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Renault Clio Williams

New for this version 1.2

working wipers
good LODS
added turn signals and reverse light (CSP only)
improved some textures (williams logo etc)
improved collider
added green skin
various small details

Renault Clio Williams - Phase 1

Have a great weekend :cheers:
Just wanted to let you know that the perf and wear curves for this car are empty. I took some from a Twingo and added semi-slicks. Didn't do much testing but something like that should do the trick.
 
I now have 3 Monti Ciottoli. :confused:
Yours is huge. About 3 times more kb than the others. Why the kn5 file is so big? 557kb
1st: Better graphics and more objects need more filesize. Or does my track look the same like your others? :)
2nd: i experminted with 8k and 4k textures /bump Maps, in kn5 and external skin. I am sorry i had some texture placement problems , because they are so big, so it is not optimized yet. That is why it's not 1.0 yet.
 
1st: Better graphics and more objects need more filesize. Or does my track look the same like your others? :)
2nd: i experminted with 8k and 4k textures /bump Maps, in kn5 and external skin. I am sorry i had some texture placement problems , because they are so big, so it is not optimized yet. That is why it's not 1.0 yet.

I noticed a thing when working on tracks, sometimes when exporting from 3dSimed to kn5 the filesize can be 10x what it should be.
One solution is to export from 3dSimed to fbx, load the fbx in AC editor and export from there or reimport the fbx back into 3dSimed.
 
I noticed a thing when working on tracks, sometimes when exporting from 3dSimed to kn5 the filesize can be 10x what it should be.
One solution is to export from 3dSimed to fbx, load the fbx in AC editor and export from there or reimport the fbx back into 3dSimed.
Thanks mate, i will also check this after taking care of the textures.
Also thanks to Zwiss for his hints via PM!
 
Your version is for some reason very dark overall. Could be on my side, but since it is the only track that shows this, I doubt that.
Can anyone confirm please ?

Yes is quite dark on my end too. And cant make it brighter through sol settings neither..
 

Looks like they're set to remain a mystery for anyone who doesn't do Facebook... unless some good soul provides download links that don't require logging on to it. I can't find a way to even see the photo album without being asked to sign in. :guilty:

you´re Welcome

Ferrari_F50_1995_v1.7 .7z
https://mega.nz/file/i6hEDRJB#OL8PnI1In254fq_J1v2ny0Cu_8H5QvM5VmFWqfsDs-4
Ferrari_250_GT_Lusso_1963_v1.1 .7z
https://mega.nz/file/vqgC2KjY#ML-h7y9Qw2ofUblHvpSTfgOSQX26fw4pb2aD_m3lCW8
De_Tomaso_Pantera_GT5-S_1984_v2.1 .7z
https://mega.nz/file/yjg2zRqJ#wnKBamlJpFPL9K2k4yRruNRODy9d-8r4N1I0z_2HS6w
Alfa_Romeo_Montreal_1967_v1.9 .7z
https://mega.nz/file/iyBhjAZT#-6UDm4vHmvzn0SUlYYY6TMKlS1C06OCB404LfLEpNl4
Acura_NSX_1994_2_in_1_v2.0 .7z
https://mega.nz/file/X6gRBC6T#8tqCJUuR-O6rA4Tu5GluCxOsqh9rNZK52bSUWLi5FeY
Porsche_911_997_GT3_RSR_v2.2 .7z
https://mega.nz/file/fngE3bCK#bVPzEjjNMVeThNoNj_iSpON_-Osid5nLgzwEjGnWU_0
Porsche_944_Turbo_S_1988_v2.0 .7z
https://mega.nz/file/nr5WEQRD#eACkbI58mFXuKD_mo6cwNfBpBY-ammmfF6QEER1ySpI
Koenigsegg_One1_Skugga_v2.2 .7z
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Nissan_R91CP_1991_v2.4 .7z
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BMW_320_V8_Judd_2006_v2.3 .7z
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Toyota_Mark_2_MadZ_v1.2 .7z
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Audi_90_Quattro_IMSA_GTO_1989_v2.1 .7z
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Audi_RS4_2006_v2.1 .7z
https://mega.nz/file/3vwinQBD#tak6ivRtNq_ovfk-tFRRXHMzleriicv6woPpOcGEM-w
Porsche_911_993_RWB_v2.9 .7z
https://mega.nz/file/T75wjSyZ#igJzwMSzxhNWik3DXDvCeA35l_NlGqQ6WMPxIQ5eDwM
Alpine_A364_F3_v1.4 .7z
https://mega.nz/file/TihmATYK#kCHObd-4Ex0d7FDFMgkyaJXEGgBHvNi4lCzVL68XDgI
 
Yes is quite dark on my end too. And cant make it brighter through sol settings neither..
Then i guess i should not have tested so much on the new sol Beta... And the csp Previews.
I had some variations of brightness .. Sometimes too dark Sometimes too bright.
Even on the official sol ppfilters.
I will tweak that again.
 
I noticed a thing when working on tracks, sometimes when exporting from 3dSimed to kn5 the filesize can be 10x what it should be.
One solution is to export from 3dSimed to fbx, load the fbx in AC editor and export from there or reimport the fbx back into 3dSimed.

This is always the best practice... 3dsimed is useful... But I would always as a matter of course always export to fbx and run through the editor... It will also help with performance in most cases
 
Then i guess i should not have tested so much on the new sol Beta... And the csp Previews.
I had some variations of brightness .. Sometimes too dark Sometimes too bright.
Even on the official sol ppfilters.
I will tweak that again.
Hi Mike, is your update to Monti Ciottoli just a texture rework? I notice it has a selectable skin 'Mike 08', so if this is unticked then is the track exactly the same as the one that @__EASY__ released?

Also, are you sure the track wasn't removed from RD because it might be an unauthorised conversion, rather than because of the file size or using external links?
 
you´re Welcome

not sure about good soul bit, but you did help out in another matter.

damn, got ninja'd!

Two good souls at the same time! Blessed be team GTP! :gtpflag:Big thanks to you both. :)

EDIT: RCB... some of your links may have been wonky, but you have still been officially annointed as a 'good soul' by the 'Pope of Sim Racing', like it or not. :P
 
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Hi Mike, is your update to Monti Ciottoli just a texture rework? I notice it has a selectable skin 'Mike 08', so if this is unticked then is the track exactly the same as the one that @__EASY__ released?

Also, are you sure the track wasn't removed from RD because it might be an unauthorised conversion, rather than because of the file size or using external links?

It is a big rework, has more Details/objects and new shaders with more texturework already in the kn5. I guess i have put way more than 30hours in it.
It is nothing like EASYs track any more. You should see instantly after driving both tracks.
I also used skin besides all kn5 rework to test texture variations , this skin is part of the whole , you should not deactivate it.

I got the warning message from RD that i posted external link.
I didnt want to do it but had no option to do it fast, without again putting in another hour.
 
bummer if they are, i just copied the links from the posts, and that was PAINFUL.. try the post 2 above mine maybe i got the wrong links?
Ah, no worries, and thanks for the effort. I quite dislike the FB trend of having to find the right photo in an album to reveal the car link. Seems like an unnecessary series of hoops to jump through.
 
It is a big rework, has more Details/objects and new shaders with more texturework already in the kn5. I guess i have put way more than 30hours in it.
It is nothing like EASYs track any more. You should see instantly after driving both tracks.
I also used skin besides all kn5 rework to test texture variations , this skin is part of the whole , you should not deactivate it.

I got the warning message from RD that i posted external link.
I didnt want to do it but had no option to do it fast, without again putting in another hour.
Ah, thanks for the clarification. Will the skin eventually be folded into the kn5? It'll probably help to reduce the massive file size as a lot of textures might be getting duplicated unnecessarily. Your track is literally over ten times bigger than @__EASY__ 's version (1.62GB vs 126MB).
Also, could you please look at the track limits and penalties? Like all of the other versions of this track you get penalised with 'track cut' penalties just for clipping a fence. Seems harsh..! ;)
 
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Ah, thanks for the clarification. Will the skin eventually be folded into the kn5? It'll probably help to reduce the massive file size as a lot of textures might be getting duplicated unnecessarily. Your track is literally over ten times bigger than @__EASY__ 's version (1.62GB vs 126MB).
Also, could you please look at the track limits and penalties? Like all of the other versions of this track you get penalised with 'track cut' penalties just for clipping a fence. Seems harsh..! ;)

To clear that again... I already wrote above.
Yes! Because my new textures and stuff are also 10 times bigger in many cases. And sometimes trippled, because of road multinm shader for example using 5 textures layered. In the original only 1 texture simple ksperpixel shader.

That is a problem of the most AC Tracks... a track can not look good with 200kb web size graphics. ;)
Guess why Forza7 has 130GB :lol:
 
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To clear that again... I already wrote above.
Yes! Because my new textures and stuff are also 10 times bigger in many cases. And sometimes trippled, because of road multinm shader for example using 5 textures layered. In the original only 1 texture simple ksperpixel shader.

That is a problem of the most AC Tracks... a track can not look good with 200kb web size graphics. ;)
Guess why Forza7 has 130GB :lol:
No problem, I was just saying the file size should come down a lot once all the unnecessary duplication has been tidied up. It's currently even bigger than the sx_lemans track which is physically a much bigger/more complicated track with far more textures and detail.
I guess I was trying to help in a clumsy roundabout way, I didn't mean it as criticism.
:)
 
Try 86ing the config first and see which you like better. It's basically all emissive lighting. If it's just the headlights and tail lights, the first section before it says "interior" you can get rid of. Obviously make a copy of the config first.
Thanks - I've tried this in the past with other cars that use emissive lighting and I think you just end up with a single little dull point source.
 
I noticed a thing when working on tracks, sometimes when exporting from 3dSimed to kn5 the filesize can be 10x what it should be.
One solution is to export from 3dSimed to fbx, load the fbx in AC editor and export from there or reimport the fbx back into 3dSimed.

I also say thanks for this information on 3dsimed. @RMi_wood I always do a "Reset View" before doing my exports back to KN5. Not sure, but does this make any difference in final size of KN5 files?

Also when you do go from 3dsimed to FBX and then go to KSeditor, Do you have to change all the graphics to make them look right so they dont look 2d or a strange funky looking graphics? Not sure if I am explaining that correctly.
 
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1st: Better graphics and more objects need more filesize. Or does my track look the same like your others? :)
2nd: i experminted with 8k and 4k textures /bump Maps, in kn5 and external skin. I am sorry i had some texture placement problems , because they are so big, so it is not optimized yet. That is why it's not 1.0 yet.

Thanks mate, i will also check this after taking care of the textures.
Also thanks to Zwiss for his hints via PM!

Then i guess i should not have tested so much on the new sol Beta... And the csp Previews.
I had some variations of brightness .. Sometimes too dark Sometimes too bright.
Even on the official sol ppfilters.
I will tweak that again.

Tbh, yours look like the same as one of mines.
I'm saying this, 'watching' the track while racing and not walking around as a FPS.
As for the track limits penalty, the others are more 'friendly'. Tested at the same spots.
Really doesn't make sense hitting a fence (losing time), get a penalty.:confused: We are not shortcutting anything.

Please don't see this as a negative criticism. I know you will provide a better upfate optimized file size track.

Thank you for your hard work.👍

Cheers
 
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