[RAIN_FX]
PUDDLES_MATERIALS = road?
SOAKING_MATERIALS = road?
ROUGH_MATERIALS = grass_EDGE,leaves
LINES_MATERIALS = whiteline?
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1
PIECE_1 = 1, 2, 2, 1
PIECE_1_CHANCE = 0.05
PIECE_2 = 4, 1, 2, 2
PIECE_2_CHANCE = 1
PIECE_3 = 6, 1
PIECE_4 = 7, 1
PIECE_5 = 8, 1
PIECE_6 = 2, 1
PIECE_7 = 2, 2
PIECE_8 = 3, 1
PIECE_9 = 3, 2
[GRASS_FX_CONFIGURATION_A]
TEXTURE_BASE_CHANCE = 1
TEXTURE_GROUP_0_CHANCE = 0.5
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = 0.01
SHAPE_SIZE = 3, 4.0
SHAPE_TIDY = 1, 0
SHAPE_CUT = 0, 0
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass_EDGE
MAP = A
[GRASS_FX]
GRASS_MATERIALS = grass_EDGE
MASK_BLUR = 1
MASK_MAIN_THRESHOLD =
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = 0.01
SHAPE_SIZE = 1.0, 4.0
SHAPE_TIDY = 1, 0
SHAPE_CUT = 1, 0
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3