- 91
- United Kingdom
https://sharemods.com/7e0j0v1gcsx2/singapore_2020.7z.htmlDoes anyone have singapore 2020 track??
https://sharemods.com/7e0j0v1gcsx2/singapore_2020.7z.htmlDoes anyone have singapore 2020 track??
Does anyone have singapore 2020 track??
They are problems with the track, not the F1 skin. Are you sure you have the latest version of Baku_2019? There is also an Ai update at racedepartment.I love this track, but i found few problems:
- after the castle turn, on the left, there is an invisible wall
- almost all the turns can be cutted, and it makes impossible to use it online
- after turn 15, on the right side, there is a hole that runs through the entire wall
The only version that I know of which everyone should have is like a v0.8 beta which isnt "raceable" because the creator didn't want it improved as he built track for raceroom. Track definitely needs some improvements, perhaps @Jimlloyd or someone can work on upgrading it? Or better yet, convert it from raceroom
This is another one (ACU, reworked jk0011 v1.21): https://mega.nz/file/rSQBUILL#oP8EDE0vVZ9w-rKHXtw7JbYQU3iOtqvyp1FxIhIOKzI
Yeah I know is not related with your work. But I've tried the latest version and I just wanted to report this problems.They are problems with the track, not the F1 skin. Are you sure you have the latest version of Baku_2019? There is also an Ai update at racedepartment.
Yes but its not fog in patches if i know correctly. I believe that is what therealceebee asked, and what we discussed a few months ago on discord. random intensity fog patches as you drive.With the new Sol Planner app in Sol 2.1, you can set "fog" weather on sunset. You can even set a "fog" or "humidity" level, for every "slot" in that new dynamic weather creation tool. And further the fog level is also calculated after rain. So if humidity was high and temps are high after it was raining, fog appears because of the fast evaporation. Its all part of Sol Planner app.
you know, now being on 10700k+32gb ram+3090strix i can only play smoothly with only ~70 opps in my artisan.. so even 3090 is not enough to get my dream of 100-150 cars on nordskinda sorta sideways related, has anyone laid their hands on a 3080TI yet? and does it add enough punch to get ACC actually running smoothly in VR?
(on my rig i9 9900kf / 64GB / 2080TI I have to move everything to medium and low to get 90fps on my Vive, and AC actually looks better and performs better in VR than ACC)
New version of the 320 btcc with the interior done, but the headlights and the diplay lights do not work
https://mega.nz/file/gNUD1ICA#PrQSb5DOsXipZNTlyvtzYxhn_JSSMwWwZNx8veUvFtk
You catch me its easy and faster just clik mouse left over the car, then folder, copy upload, enjoy.
With the new Sol Planner app in Sol 2.1, you can set "fog" weather on sunset. You can even set a "fog" or "humidity" level, for every "slot" in that new dynamic weather creation tool. And further the fog level is also calculated after rain. So if humidity was high and temps are high after it was raining, fog appears because of the fast evaporation. Its all part of Sol Planner app.
FULL TRACK UPDATE VÅLERBANEN by @GzeroD
This link it will include the FULL track, with the latest fix by @slider666 and my new EXT_CONFIG + TV Cams.
You DON'T need to use the precedent files provided by me which are already in this upload.
If you prefer the yellow lights made by slider, instead on white one provided in my ext_config, just copy the disabled part at the end of the ext_config, active it and remove my lights part from the ext_config itself
https://sharemods.com/oxq9flx7nt26/Legion_-_Valerbanen_v030621_by_Legion_for_AC_1.16.4.zip.html
looks like SIM TRAXX Hradek
the model he was looking for is the one that I passed him, sure, there are many different versions of r5Alpine Coupe and Alpine Gr.2 are not the same car, I believe they are 2 different mods unfortunately
Thanks @CrisT86 for sorting that out.
For anyone not sure, the above link and the copy on my Blog are the same now.
for what I remember the stw has always been 4-door since the first configuration as per fia regulation, at the first version (E36) it was much lighter from an aerodynamic point of view and it was a 318i, this will be a reinterpretation of the m3, by the way i have seen audi a4 passed off as stwTwo-door?
The entrants ware restricted only in four-door cars for FIA Super Touring I thought....
yes it's a misunderstanding ... I'm looking for the R5 Gr.2 by j3dmodding but I can't find it ... I hope it's not privatethe model he was looking for is the one that I passed him, sure, there are many different versions of r5
for what I remember the stw has always been 4-door since the first configuration as per fia regulation, at the first version (E36) it was much lighter from an aerodynamic point of view and it was a 318i, this will be a reinterpretation of the m3, by the way i have seen audi a4 passed off as stw
Hi Peter, Many thanks for the explanation, I think I may not have articulated myself properly, I can create fog/mist etc with the planner, but its everywhere or nowhere, what I am talking about is positional/intermittent/fractured (some word explains it I hope) fog like the real fog at Bathurst, you can drive into and out of it, its denser in low laying areas of the track and missing in others. for want of a better explanation, like low lying clouds you are driving through.
Forza fakes this with I think static "clouds" in some low laying areas of bathurst, AMS2 does it different because as I lap it, the fog is in slightly different area, it "moves".
Notable is this ONLY happens in Bathurst if I select RealWeather, with scripted weather its same as AC, fog everywhere.Have not tried it myself yet, but ive seen a lot of comments about this effect in the Green Hell in AMS2 on the FB groups as well, maybe I'll try record a clip of that and it helps explain what I mean a little clearer.
EDIT: Hard to replicate because you have to find a day that actually HAD fog
AC
View attachment 1015295
to try explain what I mean, grabbed some stills from video, large portions of the track track are free of fog but on top of the hill there is this little patch (that is in slightly different areas each lap)
look bettwen 3-5 cars ahead for the patch of fog/mist they are driving through
View attachment 1015298
or here
View attachment 1015301
in this frame I am just coming out of a patch out of the dip and rise before the sandbank, more obvious if you look at the spectators.
View attachment 1015299
compare those to these frames where no evidence of fog exists for example
View attachment 1015300
or here etc.
View attachment 1015302
This !Personally.../..., i'd simply like for the weird shadow stripes on any CSP above 1.69 to be sorted out...
I am loosing track a bit atm...FULL TRACK UPDATE - GB Machovo
by ADM, updated by @gutbomb
- New pitlane.ai
- New EXT_CONFIG (RainFX, LightFX, GrassFX)
- New TV Cams
- Fixed some shaders
DOWNLOAD
https://sharemods.com/slqozxitz7pj/GB_Machkovo_New_EXT_CONFIG___TV_Cams_by_CrisT86.rar.html
Enjoy
View attachment 1015303 View attachment 1015304 View attachment 1015305 View attachment 1015306
For obvious reasons this floating mist is present in PCars 2 also. Reiza must of now added that in.
In fairness PCars 2 /AMS2 are going to have stuff in them that looks far better than AC can.
In BTCC there was a 2door coupe BMW in 1992! (I think it was a Class2 (=supertouring car)
http://touringcarracing.net/Pages/1992 Cars.html