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great! I added this and your screen to the RD page... thank you.
You're very welcome; thank you as well. I don't quite follow what you mean about adding to RD, though; I did happen to upload the RainFX there as well..
great! I added this and your screen to the RD page... thank you.
Folder name has to be just: magny_cours
Just like the .kn5
Hey anybody knows if there´s a quick way of generating LUTs like this?:
|0=1,0,0|0.000018=1,0,0|0.00019=1,1,1|0.00020=1,0,0|0.00037=1,0,0|0.00038=0,1,0|...............
Not just the first values; I need it to spell out the entire thing (n+1/2=x,y,z+/-1) hundreds of iterations in text
In case anyone missed it, Reboot Team's Daytona has been updated to version 1.3. It now has four layouts (NASCAR and Moto added) and seems to have been optimized even more. Now I'm getting good, consistent FPS, even at dusk with the track lights on (but only my own car with no AI cars--haven't tried it on a track day or race yet).
@slider666 reports that this is a WIP version and another update will be coming eventually. I haven't tested all the layouts, but I can't see how it could get any better (but there must be something).
Daytona v1.3
Hosted on the Trained Monky Modding Web site.
Yeah, I know, our messages crossed while I was uploading the picture.
Wonder why your S/F lights float and mine don't ... see pic above.
I just have to say that whomever put together the GTPlanet physics upgrade for the Rollovers DPI vehicles did a phenomenal job. That combined with the amazing 4k 2021 skins on RaceDepartment takes the immersion level to the max. Thank you!
Here are the skinpacks that I found from Racedepartment for the Rollover DPI vehicles:
https://www.racedepartment.com/downloads/mazda-rt-24p-imsa-wtscc-livery-pack-4k-2k.36604/
https://www.racedepartment.com/downloads/cadillac-dpi-v-r-imsa-wtscc-livery-pack-4k-2k.36602/
https://www.racedepartment.com/downloads/acura-arx-05-imsa-wtscc-livery-pack-4k-2k.36605/
Yeah, will take later a look on it in Blender to separate these light, if possible.It´s floating in the air since I deleted both of the billboards.kn5 located in the main folders since these huge things aren´t there in real life and I rather like to drive on real tracks instead of some fantasy crap. Maybe @slider666 finds a fix but if not I can live with it.
Did you edited the models.ini too?.kn5 -----> View attachment 989289
As you can see the .kn5 file is magny_cours_v4.4b
Japp, Assetto Corsa Fanboy = ACFIt's the ACF version?
I'm quite sure the same happened on my system with AC. I installed HSW and it seems that it 'messed up*' other things too despite the type of files doesn't seem to be hitting 'the core'. Just some CSP/AC video settings but still. I cannot put my finger behind it but long story short: I need to delete and reinstall CSP/SOL etc. ANd I hope with you too it is a coincidence?So after a great run with AC, where i had it looking great and playing great.
Recent messing around with 1.72 rain fx preview and what not i have major issues.
Latest one is that in a race, say i am in 6th, the first two cars at the front have no rear windows till i get to a certain distance.
Its not lods as the kunos cars the lods all have windows bar the final lod that you would never see anyway on track...
I am have to totally start again, absolutely gutted (in the sim racing context).
Add to the weird shadows in 1.71 and windscreen fx not working in 1.69 preview....
Not sure what has happened but i've tried everything, reinstalled sols, downgraded CSP, up graded CSP....
It all started when i installed HSW, which i hope is just a coincidence.
Personally i think its something to do with the windscreen shaders.
@safi hellie
Sorry to hear about your issues. I'm really thinking that your new problems aren't anything to do with CSP/CM/SOL. I've tried all the recent versions up to 1.72preview1 without any significant problem (and the same with recent SOL builds), but I have read other reports on the CSP discord about HSW screwing lots of things up. Do you have a backup of the Custom Shaders extension folder that you can reinstall as a (re)starting point - after cleaning all the HSW files off?
No idea why the original shifting animation got removed and replaced with one that's nowhere close, but here's the proper one (remove the .txt from the end and drop it in the 'animations' folder)From Fecebook... imagine someone going a little crazy with their Caterham build.
The shifting animation needs some adjustment as the driver's reach is too short and low.
Erik Wispelwey Visual Storyteller
· 39m ·
After seeing some videos of people testing my Caterham-edit I realised I needed to spent a bit more time on it. So, here's an updated version. Nothing visual, just physics. It's still not an easy car to drive fast and it shouldn't be.
https://www.mediafire.com/.../caterham_rs900_v1.3.zip/file
No idea why the original shifting animation got removed and replaced with one that's nowhere close, but here's the proper one (remove the .txt from the end and drop it in the 'animations' folder)
If that doesn't work for any reason, just copy the correct one from the Caterham Super7 1700 Super Sprint LHD
Okay guys...
I've been scrolling through some of this topic through the months... Probably years even... I'd say I've seen perhaps 30 % of it all...
Massive cadeaux for you all to post all these gems...
This was my time to sign up here:
I am looking for some help to find a previous mod release for AC... It's the Pagani Zonda GR - the lightly flunked GTS race car from 2003...
There are screenshots and videos of this car running in AC 1.13... Links has disappeared... blocked adfly accounts... Deleted AC-Facebook pages where working links would have been available...
https://www.hsw.hu/?p=55368
Here's a video of it running in AC
So it's been out there... Does anyone have it still and is it possible to re-upload?
Any hints would be appeciated... Trying to make as complete an ALMS/Le Mans grid from the early 00's as possible.
I've got the car but it's an RTM mod. I'd be glad to share it here, but only if I get permission to do so.More than 1 year later but... Someone has that Zonda GR Bjorn_G tried to find? It's really hard to find it now (at least for me), and I found it in an hungarian weird site but the link is down
i have missed the 2007 one. he did say he was going to post here. Hope he does.Damn, I missed the 2009 update. I got 2010 but never went back to get 2009.
So after a great run with AC, where i had it looking great and playing great.
Recent messing around with 1.72 rain fx preview and what not i have major issues.
Latest one is that in a race, say i am in 6th, the first two cars at the front have no rear windows till i get to a certain distance.
Its not lods as the kunos cars the lods all have windows bar the final lod that you would never see anyway on track...
I am have to totally start again, absolutely gutted (in the sim racing context).
Add to the weird shadows in 1.71 and windscreen fx not working in 1.69 preview....
Not sure what has happened but i've tried everything, reinstalled sols, downgraded CSP, up graded CSP....
It all started when i installed HSW, which i hope is just a coincidence.
Personally i think its something to do with the windscreen shaders.
I was the same. Messed around with how AC was running. Had to delete the it.Same here, def linked to the HSW install. Messes up the complete settings of AC and CSP that you have. Just ran a setback to earlier date with Windows to get my old settings back. And just binned the HSW download....
Great Idea on the Praga and Honda Sound swaps!
Just a quick note the SCG doesn't rev high enough to be a useful sound for the Nissan DPI
I think the RPM in the GTP physics for most cars are pretty high vs those cars. The sound that came with the GTP stuff doesn't match RPM wish which was one of the issue to start with.
The ones I ended up using, I tried to match the real world layout as much as I can:
Cadillac: IER Corvette DP(small black chevy V8)
Acura: RSS Formula2 V6(Turbo V6, though the Acura engine is a TT and the F2 car is a single, I should try the URD Ford GT sound next)
Mazda: AAR Eagle MKIII(turbo 4)
I haven't tried the Nissan yet.
I also do agree I think the GTP physics is maybe a tad too fast. You can probably throw restrictor at it until they hit a more realistic laptime. Considering the car will do 200mph still on F1/R3 wing setting with 55% restrictor(and run 1:34s) I think they are either too slippery or too powerful...
Ahh, it's the 'Limit some things if there are a lot of cars' checkbox next to it.That doesn´t do the trick
Useful posters are useful but they are not real, I prefer realityI wish more tracks had them. If used IRL, as long as they break away and don't cause damage to the car, they'd help those learning the track, and be very visible for evening and night racing. Regardless, maybe someone can write a config that removes them if you like.
That seems to be EXACTLY IT!!! I´ll keep on testing but it sure seems like it. Thank you!!!Ahh, it's the 'Limit some things if there are a lot of cars' checkbox next to it.