Autódromo Internacional de Cascavel - Version 2.1
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
View attachment 983917
CHANGELOG 2.1
- Update of textures and materials
- Update of extension file
- Update the VAO file
- New Tents
- Dynamic Object
- AI correction by @KevinK2
DOWNLOAD:
https://www.mediafire.com/file/lyxohdi1lf3cax9/vhe_cascavel.rar/file
Hoping someone familiar with Reboot's Zolder can help me. I have version 1.4 and it's impossible to race the AI on it. When you get to the first long straight after turn 4 I think it is, there is always this large amount of smoke and the animation slows to a crawl. FPS doesn't drop, but everything starts to go real slow until after the little chicane, then it picks back up again. The next time around, the smoke is gone, but you still get this slow down in the animation.
Anyone every see this and know how to fix it or is there a newer version out there that I couldn't find that resolves this? I did find another version of Zolder from someone else (no name was attached) that I like as well, but you can't race the AI on it because CM says the circuit is missing, which I don't know what that means. All you can do is run practice laps.
Would love any help on the Reboot version because I love driving Zolder and would love to race on it. Thanks....
Lancia Stratos HF 24v Group 4: https://sharemods.com/jntlo5ik6v78/jf_gr4_lancia_stratos_hf.rar.html
It´s based on the ultimate rallye version with just 300 hp above 8.000 rpm.
It´s a lightweight pleasure to drive on twisties. Very good atmospheric engine response, great sound, fast steering...doing heel and toe is an eargasm.
Regarding sound, it´s by amazing AMA FMOD. I only tweaked some sounds from exterior to interior view.
I could fine tune the car performance by using some videos. For example, in this one you can see at 02:11 a full acceleration from below 100 km/h to above 200 km/h. Just reading the speed dial and using a chronometer, I could check that my engine figures are correct relating car performance.
As always, feedback about physics is welcome, as improvements made by others to 3D modeling, skins or whatever thing you think can be improved.
Greetings from Spain
Hello and thank you for the update an you nice work.
Is it still compatible with the road physics mesh from @frankalexandre ?
If yes I can manually add the kn5 files and edit the models.ini
Indeed. And the pop-up headlights don't work either (as you can see in the pic).What a blast this car is, and the sound! Great work, thank you for your efforts here. Unfortunately, no wiper animation. Maybe that could be done as well? Some pages back there was also an updated one (with wipers) from ACCTK.
View attachment 983920
Thank you for your work, looking forward for your next cars.
Indeed. And the pop-up headlights don't work either (as you can see in the pic).
I'm aware of that, but in that case the pop-ups should not pop, right ?I think this isn´t a failure since on some older rally cars the headlights are out of function when the so called "christmas tree" is mounted.
.../...Few months ago and today i fixed that track which has a lot of problems (and errors due to the fact was leaved unfinished by the author which is unknown (at least for me)).
.../...
Changelog:
Back to the Roots
After some years of using Facebook as our main platform for several reasons it's getting harder and harder to keep things easy. So we've made the decision to change 'back' to an old-school forum system on our homepage to be able to keep all stuff nice and clean together. This makes it easier for us and hopefully you as well!
.../...
Homepage
https://guerilla-mods.de
Cheers!!
Guerilla Mods
Some more stuff for your enjoyment. I´ve had some fun making new AI lines. LuccaRing is my favorite. Get the new ai here:
https://app.mediafire.com/js14t5yy1x13o
All links to the tracks in "The List" https://www.mediafire.com/file/gjw7c3g1bgd8xgh/List_of_all_AC_tracks_WITH_LINKS.txt/file
Back to the Roots
After some years of using Facebook as our main platform for several reasons it's getting harder and harder to keep things easy. So we've made the decision to change 'back' to an old-school forum system on our homepage to be able to keep all stuff nice and clean together. This makes it easier for us and hopefully you as well!
We'll still use Facebook as our 'news' platform to keep you informed about progress and stuff but downloads and everything will be stored there! It'll be also a great tool to share skins, setups, stay updated about events, discuss stuff or just talk about several things. This forum is free to use ofc you just need to create a login wich makes it a bit safer for us
We're currently growing our team as well so let's welcome our new family members:
Alek Morelock = physics and more
Youri Lim = video editing and more
Paul Murphy = blog
Homepage
https://guerilla-mods.de
Cheers!!
Guerilla Mods
ACTK Ford GT40 MKII '66 v1.7
Update 3dmodel by Masscot/Balduins_19
add skin found in racedepartement (thanks Balduins_19)
update power.lut and drivetrain.ini (thanks Balduins_19)
fuel warning light work now (thanks Balduins_19)
@Jandrovi just hopped in your 360 CS, and it's an absolute joy to drive. Is there any way I can go into the files and change the camera position for VR though? I spawn way too low below the wheel.
Hey, I love this car thanks - small issue, but since this update, the AI can no longer start the car - they either sit in the pits or on the grid; presumably ai.ini needs a tweak to cope with the new power.lut and drivetrain.ini files, but I'm not clever enough to know what!
WWT RACEWAY AT GATEWAY
original track for rF2 by team tchacha
Back to the Roots
After some years of using Facebook as our main platform for several reasons it's getting harder and harder to keep things easy. So we've made the decision to change 'back' to an old-school forum system on our homepage to be able to keep all stuff nice and clean together. This makes it easier for us and hopefully you as well!
We'll still use Facebook as our 'news' platform to keep you informed about progress and stuff but downloads and everything will be stored there! It'll be also a great tool to share skins, setups, stay updated about events, discuss stuff or just talk about several things. This forum is free to use ofc you just need to create a login wich makes it a bit safer for us
We're currently growing our team as well so let's welcome our new family members:
Alek Morelock = physics and more
Youri Lim = video editing and more
Paul Murphy = blog
Homepage
https://guerilla-mods.de
Cheers!!
Guerilla Mods
Did you try this version ?
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1222#post-13118845
I have no such issues as you describe with this v1.4a
Was never release the mod author had a falling out with the AC modding community. They may be one in future scratch made or conversion with permission.
Would GT sport models, specifically tracks, be convertable to Assetto Corsa?
Seeing all these nice tracks being released has made me curious. I have experience working with blender (I 3D model on my own time), and I've noticed that some sites such as gamemodding.ru has a very large selection of 3D models. Would GT sport models, specifically tracks, be convertable to Assetto Corsa? I'm sure texturing work and all that I could fix up on my own. However, looking at some forums, I've noticed that some people say the LODs are unworkable, but Maggiore was imported to AC. Anybody with any thoughts/input on this? I'd be willing to try my hand at an import project for a track such as Sardegna.