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- Helsinki
heh, i should go take photos.Cams for Helsinki Thunder which can be found at Legion's blog.
Doesn´t overwrite existing cams.
Have Fun.
heh, i should go take photos.Cams for Helsinki Thunder which can be found at Legion's blog.
Doesn´t overwrite existing cams.
Have Fun.
GOOD JOB !!!!!!!!!!!!
there are just problems with the grass on the kerbs :
- turn 3 to the right
- turn 4 to the right
- turn 13 to the right
maybe bugs with my csp 1.72 public version ?
for example
View attachment 991746
View attachment 991747
heh, i should go take photos.
They are wonderful compliments, I would aspire to have them if it is possible.Is anyone interested in these skins, with a Driver3d showing an open face 60s helmet, retro suit and crochet gloves? I'll package the lot up if they are wanted.
View attachment 991902
View attachment 991903
Yep I run this every week and it keeps the install size to around a quarter of the uncompressed size, with only a very slight change to the time it takes to enter a race, well worth it.For new users, or those not aware of this Windows 10 compression feature...
LZX compression is quite amazing on Windows 10, especially if a mod has a lot of Kn5 and DDS files. With an HDD and fast CPU, this does reduce loading times, though it's marginal. Either with SSD or HDD, the files are smaller, so they read faster. The most significant benefit however, is saving disk space. For example, having 1.2GB or so of mods on a 500GB drive! I've been using this for over a year, and it's very reliable and efficient.
Content Manager has this compression feature in the Content > Tools menu to compress your cars and tracks folders. You can also use CompactGUI[2] to compress specific folders (select them by clicking on the blue bar) as well as the extensions folders and others that may contain additional Kn5 and DDS files. In both cases, they only compress new files, so you can compress occasionally as you add new mods.
View attachment 991142
View attachment 991143
In your data folder, in driver3d.ini you an change your car driver, in the beginning changeDoes anyone know how to change the crew suit and helmet model (not the suits and helmet colours) for a vintage car? I want no helmet and retro overalls for the crew of my 63 Le Mans Jaguars, but the crew resolutely wear modern suits with side panels and full face Star Wars style helmets. any help gratefully received.
Yep I run this every week and it keeps the install size to around a quarter of the uncompressed size, with only a very slight change to the time it takes to enter a race, well worth it.
In your data folder, in driver3d.ini you an change your car driver, in the beginning change
[MODEL]
NAME=driver_70 -----------------> change this to the driver you want, driver_60, driver_80 etc.
POSITION=-0.0,0.0,0.0
For the crew i don't think you can change their look besides changing textures.
textures found here \Steam\steamapps\common\assettocorsa\content\texture\crew_suit etc
using skin.ini found in each skin folder.
[CREW]
SUIT=\type1\black_black
HELMET=\grey
BRAND=\rss
.kn5 found here \Steam\steamapps\common\assettocorsa\content\objects3D
But unfortunately you aren't able to change their look, they always come with those glasses and helmets like they came from Star Wars. It would be cool if you could make them like they came from the 60's
That is the problem, alot of construction has taken place. However...
link?WOW Amazing thanks a lot
big oof; too bad there isn't a mod that allows itno unfortunately not.
Spent a few minutes fiddling with this one as I have a bit of a nostalgic soft spot for the Bora (my first brand new car 20-odd years ago) so here are some half-assed updates to add to yours. I know it's not a great (or even good) mod by many metrics but it's a little better than it was.Found a regular Volkswagen Bora (not the tuned one from Assettoland):
View attachment 991762
Updated the car with these features:
-V10 tires
-Catalogue colors
-Interior textures rework
-Interior lights (due to linked materials not much can be made)
-Mirrors texture
-Exhaust smoke (smoke only, not fire)
-Deformable hood & trunk
-Rim colors slightly fixed
-White reflective wipers fixed
http://www.mediafire.com/file/km1aohywb2o59wd/vw_bora.rar/file
Yes please they look great!!!Is anyone interested in these skins, with a Driver3d showing an open face 60s helmet, retro suit and crochet gloves? I'll package the lot up if they are wanted.
View attachment 991902
View attachment 991903
Lamborghini Diablo GT2 Race car V2.0 Rework
View attachment 991977
V2.0 Rework changelog:
-Added AO inside out
-Fixed a lot of bugs
-Fixed some model issues
-UI and performance fixes
-Added digital gauges
-Added turn signals
-Repositioned driver
-Added a full 1-6 shifting animation including N and R
-Added a template (This is my first time doing it so it might be not good)
-Rain ready wipers/windows ect....
-Added Refracting headlights
-Small physics tweaks
-Added lods
-Fixed Collider
-Added experimental Diablo V12 sounds via FMOD if you don't like
it you can replace it with the replace sound function in CM.
Credits: Dragster666 original converter and who did this rework.Gladbecker82 for the Pirelli skin.
Polyphony Digital for the 3D model
And feel free to update it if you want.
View attachment 991978
View attachment 991979
? i don't get it.
I think what @mals10 is getting at is that your pics are a bit dark and don't really show off the car. I used to make this kinda mistake when taking pics of skins but you're better off showcasing your mod in a better light so people can actually see it.? i don't get it.
GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:
[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01
; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1
[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A
[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?
[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3
[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1
[WIND]
DYNAMIC_FLAGS = AUTO
[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25
[INCLUDE]
INCLUDE = common/materials_track.ini
View attachment 991738
I will work on a billboard update right now. Maybe my friend @slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).
Edit: I can´t open the skins textures with CM, something is broken here. So expect no billboard update.
Lamborghini Diablo GT2 Race car V2.0 Rework
View attachment 992026
V2.0 Rework changelog:
-Added AO inside out
-Fixed a lot of bugs
-Fixed some model issues
-UI and performance fixes
-Added digital gauges
-Added turn signals
-Repositioned driver
-Added a full 1-6 shifting animation including N and R
-Added a template (This is my first time doing it so it might be not good)
-Rain ready wipers/windows ect....
-Added Refracting headlights
-Small physics tweaks
-Added lods
-Fixed Collider
-Added experimental Diablo V12 sounds via FMOD if you don't like
it you can replace it with the replace sound function in CM.
Credits: Dragster666 original converter and who did this rework.Gladbecker82 for the Pirelli skin.
Polyphony Digital for the 3D model
And feel free to update it if you want.
Replaced the darker images with brighter ones
View attachment 992014
View attachment 992015
Thanks for all the work but I have some remarks, the astroturf looks like grass some curbs too and the start-finish line looks like grass, and there is some grass on the grid start positions.