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- Саратов
try this https://disk.yandex.ru/d/RdeQ3fQiiIofXwThanks, but it tries to overwrite the original car which makes comparisons a little tricky.
Could you please upload it again as a new car? It doesn't take long.
try this https://disk.yandex.ru/d/RdeQ3fQiiIofXwThanks, but it tries to overwrite the original car which makes comparisons a little tricky.
Could you please upload it again as a new car? It doesn't take long.
It's a CSP thing, I've had it happen too on other tracks.I'm going through my cars and tracks and purging all the unfixably substandard stuff, and found some weirdness at La Morra, a fictional Italian track. Cars now drive around about 10m above the track surface. This has obviously happened since the last time I drove it ages ago, otherwise it would have been deleted at the time. I'm guessing the road mesh Y-coordinates have moved, but maybe it's something else. Can a CSP update have caused this?
If anyone else has this track would you mind seeing if your version does the same?
Hi Claudio!
I only have the free version of Newcastle (vers. 0.1), but have checked the AI-line. The problem are the sidelines of the track (again). So I made new ones. Just copy them into the data folder of the track after removing the txt-ending. In addition I made an AI-hints file, forcing the AI to stay even further away from the track borders by 10% on each side. This should help with some racecars.
Please try this files with the paid version of the track and let me know, if it works.
try it, I haven't forgotten anything, but tests are needed. the only change from me, the width of the tires, 0.245 \ 0.335 from the ferrari f40 (which were registered in the Wack car), was replaced by the standard 0.205 \ 0.205 for the Wolf24h car. excess tire grip should disappear.
https://disk.yandex.ru/d/bxIwUN0OX0gygg
Hi,
I tested with the 3 files but as it is not the same track the file side_r and the file side_l there is always the same problem and it is even worse many more accidents from the start of the races. On the other hand, with just the ai_hints.ini file, this already corrects the collisions of the AIs with the walls, they stay further away from the walls so we can drive. The last problem is that after 1 or 2 laps the AIs enter the pits.
I sent the track to GTPlanet modders and they will look.
with side_r and side_l files
View attachment 991525
Great - many thanks!
Replaced the tyres completely or just changed width=xxx inside tyres.ini?
As the later is only for the skid marks and does not affect grip, try it, change that value to 0.001 and see how it goes.
Which is the version that needs AI (since the AI from Cote doesn't seem to work)..../... i have one called "malaysia" .../...
Reason why the ai come in after 1-2 laps is because they haven't had their fuel usage strategy calculated via a practice session, hence why they pit so early.Hi,
I tested with the 3 files but as it is not the same track the file side_r and the file side_l there is always the same problem and it is even worse many more accidents from the start of the races. On the other hand, with just the ai_hints.ini file, this already corrects the collisions of the AIs with the walls, they stay further away from the walls so we can drive. The last problem is that after 1 or 2 laps the AIs enter the pits.
I sent the track to GTPlanet modders and they will look.
with side_r and side_l files
View attachment 991525
The free version and paid version are entirely and completely different have no idea why you would even say thatThank you for trying my files. Sorry that the modder obviously changed a lot from the free version to the final product. But you can add sidelines yourself with the AI line helper app. This should not take more than 5 minutes.
Unwanted pitting AI can usually solved by adding an ideal_line.ai file. Just copy the fast_lane.ai file from the ai-dir into the data-dir and rename the file. I hope this will help.
yes changed only the width of the tire, physically the tires remained as in the original from Wack. that is, these are all the same tires from Ferrari F40. with powerful grip. I think tires from m3 e30 s1 will be more appropriate hereReplaced the tyres completely or just changed width=xxx inside tyres.ini?
As the later is only for the skid marks and does not affect grip, try it, change that value to 0.001 and see how it goes.
Most important is to match the donor car's tyre to the weight, power, and desired grip of the recipient car. You can always change the dimensions as they serve for the skidmarks and the hub touching the ground when the tyre explodes. The tyre radius IS important and needs to match the cars graphical size, which is sometimes wrong as the modder forgot to apply scale to the model and what you see in the showroom is different to what you see in game. (but the donor tyre doesn't need to match just adjust it to match the new car) It's also not just the weight but the load really so take into account any downforce either car might be developing.yes changed only the width of the tire, physically the tires remained as in the original from Wack. that is, these are all the same tires from Ferrari F40. with powerful grip. I think tires from m3 e30 s1 will be more appropriate here
Where the tyre squeal/skid noises start to come in. If you can get this just right then you know when you are on the limit as you can judge from the sound at what slip angle you are at.hey mates.. can someone explain me what the " Tyres Offset " volume in the audio settings means?
just tried, nope. guess we have the same one.Which is the version that needs AI (since the AI from Cote doesn't seem to work).
Is your version working, with AI ?
thanks but i have already removed this machine from ac. it is too modern for me)) I prefer something older, something like this@alexlockout (and anyone else who's interested, maybe VR users especially) here's a steer.ksanim that I'd previously tweaked for Wolf's Delta. The driver's scale and position is altered to correct the slightly wide "angler's boast" arm width and to improve grip on the wheel during the steering animation.
Just delete the .txt suffix and drop it in the 'animations' folder.
If someone wants to put it together here is my contribution. They're not all mine and existing authors are credited in the file where possible and knownHi guys, it would be possibile to create a RainFx config database for who are searching for it? I don't know if the best for this is to create a specifcal thread or what...what do you think about?
Where the tyre squeal/skid noises start to come in. If you can get this just right then you know when you are on the limit as you can judge from the sound at what slip angle you are at.
Unfortunately each car also has a parameter for this and some sound banks don't even have tyre sounds in them! So it's a bit hit and miss.
One of an uncountable number of reasons I disliked Pcars2 was its lack of any transition or blending of tyre noises, the tyre was either skidding or not and the sound was the same for all cars!
Reason why the ai come in after 1-2 laps is because they haven't had their fuel usage strategy calculated via a practice session, hence why they pit so early.
This has been mentioned numerous times on here, people complaining about the ai pitting, it's always the same answer.
Btw just for reference this circuit was made for online/multiplayer league racing. That's why it's of high quality and accuracy, the creator actually lives in the area so he knows it well.
Im not sure, but I thought that there was an ai file posted late last year at some point I'm not 100% sure. There was definitely plenty of discussion regarding the 2 circuits and pitbox limits etc
The free version and paid version are entirely and completely different have no idea why you would even say that
Ok thx mate !
I have it at 100 , what is your setting?
AMAZING!!Chivas Autoart Presents
2021 Happy Valentine's Day Mod Package
This is an exclusive mod for the Chivas Autoart, do not host to other websites. Mod is free to download and available to the public, if you bought this you have been ripped off.
100% FREE TO DOWNLOAD, NOT FOR SALE!
Donation Link: paypal.me/mjnko1988
Official Site:
https://www.facebook.com/groups/chivasautoartsgt
Download Link: https://drive.google.com/.../1MALevrxGxihpiG6P3uc.../view...
REQUIREMENTS:
- Assetto Corsa v1.16.3 (ALL Official DLCs)
- Custom Light Shader v0.1.72 or higher (WILL NOT WORK PROPERLY IF NOT USING THE LATEST OR CSP IS NOT INSTALLED PROPERLY)
HEAVILY RECOMMENDED:
- Content Manager
- Sol 2.0 or higher
VERY IMPORTANT:
- (If any) Remove any previous versions of installed mods listed under the contents
INSTALLATION:
- Extract the "CONTENT" folders into your Assetto Corsa Main Directory.
IMPORTANT: Its important you have Custom Shaders Patch installed on your game or else not all functions will work including the Dashboard lights.
WARNING: This mod is HEAVILY DEPENDENT on Custom Shader Patch or these car mods will not work properly as intended.
CONTENT:
- 2013 GT500 Cars (Definitive Edition v5.0)
- 2013 Honda HSV-010GT GT500 Special Edition Cars (Definitive Edition v5.0)
- 1999 Nissan Skyline BNR34 JGTC GT500 (v0.5 BETA)
- 2003 Nissan Skyline BNR34 JGTC GT500 (v1.0)
VERY IMPORTANT:
- For the 2003 and 2013 GT500 Cars, its best to relearn how the cars perform in-game and remove any previous tuned presets you've made before continuing. The physics data have been overhauled completely.
CREDITS:
- Charles Sami Razon Amyouni (All 3D Model Port and Optimization, All Skin Livery Creator, 2013 SC430 Interior, 1999 BNR34 Interior)
- Tuan Nguyen (Original 3D Model Creator - 2013 HSV-010GT, 2013 Lexus SC430)
- Paolo Matias (Original 3D Model Creator - 2013 Nissan GT-R R35)
- Keshon83 (Original 3D Model Creator - 1999 BNR34 GT500)
- Nektarios Paris Kritikos - 1999 BNR34 GT500 Accuracy Enhancements
- enkay74 - Real Team Driver Suits and Helmets
- Kunos Simulazioni - SC430 Engine Sounds
- United Racing Design - R35 Engine Sounds
- Mach77 - HSV-010GT Engine Sound for WEIDER DOME Special Edition
- AMA FMOD - 1999 BNR34 GT500 Engine Sounds
- Ales Ogrinc for heavily supporting Chivas Autoart!
- Batch LOD Generator by Kavoriken (Life Saver!)
- Microsoft - Simplygon, amazing staff and support!
- Michael Kitchens for supporting Chivas Autoart!
- Vinay Mistry for supporting Chivas Autoart!
Chivas Autoart Super GT Team Members:
Charles Sami Razon Amyouni
Vinay Mistry
Godspeed to all of us,
Charles Sami Razon Amyouni
View attachment 991324
What I've made so far.
I have made 50+ skins so far from last year to this year, can't wait to make more in the future, I made these because of you guys and your hard work, and I wanted to give back to the community, this community is the most incredible community I've ever been in, my next thing I want to do is to convert/model, its hard to me, but with some practice im sure its possible.
Next I will try to do some sound modeling once I get use to converting things, thank you to everyone that has supported me and helped me too.
Here's to a good 2021 for AC and community too, Once again thank you guys and have a wonderful day!
View attachment 991552 View attachment 991551 View attachment 991550
What I've made so far.
I have made 50+ skins so far from last year to this year, can't wait to make more in the future, I made these because of you guys and your hard work, and I wanted to give back to the community, this community is the most incredible community I've ever been in, my next thing I want to do is to convert/model, its hard to me, but with some practice im sure its possible.
Next I will try to do some sound modeling once I get use to converting things, thank you to everyone that has supported me and helped me too.
Here's to a good 2021 for AC and community too, Once again thank you guys and have a wonderful day!
View attachment 991552 View attachment 991551 View attachment 991550
thanks mate !What I've made so far.
I have made 50+ skins so far from last year to this year, can't wait to make more in the future, I made these because of you guys and your hard work, and I wanted to give back to the community, this community is the most incredible community I've ever been in, my next thing I want to do is to convert/model, its hard to me, but with some practice im sure its possible.
Next I will try to do some sound modeling once I get use to converting things, thank you to everyone that has supported me and helped me too.
Here's to a good 2021 for AC and community too, Once again thank you guys and have a wonderful day!
View attachment 991552 View attachment 991551 View attachment 991550
the problem is that I do not know how to use AI line helper I do not understand how to do it once in game, only a tutorial in English and do not understand ... I prefer to wait for a GTPlanet modder to keep an eye on this because I am not not modderThank you for trying my files. Sorry that the modder obviously changed a lot from the free version to the final product. But you can add sidelines yourself with the AI line helper app. This should not take more than 5 minutes.
Unwanted pitting AI can usually solved by adding an ideal_line.ai file. Just copy the fast_lane.ai file from the ai-dir into the data-dir and rename the file. I hope this will help.