HONDA NSX GT3 2016: SPRINT/ENDURANCE — HONDA NSX GT3 EVO 2019: SPRINT/ENDURANCE ACC
It took us longer than expected, but eventually, what was left of the original team tried to gather together to release the whole package! Enjoy guys!
The testers:
_enkay74
_Fabr_123
_Fanapryde
_FileMissing
_ZL1
CHANGELOG:
V1.8.1
**UNPACK ONLY THE FILE honda_nsx_gt3_evo_acc.kn5 AND OVERWRITE**
— fixed Honda GT3 EVO Sprint LODA blur rims transparency
CHANGELOG: HONDA NSX GT3, SPRINT/ENDURANCE
V1.8
**PLEASE DELETE THE OLD CAR FOLDER!
— added LED_PANEL
— reworked font textures to match ACC Lumirank as LED_PANEL
— added new GoPro camera 3D model
— added IMSA numberplate
— added 24/h Bathurst skin numberplate
— added ADAC numberplate emissive
— added SAS info
— fixed issue with latest CSP 0.1.69 or higher making the car not loading in CM
— added Castrol, RJN, Alphatauri, Motul, Arrows etc. crew and driver suit, helmet, gloves (thanks to _enkay74)
— tweaked car.ini [CONTROLS] TAG with more accurate data (thanks to _FileMissing)
— added RainFX code into car.ini
— tweaked wiper animation
— tweaked LODs shader
— reworked alpha channel of windshield texture
— added more windshield dirt meshes and textures
— added safety net OFF position
— tweaked brakelights emissive
— fixed exhaust not glowing
Physics changes:
— Adjusted controls with more accurate data.
— Adjusted CG positioning/location.
— Adjusted pickup points in conjunction with new CG adjustments fixing showroom and handling issues.
— Re-balanced steer locks/rod and ratios due to adjustments made to CG and PUPs in suspensions.ini
— Updated collider.ini
** IF YOU ARE USING SOL PPFILTER **
My cars are optimized for A3PP filter, so only recently I noticed that if you are using SOL PPfilter, brake lights colors are wrong. Thefore, to obtain closer brake lights colours to the ones I created, trying to portrait the ACC Honda, I suggest you to unzip the texture EXT_Lights_Colour_Yellow.dds inside the Honda skin folder of the car you're using.
I wasn't aware of this colour changes using SOL PPFilter, since I use "A3PP Beautiful PPfilter" as default PPfilter.
CHANGELOG: HONDA NSX GT3, SPRINT/ENDURANCE
V1.71
** PLEASE DOWNLOAD AGAIN THE PACKAGE IF YOU DOWNLOADED V1.7
— updated Honda NSX EVO 2019 Endurance INT_GLASS_L missing transparency
V1.7
**PLEASE DELETE THE OLD CAR FOLDER!
— added new LOD D
— redone the LODs converting ACC LODs 3D models
— added LR Cockpit
— added Racelogic Km/h page, now not only in the pits, bond to "EXTRA C" key
— fixed Racelogic leds black static color
— tweaked TC Cut bar code, no more influenced by time multiplier
— tweaked DRIVER_ID code, no more influenced by time multiplier
— fixed rear extractor pivot in 3D model
— added rear bumper inside carbon material in 3D model
— added a missing damage.ini code
— tweaked a little the RPM leds emissive
— added new brake light emissive animation
— tweaked brake lights to match ACC Honda NSX brake lights
— tweaked rear emissive texture
— added headlights glass emissive, visible at night
— fixed endurance cars flashing lights
— fixed wrong texture in rear emissive mesh
— tweaked some ext_config.ini emissive
— tweaked wipers WIND_OFFSET value for smoother intermittent wiping at high speed
**thanks to _Fanapryde and _Masscot for the feedback.
V1.6
**PLEASE DELETE THE OLD CAR FOLDER!
— fixed broken rear lights emissive
— fixed rims
— fixed LOD B hide lumirank code for non racing cars
— added new damage textures
— added internal hood for damage
— added new LOD B, LOD C
— fixed LCDs brightness with PBR
— various tweaks
— fixed wiper animation last keyframe
— added Alpinestars driver suits, gloves (credits to Michael Doherty)
— added RainFX ready data.acd.RainFX. (rename it to data.acd when RainFX will be no more WIP)
**PLEASE DOWNLOAD & INSTALL ALSO Alpinestars Tech-1 ZX Glove Collection by Tripple8:
https://www.racedepartment.com/downloads/alpinestars-tech-1-zx-glove-collection-psd.32665/
V1.5
**PLEASE DELETE THE OLD CAR FOLDER!
— fixed LCD brightness when lights are OFF
— added missing endulights code in Endurance car lights.ini
— added missing code for IMSA yellow lights in IMSA skins
— tweaked IMSA pleds brightness
V1.4
**PLEASE DELETE THE OLD CAR FOLDER!
— added Racelogic VBOX LapTimer Delta-V LEDs working
— added Racelogic VBOX LapTimer pages: Laptime, Delta, Speed
— added Lumirank DRIVER ID
— added MOTEC LCD Pit pop-up
— added new MOTEC LCD and Racelogic VBOX LapTimer fonts
— added PerPixelMultiMap with Emissive map (Thanks to Stereo
https://www.racedepartment.com/members/stereo.9613/)
— added seatbelts OFF/ON
— fixed issue with Pleds not working on IMSA cars
— fixed issue with taillights missing OFF_COLOR
— tweaked IMSA cars lights textures
— flashing lights now working also on IMSA cars
— tweaked some materials
— tweaked some textures
— tweaked emissive lights values
— added audio adjustments in ext_config.ini
— reworked RPM bar
— further physics/aero adjustments
** to access to Racelogic VBOX LapTimer pages, you need to bind Content Manager > Settings > Assetto Corsa > Controls: Extra Option B key/button.
** open VBOX_LapTimer_Delta-V_Leds.jpg to understand the logic of DELTA-V LEDs.
** for the PerPixelMultiMap with Emissive map shader to work correctly in-game, you need to copy the folders inside "ksPPMM_emissive" to your AssettoCorsa folder.
** Lumirank DRIVER ID will appear automatically. If you want to customize DRIVER ID letters, use the TEMPLATE inside the folder "Lumirank DRIVER ID Template". White color letters for PRO, blue color letters for PRO/AM and orange letters for AM. If you create a new skin, don't forget to edit the skin ext_config.ini accordingly, hiding the DRIVER IDs you don't need. Follow the examples written in "Lumirank_ext_config_skins.txt".
CHANGELOG: HONDA NSX GT3 EVO, SPRINT/ENDURANCE
V1.3
**PLEASE DELETE THE OLD CAR FOLDER!
— added new LOD D
— redone the LODs converting ACC LODs 3D models
— added LR Cockpit
— added Racelogic Km/h page, now not only in the pits, bond to "EXTRA C" key
— fixed Racelogic leds black static color
— tweaked TC Cut bar code, no more influenced by time multiplier
— tweaked DRIVER_ID code, no more influenced by time multiplier
— fixed rear extractor pivot in 3D model
— added rear bumper inside carbon material in 3D model
— added a missing damage.ini code
— fixed LODB/C wrong material on some meshes
— tweaked a little the RPM leds emissive
— added new brake light emissive animation
— tweaked brake lights to match ACC Honda NSX brake lights
— tweaked rear emissive texture
— added headlights glass emissive, visible at night
— fixed numberplate emissive name on EVO cars
— fixed numberplate on Motul EVO endurance skin
— fixed endurance cars flashing lights
— tweaked some ext_config.ini emissive
— tweaked wipers WIND_OFFSET value for smoother intermittent wiping at high speed
V1.2
**PLEASE DELETE THE OLD CAR FOLDER!
— fixed broken rear lights emissive
— fixed rims
— fixed LOD B hide lumirank code for non racing cars
— added new damage textures
— added internal hood for damage
— added new LOD B, LOD C
— fixed LCDs brightness with PBR
— various tweaks
— fixed wiper animation last keyframe
— added Alpinestars driver suits, gloves (credits to Michael Doherty)
— added RainFX ready data.acd.RainFX. (rename it to data.acd when RainFX will be no more WIP)
V1.1
**PLEASE DELETE THE OLD CAR FOLDER!
— fixed LCD brightness when lights are OFF
— added new IMSA skin for EVO Endurance car
— added new Pleds, front bumper, front lights glass to match the IMSA skin
— added new preview IMSA car
V1.0
— added all the features present in the NSX GT3 V1.4
DOWNLOAD:
LINK