Assetto Corsa PC Mods General DiscussionPC 

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Heineken GP de Portugal
AUTODROMO INTERNATIONAL DO ALGARVE, PORTIMAO
FINAL VERSION

*** FIRST OF ALL, YOU MUST REMOVE ALL PREVIOUS VERSIONS OF TRACK BEFORE INSTALLING THIS LAST VERSION ***
YOU CANNOT COPY OVER THE TOP OF OLD ONE.

This is about as far as we can go with this track, so on behalf of @marc_13000 and myself @Blackcelica we hope you enjoy.

START FINISH STRAIGHT LIGHTS Re-Positioned
View attachment 1008872

NEW ELECTRONIC DISPLAY, PIT ENTRY
View attachment 1008873

DETAILED PIT LANE
View attachment 1008874

NEW ROLEX BRIDGE ADDED
View attachment 1008875

2X DRS ZONES with MARKERS ADDED (trigger point shown by car positions)
View attachment 1008876
View attachment 1008877

ROLEX TOWER ROOF ANTENNA ADDED
View attachment 1008878

HEINEKEN FLOOR SPONSOR
View attachment 1008879

P-ZERO FLOOR LOGO ADDED
View attachment 1008880

NEW CRISP CLEAN TEXTURES, NEW CURBS,
View attachment 1008881

CROWD ADDED BACK IN TO CHEER YOU ON
View attachment 1008882

RAIN FX ADDED (For those who have correct CSP Preview)
View attachment 1008883

SPONSORS AS CLOSE TO REAL LIFE AS POSSIBLE
View attachment 1008884

NOW THE IMPORTANT BITS.......THE LINK
https://www.mediafire.com/file/d8msi0idq3pfmjs/Portimao+FINAL+EDITION+Track+&+Skin.rar/file

I would also like to thank @marc_13000 for his outstanding work and patience in adding bits in, we were still in talks at 2am over this track, kids nearly didn't make it to school today.

KNOWN ISSUES.
ROLEX Building roof antenna being a 2D texture does become invisible at 2 angles. (most of you wouldn't have even noticed that)
VAO Patch is working for me but not sure why not for some, could be CSP version related.
Suspect piece of far scenery is a mystery, again most will not even notice it

THIS IS THE FINAL VERSION & WILL BE NO FURTHER UPDATES.
(YOU WOULDN'T WANT THERE TO BE A DELAY IN MY BARCELONA SKIN)







The VAO patch didn't work for me, I'm using CSP 1.74 preview98. But I generated another one that worked, for anyone interested: https://sharemods.com/64bvsky2dzg9/portimao.vao-patch.html

Thanks for the beautiful work!

Ix9rGD.jpg


Ix9gL0.jpg
 
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In the sense that the DRS can only be used, if at the detention point the car that follows is less than a second, from the one in front ???
No, sadly there isn't one..
Not entirely true. :)

It isnt possible to use such a system offline, but with the server sided https://www.racedepartment.com/downloads/real-penalty-tool.29591/ it is not only possible to use it in multiplayer-mode, it works like a charm. And a bunch of other things too.

We're currently using this app in our DTM-league, no problems at all.
 
Brilliant! Speaking of finland, try Ahvenisto next!

Already did, not my favorite but still very fun to drive indeed (despite the fact that i can't get a lap together :D.).

By the way do you guys have a Bilster Berg that you can share because the one i am using is not very good. (I heard there was a Fat-Alfie version and a 2020 version. Not sure if they are the same but still will appreciate it if someone can help me :cheers:).
 
first of all, hello to this amazing community of this forum, I have a million dollar question for you

but there is an app or a patch that regulates (as in reality) the DRS system as in F1?

In the sense that the DRS can only be used, if at the detention point the car that follows is less than a second, from the one in front ???
yes there is, it's Real Penalty, but since it's a plugin for online servers it won't work offline
 
Oh... What Peugeot is that? Look like something out of Ridge Racer 7... I'll likely make a GT3 tune setup for it so I can include in my fictional Group 3 class. (don't ask... It's why I love AC.)

Peugeot Vision GT Gr3 - only available in GTS : https://gran-turismo.fandom.com/wiki/PEUGEOT_Vision_Gran_Turismo_Gr.3

When I was a kid (maybe from 70's), started a nice collection of Michel Vaillant. Never counted how many I have atm tho. :rolleyes: Maybe 50.

By then, there wasn't hundresds of TV cable channels, computers (unless ZX Spectrum - which I still have with many games inside some
audio tapes):lol:, no cell phones and a few more entertainment tools.

So, I managed to get a decent Michel Vaillant, Lucky Luke, Tintim, and Asterix (among others) books.

Ok, back to Vaillant.
If I had the skills and will to make AC skins, I would make these two, as I have made for GT Sport. :D

It is an amateur job, please don't make too much fun of it. :)

6701950053422990848_23.jpg

6710935268349707264_23.jpg


:cheers:

Not bad for an 'amateur' ! And same - didn't have internet growing up so TV and Michel Vaillant helped me fall in love with motorsport.
 
Serious downforce issue there , or thereof!:eek:

Tried it with max downforce and i still get some air time. Considerably less but still a lot. I think this is a game engine limitation. Even in Nords, in Flugplatz i believe ( not sure about the name but still) , F2004 gets a bit of air. But still could be worse, at least i'm not Peter Dumbreck :D:D.
 
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first of all, hello to this amazing community of this forum, I have a million dollar question for you

but there is an app or a patch that regulates (as in reality) the DRS system as in F1?

In the sense that the DRS can only be used, if at the detention point the car that follows is less than a second, from the one in front ???

And that is one of the things that bugged me ever since we got DRS in AC: Kunos does save 3 points for every DRS zone. Detection, Start, End.

why... JUST WHY, didn't they implement the detection? It seems like they planned to ...
 
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Hello everyone !
I still have the same problems with the blue shadows at night in the car and on the tracks since the last csp update 1.74. 98

I tried to install older versions of CSP and Sol but without success. I also don't use any other filters except Sol.

Does anyone know what i can do?
Thanks

Screenshot_bmw_m3_e30_s1_magione_5-4-121-10-57-47.jpg
 
Just publish 2 skins for the Nordscheilfe 1965 and the Nurburgring 1967 on RD.

I made a Grass_fx too for the Norscheilfe 1965, the track still need a VAO Patch for it, don't know how to do it, if someone could help me...

@Masscot could you help me to put some balloon on the Nordscheilfe 1965?

I have already used your mod on RD to put balloon on track for me on my computer, but for this track, it doesn't work, I have made this skin and Grass_fx for the Nordscheilfe 1965 specially for THR because I know they use this track for their race and I think it would be even better if the track got some of your balloons like you did for the Nurburgring 1967, it would be a great improvment.


Thanks in advance.

Have fun! :)

65a.jpg
 
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@Masscot could you help me to put some balloon on the Nordscheilfe 1965?

I have already used your mod on RD to put balloon on track for me on my computer, but for this track, it doesn't work, I have made this skin and Grass_fx for the Nordscheilfe 1965 specially for THR because I know they use this track for their race and I think it would be even better if the track got some of your balloons like you did for the Nurburgring 1967, it would be a great improvment.
This should work, no reason why it shouldn't?
https://www.racedepartment.com/down...d-an-insertion-config-for-older-tracks.31306/
If you can't see any balloons then adjust the X, Y, Z coordinates in the config. Nordschleife is a big track. Check the track coordinates too, make sure it's not miles up in the air or below sea level - if it is, adjust the ballon Y coordinates (height) accordingly.
If you've already tried this but can't see the balloons then they're probably underground or waaaaay up in the sky. I seem to remember one of these vintage tracks having a weird datum, might be this one.
 
This should work, no reason why it shouldn't?
https://www.racedepartment.com/down...d-an-insertion-config-for-older-tracks.31306/
If you can't see any balloons then adjust the X, Y, Z coordinates in the config. Nordschleife is a big track. Check the track coordinates too, make sure it's not miles up in the air or below sea level - if it is, adjust the ballon Y coordinates (height) accordingly.
If you've already tried this but can't see the balloons then they're probably underground or waaaaay up in the sky. I seem to remember one of these vintage tracks having a weird datum, might be this one.
Thanks a lot, but I have already done all of this and cannot find the balloons :)
Don't know what else could I do

found this mod!

Really fun car to race!
Thanks alot :)
 
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upload_2021-5-5_13-53-43.png


What does this sim value thing do? It was at 0 previously so i changed it a few times but couldn't feel a difference. Can someone explain to me?
 
Thanks a lot, but I have already done all of this and cannot find the balloons :)
Don't know what else could I do
Like I said, the track is around 600m up in the air so the balloons are below ground and need raising up.
Add this to the models.ini

Code:
[DYNAMIC_OBJECT_0]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt3.kn5
POS_MODE=RANDOM
RND_POS_CENTER=450,725,-550
RND_POS_RANGE=50,40,60
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=5887.76, 1542.07, 4798.02
RND_POS_RANGE=700,90,300
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2

[DYNAMIC_OBJECT_4]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=3887.76, 1592.07, 3798.02
RND_POS_RANGE=800,80,900
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2

....then copy any three of my vintage balloon kn5s from the link I provided earlier, put them in the track folder and rename them bal_mt1.kn5, bal_mt2.kn5 and bal_mt3.kn5.

To reposition each balloon alter the RND_POS_CENTER=X, Y, Z values for each one in the models.ini config
X and Z are the plan coordinates, Y is the height in metres (increase = higher balloon, decrease = lower balloon)
Height is currently adjusted so they are above ground in this Lando Calrissian track-in-the-clouds floating environment, but you might want to raise them up a bit or change their positions - lines of sight on this track aren't great due to the tall hedges and trees.
No idea why the track is way up there, but it is. Perhaps Rainmaker took his name too literally.
 
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Like I said, the track is around 600m up in the air so the balloons are below ground so need raising up.
Add this to the models.ini

Code:
[DYNAMIC_OBJECT_0]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt3.kn5
POS_MODE=RANDOM
RND_POS_CENTER=450,725,-550
RND_POS_RANGE=50,40,60
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=5887.76, 1542.07, 4798.02
RND_POS_RANGE=700,90,300
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2

[DYNAMIC_OBJECT_4]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=3887.76, 1592.07, 3798.02
RND_POS_RANGE=800,80,900
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2

....then copy any three of my vintage balloon kn5s from the link I provided earlier, put them in the track folder and rename them bal_mt1.kn5, bal_mt2.kn5 and bal_mt3.kn5.

To reposition each balloon alter the RND_POS_CENTER=X, Y, Z values for each one in the models.ini config
X and Z are the plan coordinates, Y is the height (increase = higher balloon. decrease = lower balloon)
Height is currently adjusted so they are above ground in this Lando Calrissian track-in-the-clouds floating environment.
No idea why the track is way up there, but it is. Perhaps Rainmaker took his name too literally.

Thanks a lot for everything and your quick answer, I will try this :)
 
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Like I said, the track is around 600m up in the air so the balloons are below ground and need raising up.
Add this to the models.ini

Code:
[DYNAMIC_OBJECT_0]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt3.kn5
POS_MODE=RANDOM
RND_POS_CENTER=450,725,-550
RND_POS_RANGE=50,40,60
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=5887.76, 1542.07, 4798.02
RND_POS_RANGE=700,90,300
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2

[DYNAMIC_OBJECT_4]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=3887.76, 1592.07, 3798.02
RND_POS_RANGE=800,80,900
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2

....then copy any three of my vintage balloon kn5s from the link I provided earlier, put them in the track folder and rename them bal_mt1.kn5, bal_mt2.kn5 and bal_mt3.kn5.

To reposition each balloon alter the RND_POS_CENTER=X, Y, Z values for each one in the models.ini config
X and Z are the plan coordinates, Y is the height in metres (increase = higher balloon, decrease = lower balloon)
Height is currently adjusted so they are above ground in this Lando Calrissian track-in-the-clouds floating environment, but you might want to raise them up a bit or change their positions - lines of sight on this track aren't great due to the tall hedges and trees.
No idea why the track is way up there, but it is. Perhaps Rainmaker took his name too literally.


Still not working, I have done exactly as you said, and the only balloon I see it is the one with the original track, no ballon above or bellow the track, absolute void...

I use the track link in my description, the one provide by THR, here the models.ini I edit:

[MODEL_0]
FILE=walls.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_1]
FILE=nordschleife1965.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_2]
FILE=nordschleife1965road.kn5
POSITION=0,0,0
ROTATION=0,0,0

[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=fujiblimp.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-2105,-1175,-2875
RND_POS_RANGE=3100,50,3100
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0,0.1

[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

etc...

The balloons are in the nordscheilfe1965's folder, they are rename in bal_mt1.kn5, bal_mt2.kn5 etc...
The only one that appears is the fujiblimp.kn5 provide with the track...
 

Attachments

  • 1 balloon.jpg
    1 balloon.jpg
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Still not working, I have done exactly as you said, and the only balloon I see it is the one with the original track, no ballon above or bellow the track, absolute void...

I use the track link in my description, the one provide by THR, here the models.ini I edit:

[MODEL_0]
FILE=walls.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_1]
FILE=nordschleife1965.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_2]
FILE=nordschleife1965road.kn5
POSITION=0,0,0
ROTATION=0,0,0

[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=fujiblimp.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-2105,-1175,-2875
RND_POS_RANGE=3100,50,3100
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0,0.1

[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1

etc...

The balloons are in the nordscheilfe1965's folder, they are rename in bal_mt1.kn5, bal_mt2.kn5 etc...
The only one that appears is the fujiblimp.kn5 provide with the track...
That's not the fuji blimp, that's one that's baked into the track I think.
The '65 Nords I was using was the __EASY__ update of Rainmaker's track, which has very long grass, borked Esso signs and is 600m up in the air.
Upload your whole track with the changes you did and I'll take a look.
 
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That's not the fuji blimp, that's one that's baked into the track I think.
The '65 Nords I was using was the __EASY__ update of Rainmaker's track, which has very long grass, borked Esso signs and is 600m up in the air.
Upload your whole track with the changes you did and I'll take a look.

Here is the link the download the track I use

Here the skin and Grass_fx I have made for it, I tweak the grass_fx during so much time, I think it is very natural

Thank a lot for all your help, i am still tweaking the models.ini, in my last last reply i spot something, i will try if it works
 
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