- 36
- Belgium
Funny how rtm quietly moved to Patreon...
Sorry, but Windows Defender still flags it as a virus.
Itwon't be exactly my job^^, I'm not very good in skinning.
For A1 Ring, I did it some months ago, but it was forbidden there because it's a dlc track. I can reupload it but sadly can't share it here.
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Is there a place to find similar data to this when recreating a car or is it a lot of guess work?In each lut file the figure on the left hand side of each line is the AOA (Angle Of Attack) or in plane words, degree angle of the wing. Each figure to the right is the coefficient of drag (CD) or lift (CL) which is actually downforce.
As an example if you look at a kunos car front wing CL table:
-10|-0.020
-2|0.50
0|0.220
2|0.55
4|0.60
8|0.650
10|0.010
Zero degrees still provides some downforce and then this increases as the angle of the wing increases until it gets to 10 degrees and starts to go into "stall"
Similar for the CD table. More angle, more drag and the slower the car will be at speed.
Just some advice. Use the "Wings" app in developer mode so you can see the degree of each wing as you drive. Suspension and ride height has an affect on the angle of the body so you may have 0 wing for the car body but it could be actually at 1 degree depending on the suspension setup. This might be ok on a tight low speed circuit but it is not ideal on a fast circuit.
And they're calling themselves "Ex-Mods"Funny how rtm quietly moved to Patreon...
Thanks a lot both of you @GzeroD and @norms! Just one silly question because I'm new to GT Planet, wich is your version norms? Where can I find it? The only three versions that exists, as I've seen, are from Pascalwb, AC Track Reboot and RMiYeah @dinosassone you should find the online layout should suit your league needs (or any online race). The AI is modified in this version in order to by pass the errors @GzeroD pointed out, but this means it is not suitable for actual AI opponents. That's why there is an online and an offline layout.
Oh **** me... As you may see I'm VERY new to GT Planet lol. Thanks a lot dude, will give it a try!Down there in my signature
The very big difference, and the one you have not mentioned, is SD's use of copyright strikes to silence others and also to ensure creators can't get access to the stolen content without risk.My opinion.
I think Sim Dreams business model is terrible.
I have got some of their mods for free and once purchased a car pack for 7.99 UK, because i wanted to have a particular car. It was the Triumph herald vitesse.
For me though I have expressed before how SD and RTM get chastised for what they do yet others doing similar seem to be ignored.
People on patreon ripping others cars from RF1 etc and sticking it behind paywalls which work out more expensive than SD, because "it takes time to rip stuff so i want paying for it"
Geroda74, gtsupreme to name a couple are doing the same thing.
Then there is the whole grey area of ripping anything at all without license or permission but asking for people to "buy me a beer".
Get rid of SD and the issues won't go away, they will restart under a different guise, others will fill the empty space they leave if not.
The main thing here is getting Mikes channel back, as no one should be silenced by those they are trying to expose.
But the wider questions will remain.
The excuse for encrypting ripped mods is that, it takes time to do this and we don't want others ripping our rips, is not dissimilar to SD asking for money for their time in ripping ripped mods....
I think there is a lot of people rightly putting the boot into SD but they themselves are cut from the same cloth.
The people that should be shutting down SD are the F1 license holders. Ripping a mod from somewhere without any license, then getting angry because SD ripped it and sell it is not the issue here.
The core issue is that they make money from unlicensed mods......
So i say again...are they the only ones?
Another way, if people weren't ripping stuff from games unlicensed, SD would have nothing to sell...
Or if AC wasn't open to modding...what would SD have to sell?
It's not Kunos' job to police it at all, it's ours as the community.Kunos, and this won't be popular, have allowed this to happen unchecked...
I really doubt that, modding in sim racing will go through phases, but it will continue. What's happening here is not unique in the world of modding at all, flight sim mods make the racing sim scene look tiny, just one pack for MSX has 550 airports in it, and grey issues exist for that genre as much as ours. That's didn't stop MS from putting modding firmly in MSFS 2020 (and supporting it to a degree Kunos never did within the products UI).AC will be the last we see on this scale that's for sure....
Already done, but I would ask as many as possible to do the sameFrom RaceDepartment and Twitter...
Mike himself has asked to flag their channel for harassment to help him out
You can find the flag on the about section of the channels main page (under stats on the right).
https://t.co/N2jUSeSrkc?amp=1
https://twitter.com/i/web/status/1369018519640141826
Click the flag on the bottom right, select Report User and click the first option. Skip the next page where you select specific videos, then write what you can about their practices (that have been proven) and mention their harassment of SimRacing604.
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Looks good enough to test the Red Bull.Yatabe Test Track - reworked
Yatabe Speedway was a high speed test track in Japan.
Surrounded by a lot of trees, but it were these trees who look imo a bit odd.
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View attachment 996191
So I reworked them to look imo a bit better.
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View attachment 996196
Added @DaBaeda cams and grass fx config part, thx for them. 👍
Extended the config with rain fx, some flashing lights, some tweaks. Added a vao-patch too.
Many thanks for @Fanapryde for testing the track and make these screenshots while reworking it. The final version looks now slightly different, missing yellow lines should be back again, some very dark trees now a bit brighter to match in better.
Hope you enjoy it.
https://sharemods.com/onunhs60f3fr/yatabe.7z.html
@SimRacing604 you´re not alone. We stand with you.
This was long overdue, that someone comments on such business practices and classifies them correctly for uninitiated users. 👍
And they're calling themselves "Ex-Mods"
Of course, you can do this with everything that is mapped.
To make interiors AO check if they are mapped and then hide in showroom the roof, the windows and others occluding meshes before baking it.
To hide something, click on it and press alt+h, you will avoid them creating undesired shadows
The very big difference, and the one you have not mentioned, is SD's use of copyright strikes to silence others and also to ensure creators can't get access to the stolen content without risk.
I once again refer to the GP67 example, Bazza used the GPL content as a base (which is abandonware - a grey area itself, but as close as you can get to being a legit source in that regard) and produced an excellent bit of content that was offered to the community for free. SD stole that and then issued strikes against Bazza to ensure he could no longer develop, share or even support the content. All which not attributing a single bit of it to him.
Then you have the stolen FMOD content in the SD cars, the author of those is solely responsible for that work.
Modding is a grey area, it always has been (and always will be), but what SD has done is not 'grey' at all, and it's a false equivalence to suggest it is. Hell simply ripping off others work and passing it off as your own for a fee isn't grey, but again SD has gone way beyond even that.
That's without even considering the spam attempts they have been launching at multiple sites to try and disrupt the community campaign (including here at GT Planet).
It's not Kunos' job to police it at all, it's ours as the community.
I really doubt that, modding in sim racing will go through phases, but it will continue. What's happening here is not unique in the world of modding at all, flight sim mods make the racing sim scene look tiny, just one pack for MSX has 550 airports in it, and grey issues exist for that genre as much as ours. That's didn't stop MS from putting modding firmly in MSFS 2020 (and supporting it to a degree Kunos never did within the products UI).
ShaftPP: aka dawn2dusk
v1.0 by RMi_wood
What?
A PP filter for Assetto Corsa, using SoL 1.6+ lua for consistency
Why?
A realistic (or not so) filter for showing those sunrays coming from the dawn/dusk
Set your track for sunrise.. sunset... drive through a forest, a city, a togue...
Watch out! You will get a little glare coming around that corner!
I agree, but i didn't say SD was operating in a grey area, to quote Spinal Tap "none more black".
Other's are though by asking for "a coffee" or "beer".
Ripping mods that are already ripped from another game unlicensed, I don't have a huge amount of sympathy for the original modders in truth.
I have sympathy for Mike 604 as all he did was whistleblow.
Like i say it will take F1 corp, or codemasters or Turn10 to change this, or kunos themselves.
SD will disappear now, leaving a whole that will be filled.
If ownership in modding is simply ripping from Turn10 and sticking it in AC (DO NOT UPLOAD OR ALTER THIS MOD WITHOUT MY PERMISSION), then really what do you expect the morals of say SD to be?
SD treat modders the same way some modders treat Turn10.... simply someone else doing the hard work and getting the license and nicking it all for either ego or monetary gain, or both...
The password is : ltx2Do you even have the password?
question for the car setup guys.
The M1 Procar, I have a strange behaviour I want to dial out, in cornering
off the gas / coasting massive oversteer
on the gas / massive understeer / backend slides out.
I have tried all the usual suspects but cant seem to get his one figured out, any clues what I should be looking at with this car (other cars are fine)
Nothing is going to change and things will go back to normal after a week, and the cycle continues, simdream continue releasing new stuff, community comes out to hate on them, called them out and gets copyright strike. Mods have been around for decades, its nothing new and the same drama is in every mod scene.
The real issue is not a whole lot of people have the skills to create mods. Advocating and educating more people to gain the ability to create mods is the only way to get rid of simdream. Blame the community for our thirst of content. Adding more policing and having dev go after modders is not a way to go.
In fact for sim racing to thrive, community development is the only way to go. Any commercial dev have profits as a priority and have limited resource. No commercial project will ever get the amount of content available on a mod filled AC.
https://www.facebook.com/geroda74/
Sadly though, most of his mods (and any mods he will release from now on) are locked behind a paywall. You can either send him money via PayPal (a rather steep amount) or join his Patreon. Recently some of his mods got leaked, an as a result he stopped releasing free mods and created the Patreon account. I want some of his mods so badly, but paying for conversions, no matter how well done they might be, it's kinda immoral to me. Not to mention his prices are prohibitive for my country's standards.