"nobody" made an update for
Bannochbrae: v1.1, changelog:
-added 2 Yard layouts, ai could be a bit wonky here, no cams
-pitlane limit starts/ends a bit later/earlier
-rotated 2nd row of pit-positions for normal layouts a bit
-straightened ai-line (both normal forward layouts) on last part through the hilly tree section
-changed roadmarkings back to alphatest and no transparency to receive shadows
-made seagulls flap their wings, also not static in vanilla AC anymore (but you'll see them only once in vanilla AC)
-added some trees on uphill section after viaduct to hide shadows popin
-asphalt more shiny, fixed some holes in environment, mountains have more rocky detail texture
-enabled trees swaying with wind, changed logos for raceday layouts
View attachment 1011031