Thank you! Just place the files in the root folder?It's been a month since you asked this but all you really need is the st flow shader from RD and most tracks should load just fine https://www.racedepartment.com/downloads/stflow-shader.23999/
Some tracks might also need this one
Misc - PerPixelMultiMap with Emissive map
Stereo submitted a new resource: PerPixelMultiMap with Emissive map - allows an extra texture in PerPixelMultiMap that modifies emissive brightness. Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's...www.racedepartment.com
We run online races every now and then and some still don't use CM so i tried to figure out why some tracks did not load since we really wanted to use them (rtZolder and vheHockenheim) and in the log files i found that it was the missing shader(s).
Yea, that worked for me - dropped the sdk and system folder into root.Thank you! Just place the files in the root folder?
As i understand it AC runs predominantly on 1 core, happy to be corrected.I have a question about PC hardware for AC.
I run a 4k display with a Radeon 6800XT videocard, 32GB of RAM, and a 6 core AMD 5600X CPU.
When I run higher grid counts the FPS goes down.
Does anyone know if a 12 core CPU would make a difference here?
this is from your CSP versionView attachment 1067712
Does anybody know why I have these black guardrails at Zandvoort F1 track...??? Cannot seem to get rid of them.
Well i was trying to convert the OBJ to FBX using Blender, but it takes really long to load since the file size being around 1.GB to 2.GB.I cant seem to really get any of those GTS sources to a working condition.
If someone can throw me a FBX or OBJ with textures assigned... things can start rolling.
Get the latest CSP preview with the new AMD FidelityFX feature from https://www.patreon.com/x4fab, that should give you more FPS gains than more CPU cores would.I have a question about PC hardware for AC.
I run a 4k display with a Radeon 6800XT videocard, 32GB of RAM, and a 6 core AMD 5600X CPU.
When I run higher grid counts the FPS goes down.
Does anyone know if a 12 core CPU would make a difference here?
The fidelity fx is added in latest regular csp, you don't even need the preview version for it.Get the latest CSP preview with the new AMD FidelityFX feature from https://www.patreon.com/x4fab, that should give you more FPS gains than more CPU cores would.
Let's hope for an AC version also!!
Thank youOpen cars in content tab . hit "shift" or "ctrl key + left mouse click. will open option below in red. Go to "UI" an expand. choose new tag.
Let's hope for an AC version also!!
This has to be the best moment to use that expression 😁 RIP shaun clarke, had lots of fun using his mods as well and always wondered why he left.I can promise that it will be to-die-for.
what are you talk in about??Shaun Clarke rest in peace, thanks for all your mods, radical is a dream, goodbye dude.
could you do this with the other 3 cars in the pack? Thank you so much!Audi TT-R DTM v1.1
Assetto Garage / ACTK
Fix F6 cameras
Fix tyres.ini
Fix collider.kn5 and colliders.ini
Fix cars.ini
Fix setup.ini
Add ksWindscreen in 3dmodel
Add wipers
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1331
I've using a very old cpu, i5 2500K which still performs fairly well in AC but I have been considering upgrading to a 5600x . . . do the Ryzen chips not work well with AC? How large are the grids you run?I have a question about PC hardware for AC.
I run a 4k display with a Radeon 6800XT videocard, 32GB of RAM, and a 6 core AMD 5600X CPU.
When I run higher grid counts the FPS goes down.
Does anyone know if a 12 core CPU would make a difference here?
Very nice - one of my favourite cars from old-skool Gran Turismo!Autobacs ARTA Garaiya (SUPER GT) v1.1
RTM / ACTK v1.1
Fix F6 cameras
Fix tyres.ini
Fix collider.kn5 and colliders.ini
Fix setup.ini
Add wipers
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1332
so do I save it in DXT5 and then use that tool (which I don't know where to find) to regain that quality lost?Do it as you already are and then use Compressanator to compress the DDS without losing any quality
you can try saving as A8R8G888so do I save it in DXT5 and then use that tool (which I don't know where to find) to regain that quality lost?
strangely, I HATE oversaturaration of colours, makes it look like Pcars2 (cartoonish) and the DXT5 colour loos creates a more "natural" colour band IMO. Downside is colours at the extreme (230+) tend to end up at 255 and it can make it worse for some colours that are at the fringes.quick question, DXT5 compresses like **** colours. What can I do to get a good colour representation without losing too much quality and without having enormous skin sizes?
the only problem I get is the extreme pixelation dictated by the compression. Seems someone passed sand paper all over the skinstrangely, I HATE oversaturaration of colours, makes it look like Pcars2 (cartoonish) and the DXT5 colour loos creates a more "natural" colour band IMO. Downside is colours at the extreme (230+) tend to end up at 255 and it can make it worse for some colours that are at the fringes.