- 459
- United Kingdom
Are you working in Photoshop or using the standalone NVidia texture exporter? If so, when saving as a dds file, there is an option to choose Format, which should be BC3, and Image Type which should be Normal Map - Tangent Space. Then you can adjust the depth of the normals with sliders. Then save with the correct texture name, usually with _nm.dds at the end.good afternoon, guys engaged in graphics, can you tell me how to make such relief textures (tx normal), maybe there is some guide?