- 850
- Germany
GT4 Pack update 0.7 released
just wow!!! Thank you very much for your efforts! in vr this track looks amazing in the rain. Now i'm a rainmanHere you go!
Le Mans 2017 RAIN FX
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Curious as I have this version and the FM7 convert, what is general opinion between these 2 versions? I feel this one has a nicer graphical tone to buildings but if I remember correctly the FM7 version coming out a later date?
You must export each wheel separately (Wheel_LF,Wheel_LR....etc).
Then you can expand the wheels and save the textures and file with the wheel first (preferably in separate folders).
Then you have to select a given wheel and replace it on the main screen.
If you change all the wheels, save the textures (of the whole car) again and export the car file as kn5
Mine Circuit 1999 v1.1 (mirror link)
- 26 pit/start
- AI
- 4 Replay cam
- Camtool Replay (_option_camtool folder)
- CSP recommended
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・@andres_ramos, the author of the rFactor version and gave me permission
・@shin956, Track convert
・@ckkjw398, Camtool Replay & Track Test (v0.9)
・@ワイエス911, Track Test (v0.9)
Changelog;
- Update ext_config.ini and VAO & Add replay cam (by @CrisT86)
- Repaving the road surface (advice by @TheRealCeeBee)
v1.1
-Fixed an issue where tires would fill in corners
-Fixed an issue where there was no sound of kerb
Thank you to everyone who cooperated!
Mont Tremblant - Version 1.0 by the Reboot Team
Hey Everyone - Here is Mont Tremblant converted from Grid Autosport. its a little wide in places compared to reality but hey its a blast to race on. Thanks to everyone in the team for your contributions. and many thanks to ACU for the initial conversion and handing this over to us to finish
Track is fully feature complete and is also rain FX ready
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/imj91fix98t79x4/rt_mont_tremblant.7z/file
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it's still private and it won't get released since we don't work on it anymoreHi guys. Does anyone know what happened to the Porsche 991 GT2 RS Clubsport and the 935/19 that were being worked on?
Hello guys, can someone please tell where is possibile to download the new Huracan STO? I’ve just seen this channel has the new Lambo thank you to all!
Does anybody have the link to the Mega folder of the GT4s by Guerilla Mods?
I'm seeing floating guys at Turn 6, Turn 8, The Kink, and Paddock Bend. I don't see jet packs on them, so I'm guessing this might be a bug to fix.Mont Tremblant - Version 1.0 by the Reboot Team
Hey Everyone - Here is Mont Tremblant converted from Grid Autosport. its a little wide in places compared to reality but hey its a blast to race on. Thanks to everyone in the team for your contributions. and many thanks to ACU for the initial conversion and handing this over to us to finish
Track is fully feature complete and is also rain FX ready
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/imj91fix98t79x4/rt_mont_tremblant.7z/file
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I suspect that's a world details thing... Do me a favour and just try the highest setting and report back... I'm away from my px right now
It is world details. 👍 Maximum setting shows the cranes and camera men. Very High setting removes the cranes but the camera men are still visible.I suspect that's a world details thing... Do me a favour and just try the highest setting and report back... I'm away from my px right now
It is world details. 👍 Maximum setting shows the cranes and camera men. Very High setting removes the cranes but the camera men are still visible.
The decrypted mesh and dds files are in this forum some time back, but, decryption process lost the XYZ, Rotation and Scale information, ad no mapping of texture to mesh, all the xyz per mesh is 0,0,0, rotation seems to be random, everything is either 0 or 90, and scale I think has decimal point issue, bridge is larger than mountains etc. LODS are not always aligned to each other either.@Jimlloyd Don't suppose you have a Bannochbrae tucked away in your to do list do you?
The decrypted mesh and dds files are in this forum some time back, but, decryption process lost the XYZ, Rotation and Scale information, ad no mapping of texture to mesh, all the xyz per mesh is 0,0,0, rotation seems to be random, everything is either 0 or 90, and scale I think has decimal point issue, bridge is larger than mountains etc. LODS are not always aligned to each other either.
Besides all those minor issue good starting point
Erm no... I think I would rather bite my own arm off...@Jimlloyd Don't suppose you have a Bannochbrae tucked away in your to do list do you?
Erm no... I think I would rather bite my own arm off...
Hi. Does anyone has a camera mod for the old Avus Highway track?
yesssss... have fun (it is complete and all there however)The decrypted mesh and dds files are in this forum some time back, but, decryption process lost the XYZ, Rotation and Scale information, ad no mapping of texture to mesh, all the xyz per mesh is 0,0,0, rotation seems to be random, everything is either 0 or 90, and scale I think has decimal point issue, bridge is larger than mountains etc. LODS are not always aligned to each other either.
Besides all those minor issue good starting point
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Ooof. Ah well - I'll just have to stick to PCARS3 as that's the best version yet and pretend i'm playing a good driving game (actually it's not that bad but not a patch on AC)