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Hi Stoffel, would you mind if I include this in the next release?
The link is down for this, has anyone a working one? Thanks.
Two taped headlights files for the SEFAC 250GT. Just rename them to fer_250gtswb_lightglass_diff.dds and place in the skin folder of your choice.
View attachment 990678
Are there any decent quality "Super-Special Stage" Head-to-head rally tracks out there? There's only one that I've found on Race Department; a fictional track called Showtime.
For any of you who don't know what a Super-Special rally stage is, this is what I'm talking about:
Have you tried the one @leBluem posted a little while back ?I already went there but not everything is good sadly.
Same here, I tried Pau and it needs a lot of fixes sadly.
Don't get me wrong, I'm not saying I'm capable to make something better but I feel like compared to the work of Lilski or Brun, it's lacking a lot of polish.
Yeah do it man, it's just a skin. I'll probably do more if possibleHi Stoffel, would you mind if I include this in the next release?
Actually it's pretty much factual, from real world driver driver feedback, that sims make the idea of driving racing much much harder than it should be...
The main entry to racing cars at any level is...money...not skill, not talent.....money.....
I don't think you can safely say no one on this forum could keep heat into the tyres of an Alfa tipo 33 with any real weight behind that statement...
When I for example judge a mod cars physics, or any sim car, some just don't feel like driving a car. It's not about the difficulty its about the simple fact that a car, any car, should feel like driving a car...
I think this is where people are going with this 904.
The fact that some in the sim world jump to the "maybe it's beyond you" doesn't help in the long run, same reason it took rfactor2 years and years to realise they had the tyre model totally wrong regards grip....
And why during the lockdown sim races with real race drivers the main points of contention in many of the sims used was unrealistic lack of grip.
Jenson Button famously said of rfactor2 that it was far harder than real life!
The grid spots are great, thank you. But I am wondering which tools and procedure you used to extract, edit, repack?
Before:
View attachment 990535
After:
View attachment 990534
Thanks for that! That works, though I've decided to zip up three complete skins (including @StoffelWaffle's) because I've improved the tape (same width on fog lights and headlights), added X taping to Mike Parkes' No 6, and edited the UI's and previews.Great addition! However, I've attempted to add these to a skin, followed directions, but it's not appearing on the car.
Maybe I haven't had enough coffee yet and did something wrong.
I also "repacked" the zip file (attached) and added a README so it's easier to understand how to add the tape--but maybe I got it wrong.
Use it if you want, and make corrections if needed.
Version 1.0 - Released 2021.02.10
BMW M3 E92 GT4 (2012)
CSP v0.1.72 or above required
CREDITS
• AssettoGarage for the base mod
• RealAKP for testing and support
FEATURING
• scratch made physics (as ever)
• aero maps
• new suspensions geometry and setup
• brakes thermodynamics (proudly self-developed model)
• 3D model reworked and optimized
CHANGELOG v1.0
Physics
• corrected car total mass
• revised car polar inertia
• corrected steer lock and ratio
• corrected fuel tank position
Aerodynamics
• implemented CSP aero maps
• new aero
• added rear wing for further influence on car aero
Powertrain
• implemented CSP fuel consumption
• new engine torque figure
• corrected engine braking torque
• corrected idle throttle percentage
• adjusted engine idle RPMs
• corrected gear ratios
• revised gearbox setup
• tweaked throttle maps
• tweaked differential
Suspensions, brakes and tyres
• implemented CSP brakes thermodynamics
• implemented CSP tyres ray-tracing
• new suspensions geometry and setup
• added brake ducts aero influence
• corrected dampers velocity threshold
• corrected bumpstops position
• corrected packer range
• revised brakes config
• corrected rear tyres radius
Visual
• implemented CSP PBR carpaint
• implemented CSP interiors materials
• added dirt on windscreen
• reworked shaders
• added chrome and emblem materials
• added various normal textures
• corrected mirror texture
• corrected tyres and brakes discs dimensions
• revised visual damage
• revised headlights color
Other changes
• tweaked ABS and TC
• adjusted collider position
• sounds volume on par with Kunos
• tweaked audio volume and pitch
• reworked digital instruments
• adjusted AI gear shifts logic
• revised setup options
• generated kn5 LoDs files
• updated ambient shadows
• updated CM previews
DOWNLOAD
I should have mentioned it in the post, but i did left a warning inside the config:
View attachment 990670
I don´t know exactly how he toned down the colors, but he made the track unusable under the lights.
Either way, those not-so-nuclear kerbs should have been sorted in the zip i left in the other post, but maybe i just missed them. The one issue i still have is the stripe in the pit lane is missing; don´t know if thats because of the rain tag or what, might check it later.
here´s a couple of pics to show you what it looks like on my end; I made sure to use the files i posted earlier:
View attachment 990668 View attachment 990669
edit - you missed my username by a "0"
View attachment 990719
Thanks for that! That works, though I've decided to zip up three complete skins (including @StoffelWaffle's) because I've improved the tape (same width on fog lights and headlights), added X taping to Mike Parkes' No 6, and edited the UI's and previews.
Unfortunately, this is one I'll have to wait to try out if CSP 7.2 or higher is required. CSP 7.2 is causing problems with several tracks, as a lot of surfaces on several mods are missing, or not rendering properly. With 7.1, which doesn't have any obvious problems with any track mods, that I've been using for a couple of months, this car mod results in a "Race Cancelled" screen.
Also, why is this car set up as a sequential? The information and videos I found show that the car is a manual, h-pattern.
Yes, 0.1.71 doesn't work with this car, because CSP fuel consumption was broken.
Sequential gearbox is an existing option for the M3 GT4. So I just preferred it.
I would suggest providing a manual option somehow. If not another version of the car (which adds more to the download and takes up users' disk space), maybe instructions and alternate data files with h-pattern turned on, and auto-clutch turned off. I appreciate newer cars with paddles, but I can control older cars better with h-pattern heel-toe clutch-shifting, and I enjoy it when it's suitable for a car.
Be sure to address the interior lighting issues, as the interior goes completely black at night, even when the headlights are turned on.
Installed but none of the skins shows taped lights, though the fer_250gtswb_lightglass_diff.dds is present in the skin folders ?View attachment 990719
Thanks for that! That works, though I've decided to zip up three complete skins (including @StoffelWaffle's) because I've improved the tape (same width on fog lights and headlights), added X taping to Mike Parkes' No 6, and edited the UI's and previews.
That’s odd, and you’re right. They work perfectly in CM Showroom but I’ve just tried in the AC showroom and they don’t show, so I assume they won’t show on track. But this must be reasonably easy to sort with the help of someone who understands these things, The light glass is part of the .kn5 so I don’t know if that is the problem.Installed but none of the skins shows taped lights, though the fer_250gtswb_lightglass_diff.dds is present in the skin folders ?
That's even more odd. I tested them in CM showroom...That’s odd, and you’re right. They work perfectly in CM Showroom but I’ve just tried in the AC showroom and they don’t show, so I assume they won’t show on track. But this must be reasonably easy to sort with the help of someone who understands these things, The light glass is part of the .kn5 so I don’t know if that is the problem.
Odder and odder! I just went on track with Rosso Mugello and the taped lights do show in the replay!That's even more odd. I tested them in CM showroom...
Edit: and now in AC showroom: no tapes.
Edit2: with the last (taped) skins, the car makes the game crash. The other skins trigger no issues.
Odder and odder! I just went on track with Rosso Mugello and the taped lights do show in the replay!
I zipped them using winrar - maybe that’s the problem. I will rar them and just change the file extension - after a bit more testing
EDIT definitely all good here!View attachment 990783
View attachment 990785
Odder and odder! I just went on track with Rosso Mugello and the taped lights do show in the replay!
I zipped them using winrar - maybe that’s the problem. I will rar them and just change the file extension - after a bit more testing
EDIT definitely all good here!View attachment 990783
View attachment 990785
Try this. it's a rar file so change the extension to .rar
If that doesn't work I'm stumped for the moment.
FYI, British DLC released today for Assetto Corsa Competitzione
Includes
- Donington Park Circuit
- Oulton Park Circuit
- Snetterton Circuit
- New liveries
https://www.gtplanet.net/acc-british-gt-pack-dlc-20210204/
GamerMuscle is steaming a live video at the moment. He's noticed improvement in the grass and trees.
I wonder if Kunos has improved things in ACC after what seeing what has been done with AC.
Hi, i'm searching the track "Tripoli" for the 1937 season grand prix.
I've found sound links in the search of this forum ... but links are down.
Somebody has a valid link ?
News from Chivas:
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