Thanks for your continued work on this car. It might be a bit of a mash-up, a fake BTCC car with a production car interior, but there's something about it that makes it a whole load of fun to drive, especially in spec races.
I'll try to find a better shifting animation now that you've fixed the coconut gearknob (nice work, BTW).
One thing that would improve the cockpit (IMO) would be if the central rear-view mirror was moved down, below the roll cage and closer to the glass. At the moment it's pretty useless even in VR - it's so high up a quick glance won't find it and you get a stiff neck trying to see it, it's almost above the driver's head, lol.
There are some nice roll-cage mounted mirrors on other cars that would fit better, I think.
Re the skins, don't know if you missed it or not but I did some very quick rough-and-ready options here:
https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13444335
Edit:
@_fixed_a_bit_ @__EASY__
I rescaled/rotated/repositioned the driver (he was always a little small before, and now holds the wheel better during rotation), added a new better shifting animation (not perfect, but closer to the gearknob and looks OK from peripheral vision), changed the shifting animation timing, and added those quick skins I did yesterday.
Upped the rev to v1.4 and amended the revisions ReadMe.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
I can't think of a closer shifting animation so another option would be to angle the gearstick towards the driver's hand to fit. Might be a quick job in Blender?