- 1
- United States
love the 1990 GTO mods, challenging and exciting to drive, I’d certainly splash some cash on a modern TRANS AM!
Yeah I would more than love to see something done in this area.
love the 1990 GTO mods, challenging and exciting to drive, I’d certainly splash some cash on a modern TRANS AM!
Just watched season 3 finale of MAGNUM P.I.
Gave me an idea for some afternoon fun.
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Yes I know it's the 488 Pista Spider and not the 488 GTO Spider but the Pista is the better mod.
I've tried to look onto AC Custom Shaders discord for a lights config for Gedinne, with no aveil. If someone knowledged could make one, please do!Circuit de Gedinne - Public road circuit - Belgium
Grassfx + edited cam
https://www.mediafire.com/file/wn85zjpjv73dfpk/Circuit_de_Gedinne.rar/file
Circuit de Gedinne - Public road circuit - Belgium
Grassfx + edited cam
https://www.mediafire.com/file/wn85zjpjv73dfpk/Circuit_de_Gedinne.rar/file
Hey folks. Kinda new to the world of Assetto Corsa. Well, late to realising how good it is.
Been playing around a bit lately with some of the amazing freeroam tracks out there, however I'm having some trouble with traffic. They will often just stop someone, and never start again within that session. I'll find the same cars spawned further on still stationary.
I feel like I saw a post mentioning it a while back while browsing, but unfortunately can't recall what it said to do.
I'm hoping some of your wonderful folks could help me work it out.
Thanks in advance.
No flickering trees over here. running latest SOL and latest CSP preview (1.75p1), Sol_Extra_Reinhard PP (nor with other PPF's)Is anyone else getting flickering trees with this? It's a good track otherwise, but the flickering trees are putting me off keeping it in my collection.
No flickering trees over here. running latest SOL and latest CSP preview (1.75p1), Sol_Extra_Reinhard PP (nor with other PPF's)
After testing another another couple of laps and playing around with the SOL planner app (auto different weather) now and then I indeed noticed some flickering tree in the far distance as well as the large camera stand somewhere half way the track.Probably something I'm doing wrong at my end then. Thanks for checking
After testing another another couple of laps and playing around with the SOL planner app (auto different weather) now and then I indeed noticed some flickering tree in the far distance as well as the large camera stand somewhere half way the track.
Them feels. Anything in particular got you stuck or the whole thing?Lyngas Rallycross v0.01
- GTR2 convert
- 1 pit, GrassFx, no AI, no cams, no nothing
I give up... it's just not working out
(I will no longer be maintaining this track)
: download :
Lyngas Rallycross v0.01
- GTR2 convert
- 1 pit, GrassFx, no AI, no cams, no nothing
I give up... it's just not working out
(I will no longer be maintaining this track)
: download :
Hi, guys!
Can anyone please make a layout update to Barcelona GP track according to 2021?
It´s a mixed version of the GP and MotoGP versions. The 2021 GP version uses the MotoGP turn 10.
No flickering on my side. Perahps a bad setting in CSP.Is anyone else getting flickering trees with this? It's a good track otherwise, but the flickering trees are putting me off keeping it in my collection.
Updated the sidelines and pit lane, created a map, and added a few hints (spotting a trend?) to help with F1's. Original fast lane seemed fine.
I like the new layout, flows much better IMO. I thnk he already revised folder structure now. BTW needs cams...anyone?
Barcelona Layout GP 2021 sidelines, pit, map fix:
https://mega.nz/file/rghgwTrD#OC3EYxPG8UH68DOWGxiXwsf880uSNkT8d53YAJb4Fb0
Forgot, this is getting tiresome- delete those damn .bin files and the pit lane with grid.ai file. Ahhggghh!
I have tried to make a light config but with no luck. Impossible to find the right Material in kseditor to do so.I've tried to look onto AC Custom Shaders discord for a lights config for Gedinne, with no aveil. If someone knowledged could make one, please do!
No flickering on my side. Perahps a bad setting in CSP.
Am i confused or did they not already do Limerock Park? was the old one a beta?
Lime Rock Park Version 1.0 by the Reboot Team
On behalf of the Reboot Team, this is a much revised version of Lime Rock Park:
- New GrassFX config
- New RainFX config
- New water config
- New night lighting including mobile generators
- New dynamic balloons, helicopters and airliners
- Fixed trees (shading correct)
- New AI and borders
- New road mesh and groove
- Updated UI, geotags, description, loading screens, logos
- New crowds, track furniture and vehicles
- Performance tweaks (more FPS & lower draw calls)
- Added missing track lines at kerbs
- Fixed holes in distant terrain
- Various shader and texture tweaks
Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source.
https://www.mediafire.com/file/8pnw5ceo5cx7y09/rt_lime_rock_park.7z/file
It was a 0.9 version, this is a proper full update from the RT teamAm i confused or did they not already do Limerock Park? was the old one a beta?
I found in the past if I adjusted the Custom Shaders AI settings section in Content Manager it helped to the give the spawns boosts to quickly gain speed so they are already moving when they come into view. But then AI Flood was still broken as cars would pile up in large slow queues and with 2 way free roam traffic it would seem to be more one sided rather than both ways after a few minutes of driving. I knew this wasn't just me as just about every other YouTube videos showed these exact faults so was just a fundamental problem with the AI Flood at the time.
But good timing as yesterday Ilja just released a new Shaders Preview update on his Patreon which focuses on resolving these issues, especially the natural flow of traffic for free roam tracks and fixes for 2 way traffic AI paths. I haven't had time to test it out yet today but sounds promising and even if you don't have Patreon this will eventually be a free update if you are just willing to wait longer.
the whole thing, feel free to take it over.. make it yoursThem feels. Anything in particular got you stuck or the whole thing?
Don't think so. I also noticed the flickering trees (but that is also the case in the Gilles conversion).Probably something I'm doing wrong at my end then. Thanks for checking
Don't think so. I also noticed the flickering trees (but that is also the case in the Gilles conversion).
What I do have here is that part of the grass is very bright, almost white (latest CSP version).
TRACK UPDATE by CrisT86
13X - AA IMS v2.0
- New EXT_CONFIG featuring LightFX, RainFX, GrassFX
- New VAO Patches
DOWNLOAD
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TRACK UPDATE by CrisT86
13X - AA IMS v2.0
- New EXT_CONFIG featuring LightFX, RainFX, GrassFX
- New VAO Patches
DOWNLOAD
View attachment 1009893 View attachment 1009894 View attachment 1009895
Would help to know which track it belongs to