- 309
- Italy
if only...GR010
if only...GR010
DDM Type-R EK9 is here in all of it's FWD glory!
I will be on it as soon as my right foot is OK again...@Fanapryde and anyone else who has driven Karts in real life, and everyone else besides. Please give my Karts another spin as I may have had a breakthrough with convincing AC physics to behave similar to a Kart's.
Forgot to add, please use a 'proper' track to test on. These Karts, as in real life, have no suspension except for chassis flex and tyres, so running them on tracks without a physics mesh for the road is a real thumb breaker. Tor Poznań, Hundisoo, or Cockburn are nice tracks to test on.
@GzeroD
Great job on the new kart. Best one for AC yet.
Any chance of moving the driver model just a 'smidge' to the left so that the hands line up with the wheel properly? It's just slightly off at the moment, and it triggers my OCD
Picture or it didn't happen! /kidding
Which Kart? Doing lots of little updates everyday.
Guys, I'll let you choose, which car will recieve the Royal skinning treatment next?
Bump...
Great work on the car. If I may suggest changing the driver to the driver_23 model. It seems more appropriate imo...Auto Union Type C v1.2
in 1.2, add more skins, most of them come from RD and I rework them to add new color: Dutch Orange, french blue etc
here's the link, hf
View attachment 1009648
there are some skins with number and differentq colors on racedepartement, thanks for your kind words
Nope. & being a paid mod, i have never tried this.MIAMI F1 GP 2022
https://jackshepherdmod.square.site/product/miami-f1-circuit-for-assetto-corsa/1?cs=true&cst=custom
has anyone tested this paid mod ???
View attachment 1009654
that's right but i don't find how to do it, i thought it is in skins/name_of_the_skin/skin.iniGreat work on the car. If I may suggest changing the driver to the driver_23 model. It seems more appropriate imo...
View attachment 1009653
In data folder > driver3d.inithat's right but i don't find how to do it, i thought it is in skins/name_of_the_skin/skin.ini
In skin.ini, i replace 60's driver by the 23's driver:
[driver_23]
SUIT=\plain\white
GLOVES=\gloves_1923\black
HELMET=\helmet_1923\black
but it doesn't change the driver in game or in showroom, i really don't understand, if you can help me
Like this:
https://www.racedepartment.com/downloads/1937-auto-union-type-c-skins.30322/
https://www.racedepartment.com/sear...ories][0]=7&c[child_categories]=1&o=relevance
Thanks for your work, the car behaves much better now.
AH!
Quote from Masscot:AH!
Thanks a lot, and thank to mascot too
Oh, there is another thing I want to change and that I cannot do, by default, when you launch a race, the car got modern tyre, so I go in the set up menu in game and change tyre to historical ones, I would like that when you launch the game, that the tyres would be historic ones not the modern ones, both are in the tyres.ini in data, if you know how to do that, thank in advanceQuote from Masscot:
"The skin.ini in the skin folder is there to override the default skin for that driver. If there's no skin.ini and no suit/glove/helmet dds files in the skin folder, then the driver will be in the default gear (eg the white Sparco stuff for most modern drivers, different stuff for different eras)"
okay did not know this thanksBK Studio cars don't work at the latest csp preview. Encryption is the cause i think.
latest version csp 0.1.74.98Big thanks RebootTeam. Three great releases over three weeks! Brilliant.
It's a current known CSP bug (depending on what version you're running). Only affects a small number of cars and it will probably get sorted in some future update I imagine.
@Fanapryde and anyone else who has driven Karts in real life, and everyone else besides. Please give my Karts another spin as I may have had a breakthrough with convincing AC physics to behave similar to a Kart's.
Forgot to add, please use a 'proper' track to test on. These Karts, as in real life, have no suspension except for chassis flex and tyres, so running them on tracks without a physics mesh for the road is a real thumb breaker. Tor Poznań, Hundisoo, or Cockburn are nice tracks to test on.
It ok now, find how to do that, in tyres.ini:Oh, there is another thing I want to change and that I cannot do, by default, when you launch a race, the car got modern tyre, so I go in the set up menu in game and change tyre to historical ones, I would like that when you launch the game, that the tyres would be historic ones not the modern ones, both are in the tyres.ini in data, if you know how to do that, thank in advance
I have no interest in this mod. So I did not download it.So have you had time to try it? I'd like to know if the original physics have been preserved...
Im pretty sure this is right, though i believe there has been some subtle changes to the corner in relation too camber etcHi, guys!
Can anyone please make a layout update to Barcelona GP track according to 2021?
It´s a mixed version of the GP and MotoGP versions. The 2021 GP version uses the MotoGP turn 10.
hi. there is a video here, (16) F1 2021 Car VS F1 2022 Car At The NEW Miami GP - YouTubeMIAMI F1 GP 2022
https://jackshepherdmod.square.site/product/miami-f1-circuit-for-assetto-corsa/1?cs=true&cst=custom
has anyone tested this new track paid mod ???
View attachment 1009654
EDIT: Another teaser image is up. [ATTACH=full1009657[/ATTACH]