- 325
- California
- kkubota63
to each there own I guess. I used to use it a LOT, then one day I realised that outside of perhap the start line and maybe some drips from starter lights etc, the rest of the time you are going through underpasses at 200km/h+. @KevinK2 load your perfomance graph in VR and drive slowly pasts stream_edge. For me once you add ksanims, stflow objects, good textures, tracks with no LODs , cars with no LODS etc.. they just become superflous to needs.
CM car dragging, I think since last update it stopped for me. IE. In DRIVE I used to be able to load up a preset, then drag and drop a car from the field to the active selected car window, now it just turns the car description red, and a NOPE [X] comes up. Anyone know if there is a setting that needs to be ticked/unticked to re-enable this?
View attachment 1012513
Yeah I was thinking about that, it can depend a lot on your computer and how you are using AC. I just did a retest, to make sure I'm not talking out my ass... interesting as norms and I were just talking about this. A while back I did a nutty rain fx for Macau- I did streams for every track side building and all the complex overheads, which took me about 4 days to do. It should be a worst case scenario, as I've never seen more streams in another config, yet.
So I loaded that config just now and then made another and removed all the streams. Did one lap in an MX-5 by myself. 161 fps without, 157 fps with all the streams put back in. So yes there was a little drop, but in my application not really an issue. I guess if you are in VR it could be more critical to have max fps at all times, so I agree with what you said, and totally understand your logic. In other tests I've done on other configs I've put together for other less complex tracks, I've seen no difference at all.
Now regarding visibilty, I'm also starting to wonder how much time it takes versus the visual impact. I could definitely feel a little more immersed with all the streams at Macau, but on the other hand it seems like in the latest preview, the density of the rain drops, or perhaps the way they are rendered, has changed, and it seems to make the streams less prevalent. I noticed there's a density setting in CSP now, but reducing it had little effect.
Anyway, as you say, to each is own, so that's the nice thing about AC. Removing the streams should only take a few seconds, and you're good to go.
Last edited: