exhaust (per-car) / ParticlesFX
- new sparks (per-car) / ParticlesFX
- new shadows / Shadowed Wheels

Some skins are included and some have been edited to remove baked-in shadows.

-
Install:
1. Purchase or obtain the original mod:
https://www.assettocorsamods.org/product-tag/f1-1993-mod/
a. Copy over original files, yes to overwrite
b. Use CM / JSGME (prefered), say yes to conflicts
c. enjoy new realism and fun!

*some files may not contain edits, but are included just in case I missed something ;)
** only on-track

notes:
To enjoy the physics overhaul you need Assetto Corsa 1.6.4 or higher
To enjoy the graphics overhaul you must have CSP 1.6.2 or higher installed.

to-do:
- better AI
- better aero
- easter-egg

:: Race Department ::
:: Mirror ::
 
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RMi Overhaul for F1 1993 by Sim*ream
v1.0


This is the overhaul mod for F1 1993 by Sim*ream.
https://www.assettocorsamods.org/product-tag/f1-1993-mod/

*This overhaul update does not include ANY car models or sound banks*

What is included?

Base:
- new historic engine power per car, extensive research and testing
- mass, drivetrain, engines adjusted per-car
- much tweaking of each car for distinct feel (too much to list)
- some gearsets have been adjusted
- some cars default to autoclutch
- adjusted steering lock to take the Monza 1st chicane, 680deg
- too much to list!

misc:
- new logos (per-car)
- new info in CM UI (power curves, previews, extended information)

**CSP:
- new reflections (old cars had none) / Base CSP General Patch
- new tire dirt / CSP texture replacement
- new exhaust (per-car) / ParticlesFX
- new sparks (per-car) / ParticlesFX
- new shadows / Shadowed Wheels

Some skins are included and some have been edited to remove baked-in shadows.

-
Install:
1. Purchase or obtain the original mod:
https://www.assettocorsamods.org/product-tag/f1-1993-mod/
a. Copy over original files, yes to overwrite
b. Use CM / JSGME (prefered), say yes to conflicts
c. enjoy new realism and fun!

*some files may not contain edits, but are included just in case I missed something ;)
** only on-track

notes:
To enjoy the physics overhaul you need Assetto Corsa 1.6.4 or higher
To enjoy the graphics overhaul you must have CSP 1.6.2 or higher installed.

to-do:
- better AI
- better aero
- easter-egg

:: Race Department ::
:: Mirror ::

Perfect mate!
What are the differences between this and previous version?

did you include the push to pass option for the williams?
wich button do i need to press ?
 
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thanks, that is the one I have as well, I grabbed some 1m DEM and a lidar point cloud, but the point cloud is enormous, so bit of work to bash it down
View attachment 955605
View attachment 955606
reckon the 1M will be enough to "verify" the track ;)

Question for the RTB users:

How do i bring a mesh into RTB as Terrain that cvan be drawn on?
After an hour I finally managed to bash the mesh down to acceptable size from 30million to just 2 million faces, meshmixer was not happy about it though..
View attachment 955643

As for getting the mesh into RTB as you would for google maps, you'll have to wait a bit til I've sorted my plugin. The source data needs to be in .asc format; that's no problem, but I've no idea what grid reference system is used down under. Possibly there's some official mapping agency that has that info
 
Perfect mate!
What are the differences between this and previous version?

did you include the push to pass option for the williams?
wich button do i need to press ?

This version has all the cars with all the features, the beta was quite incomplete

P2P will be in a future release, an "easter-egg". The whole aero needs to be redone to do it right, but its as easy as doing HEADLIGHTS, for F1 ;)
 
Let's see, I sent a photo yesterday with all the group c cars I have at the moment. Tell me if you have one (I'm also interested in group c) which I don't have or someone you see you need:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1647#post-13224181

Also yesterday, PROJECTNR56 sent a R89C just released, I hope that's the Nissan you refer to.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1646#post-13224099

Pretty much the only ones I need are the XJR14 and whatever cars are on the far right of your screenshot (excluding the Peugeot)
 
RMi Overhaul for F1 1993 by Sim*ream
v1.0


This is the overhaul mod for F1 1993 by Sim*ream.
https://www.assettocorsamods.org/product-tag/f1-1993-mod/

*This overhaul update does not include ANY car models or sound banks*

What is included?

Base:
- new historic engine power per car, extensive research and testing
- mass, drivetrain, engines adjusted per-car
- much tweaking of each car for distinct feel (too much to list)
- some gearsets have been adjusted
- some cars default to autoclutch
- adjusted steering lock to take the Monza 1st chicane, 680deg
- too much to list!

misc:
- new logos (per-car)
- new info in CM UI (power curves, previews, extended information)

**CSP:
- new reflections (old cars had none) / Base CSP General Patch
- new tire dirt / CSP texture replacement
- new exhaust (per-car) / ParticlesFX
- new sparks (per-car) / ParticlesFX
- new shadows / Shadowed Wheels

Some skins are included and some have been edited to remove baked-in shadows.

-
Install:
1. Purchase or obtain the original mod:
https://www.assettocorsamods.org/product-tag/f1-1993-mod/
a. Copy over original files, yes to overwrite
b. Use CM / JSGME (prefered), say yes to conflicts
c. enjoy new realism and fun!

*some files may not contain edits, but are included just in case I missed something ;)
** only on-track

notes:
To enjoy the physics overhaul you need Assetto Corsa 1.6.4 or higher
To enjoy the graphics overhaul you must have CSP 1.6.2 or higher installed.

to-do:
- better AI
- better aero
- easter-egg

:: Race Department ::
:: Mirror ::
I see the 1.0 files do not include all the previous data. You way want to repackage this 1.0 update to include the necessary content from your beta update. GTP members/visitors may not know to go find your previous post with the beta update.
 
Pretty much the only ones I need are the XJR14 and whatever cars are on the far right of your screenshot (excluding the Peugeot)

The Toyota ts010, xjr14 and nissan gtp zx that is in top of the ts010 and lancia are from the same zip from Monza17: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1312#post-13143694

The r91cp is from Dan Bucsa's Facebook page, but I think in this forum they also shared it.
Aston Martin AMR1: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1390#post-13163330
Nissan np35: https://www.racedepartment.com/downloads/gmc-p3500-van-nissan-np35-group-c-value-pak.26341/
 
I see the 1.0 files do not include all the previous data. You way want to repackage this 1.0 update to include the necessary content from your beta update. GTP members/visitors may not know to go find your previous post with the beta update.
*some files may not contain edits, but are included just in case I missed something

1. Delete / remove previous beta files (beta had 2 folders with FBX by accident and many un-needed files)
or
2. apply v1.0 over the beta. (v1.0 has less files)
 
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[QUOTE = "Opperslang, post: 13224451, member: 313096"] Anteprima del prossimo aggiornamento per il progetto Jaguar XE SV 8. Un enorme ringraziamento a Nizzar che ha riparato / aggiornato l'interiour e ha fatto funzionare tutte le luci! Pazzo!

Edizione Touring dal prossimo aggiornamento
[ATTACH = full] 955627 [/ ATTACH]

Interiour migliorato con la navigazione funzionante. Sorprendente!
[ATTACH = full] 955626 [/ ATTACH]

Luci posteriori funzionanti e pericoli. Quindi anche le frecce funzionano, anche quelle sullo specchio!
[ATTACH = full] 955628 [/ ATTACH]

Questo e altri aggiornamenti saranno presto disponibili :)[/ QUOTE]

Beautiful mod. If possible, I would change the steering wheel to GT.
 
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