Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks mate, I already saw that, it's for the K65 RGB - it needs the FN key that mine (K63) doesn't have.
Cheers anyway!

bashing my head on the wall about my keyboard too, when i setup the rig i figured the microsoft all-in-one trackpad/keyboard was the bee's knees.. until I opened blender and found it it appears to have every godamned function somehow tied to the numeric keypad I DONT have.. and setting up the "virtual" numpad in Blender is painfull and awkward as well. Already ordered a full intergrated one like so
 
Hi,
Two updates of supercars awaiting good care,
First, Mosler MT900S, author unknown

50360150351_75bd90e44f_b.jpg


data from this site:
http://www.zeperfs.com/fiche6665-mosler-mt-900s.htm#Caractéristiques

Download:
http://www.mediafire.com/file/xcvpxqfbxlxhrdf/mosler_mt900s.7z/file

Second, Audi RS6 author Wack, thank you Wack, great mod!

50359450673_962c6bf9e8_b.jpg


The best year for this model cause it uses the V10 Volkswagen/Lamborghini 4991cm3. In 2010, the RS6 receives the V8 and lost 20hp

Data from:
https://www.automobile-catalog.com/car/2009/1189340/audi_rs6.html

Download:
http://www.mediafire.com/file/xcahvrainnddl9y/audi_rs6.7z/file

Have fun, Mike.

Thanks mate ! RS6 is an absolute delight to drive now.
 
question about texture painting please, and excuse me if I cannot verbalise this question properly, really not my thing and I cannot find an answer on google.

In RTB, I can "paint" a terrain with sand, gravel, grass, even road textures, which result in ONE dds terrain texture, that when brought in game the painted areas behave properly, grass is grass, sand is sand, and road is road, the sounds and traction etvc are correct.

BUT

RTB is a rather crude tool, you can spray spray spray or spray the textures, I am looking for the workflow to be able to do this better in gimp/paint.net et all where I can draw out a curve and "fill" it with 1SAND etc or gradient tool, spatter paint etc and still have only one dds output

Presumably this is done on layers with blending in proper painting apps (and presumably layers are named to correct AC names like 1SAND, 1ROAD etc?), but, yet to find a tutorial on how to do it?

Help or links to tutorials appreciated.

TIA
CB
 
Hi,
Two updates of supercars awaiting good care,
First, Mosler MT900S, author unknown

50360150351_75bd90e44f_b.jpg


data from this site:
http://www.zeperfs.com/fiche6665-mosler-mt-900s.htm#Caractéristiques

Download:
http://www.mediafire.com/file/xcvpxqfbxlxhrdf/mosler_mt900s.7z/file

Second, Audi RS6 author Wack, thank you Wack, great mod!

50359450673_962c6bf9e8_b.jpg


The best year for this model cause it uses the V10 Volkswagen/Lamborghini 4991cm3. In 2010, the RS6 receives the V8 and lost 20hp

Data from:
https://www.automobile-catalog.com/car/2009/1189340/audi_rs6.html

Download:
http://www.mediafire.com/file/xcahvrainnddl9y/audi_rs6.7z/file

Have fun, Mike.

Keep them coming Mike! Do you have a page that links all of your work?
 
When I was a young fella, my dad owned a Peugeot 504.. made the old man drop us off a few blocks from school.. it was a terrible car, belching acrid black smoke and a door popping open now and then of its own accord... seems like all he ever did every weekend was "fix" it..

now im older than my dad was them, the nostalgic bone in me really wants to give it a spin in AC, anyone got one? (I did search here and some results, but none of them lead back to a link), Id be after an early 70's model if available. (looked like below but an awful not quite white, not quite cream colour)

Peugeot 504:

1.jpg
 
When I was a young fella, my dad owned a Peugeot 504.. made the old man drop us off a few blocks from school.. it was a terrible car, belching acrid black smoke and a door popping open now and then of its own accord... seems like all he ever did every weekend was "fix" it..

now im older than my dad was them, the nostalgic bone in me really wants to give it a spin in AC, anyone got one? (I did search here and some results, but none of them lead back to a link), Id be after an early 70's model if available. (looked like below but an awful not quite white, not quite cream colour)

Peugeot 504:

View attachment 958983

https://www.racedepartment.com/downloads/peugeot-504.7890/
 
If you play with this line, maybe reduce some more but start with this it will help remove grass from sand areas:

MASK_RED_THRESHOLD = -0.14

Also rename your track folder to lower case for full stat recording with CM, nice work on the trees by the way 👍

Thanks! that mostly worked at ~0.15, anything negative and I lost too much grass, I think the answer for this track will be to solve how to paint multiple textures in a single DDS, ie: 1grass and 1sand in the same image and simply remove the seperate sandtrap geometry.

upload_2020-9-20_6-24-31.png
 
Could someone tell me is there a way to turn on/off the car's downshift protection by editing data-files? I've been looking for this option but haven't found it... That feature is very annoying with certain rides.
 
so. I figured out RTB uses ksMultiLayer to be able to paint various textures on a single terrain and a mask.
Now my boggle is if i export from RTB and make a track, and add grassfx to the terrain, its ONLY on the grass, not on the sand, when i do the same in this track I can bring the terrain in looking the same as it does in a pure RTB track, i mimic out the settings in kseditor exactly, and they show up in object inspector the same in game, but it does not respect the sand to be sand, the concrete(road) to be road etc, the same way it does if i just made the track purely in RTB.
If I assign just the material grass is on everything, including the road paint, and the sand and road dont behave as they do in the rtb track version (sound, traction etc)

How can grassfx be made to respect only grass02.dds in this scenario?

Gueesing some fiddling in the persistence file required prior to opening?
upload_2020-9-20_7-33-22.png

upload_2020-9-20_7-27-25.png


edit: nope not the ini file, they match exactly.
upload_2020-9-20_7-38-50.png
 
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palmbeach_speedway is very nice, and we are grateful for the fine work. The AI is quite slow for any car series, though. Can someone please liven it up and post it here?
Thanks


Give me a break. Are you running them at 100% difficulty? Remove the AI hints file in the DATA folder and see what they do. If that is still too slow, then this is the last time I will make AI lines for any more tracks. I will just do them for myself.

I did the fast lane line with the Radical SR3 and as fast as I could go around the track. Then added AI hints files to prevent some car mods from getting up on 2 wheels. I make the AI lines a little more lenient so they all stay on the track and not have allot of inicidents around the track.l If that is not good enough, then I give up.
 
Could someone tell me is there a way to turn on/off the car's downshift protection by editing data-files? I've been looking for this option but haven't found it... That feature is very annoying with certain rides.

Look in the drivetrain.ini file for a section that looks something like this:

[DOWNSHIFT_PROTECTION]
ACTIVE=0 ; 0 = OFF, 1 = ON
DEBUG=0 ; adds a line in the log for every missed downshift
OVERREV=1500 ; How many RPM over the limiter the car is allowed to go
LOCK_N=0
 
Look in the drivetrain.ini file for a section that looks something like this:

[DOWNSHIFT_PROTECTION]
ACTIVE=0 ; 0 = OFF, 1 = ON
DEBUG=0 ; adds a line in the log for every missed downshift
OVERREV=1500 ; How many RPM over the limiter the car is allowed to go
LOCK_N=0

Thank you. Drivetrain.ini was my first place to look for, but it seems like some cars have downshift protection enabled even without that section. :confused:

Anyway from now on I can add those lines and turn the son of a b*tch off. AC just got a tiny bit better again for me. :)
 
If you play with this line, maybe reduce some more but start with this it will help remove grass from sand areas:
MASK_RED_THRESHOLD = -0.14

I got it figured out, kinda, the luminescence thing was also screwing me to a bit of poking later I got to this. now sand is sand.
upload_2020-9-20_8-38-48.png

anyone else that grabbed the track can change the grassfx settings to this, will help a bit, the image above is after I did a dirty job of paint.net fixing the tree shadows and painted in some colours and blended the map so wont be exactly the same, a member is doing a proper job on the terrain map for me and once he is done, i will update properly but for now this might help till that happens

[GRASS_FX]
GRASS_MATERIALS = Terrain?
MASK_MAIN_THRESHOLD = 0.25
MASK_RED_THRESHOLD = 0.05
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1
SHAPE_SIZE = 2
SHAPE_WIDTH = 2.0
TEXTURE = grass_fx/highlands_darker.dds
TEXTURE_GRID = 8, 4
 
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Hi,
Another update of a compact executive car produced by the Infiniti division of Nissan:
INFINITY IPL G37:

50361240376_998e4cb0c3_b.jpg


Unfortunatly, i didnt find the name of the author, anyway, big thank you to him

Data from:
https://www.automobile-catalog.com/car/2011/2167190/infiniti_ipl_g_coupe.html

colors:
https://colorndrive.com/ph/touch-up-paint/infiniti-g37-coupe?year=2011&baseColor=
(great to find colors of your skins)

Download:
http://www.mediafire.com/file/h7goq8oudwdu6ge/inf_g37.7z/file

As usual, have fun.
Mike
 
Thank you. Drivetrain.ini was my first place to look for, but it seems like some cars have downshift protection enabled even without that section. :confused:

Anyway from now on I can add those lines and turn the son of a b*tch off. AC just got a tiny bit better again for me. :)

Taisto, do you know you can disable the blip for all cars here?
keep this box unticked.

ngvm.png
 
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