Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks a lot for this!

Ehhhhhh.... the car's a V12, why do you use an Audi V10 sound? The suspension choice is also a little weird.
At the time the closest rear engined sound I had, by that I mean it plays in my rear speakers.
Don't pay too much mind to which suspension I base things on. Being a Kunos suspension it bears no resemblance to either of the cars.
To be honest I could move all the suspension points by a tenth of a millimetre and neither CM nor you could tell where it came from.
 
At the time the closest rear engined sound I had, by that I mean it plays in my rear speakers.
Don't pay too much mind to which suspension I base things on. Being a Kunos suspension it bears no resemblance to either of the cars.
To be honest I could move all the suspension points by a tenth of a millimetre and neither CM nor you could tell where it came from.
The McLaren F1 has a BMW V12, just saying. ;)
 
Suddenly I have to disable FFBClip app otherwise it will crash during loading. I didn't change anything (still latest CSP1.76p/SOL/CM).
Only installed new PP filters yesterday. Could that be the cause? Sounds strange but you never know in IT ;).
Also deleted FBB Clip and new installation. No change. I already had fbb tweaks via CSP page enabled and it worked.
So for the moment disabled FFBClip app and AC runs perfect.

RCA is mind breaking. Maybe an expert has a suggestion in the right direction. Thanks!

Edit: Maybe because of the NLRv3 SW update?
 
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Wiper config for Lmp3 Ligier JSP3 if anyone needs (wec_lmp3_ligier_jsp3). Its not top quality job but it works;


[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 0.50
DEBUG = 0
MESHES = ligier_jsp3_cpit_hr_wiper
UNDERLYING_SURFACE = WINDOWS
GROUP_0 = 'ligier_jsp3_cpit_hr_wiper@A=1-7'
GROUP_0_ANGLE_FROM = -56.7
GROUP_0_ANGLE_TO = 56.7
GROUP_0_ARM = 'ligier_jsp3_cpit_hr_wiper@A=8'
GROUP_0_AXIS = -0.000199, 0.869846, 0.493322
GROUP_0_AXIS_OFFSET_0 = 0.000000, 1.000000, 0.000000
GROUP_0_AXIS_OFFSET_1 = 0.000000, 1.000000, 0.000000
GROUP_0_END = 0.003975, 0.138490, -0.195031
GROUP_0_PIVOT = 0.000031, -0.130857, 0.173233
GROUP_0_BASE = 'ligier_jsp3_cpit_hr_wiper@A=9'
GROUP_0_BASE_AXIS = -0.000199, 0.869846, 0.493322
GROUP_0_BASE_PIVOT = 0.000031, -0.130857, 0.173233
 
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DiRT3 - Finland Trail v1.10

Screenshot_lancia_delta_intergrale_evo_rmi_dirt3_finlandtrail_14-7-121-14-14-27.jpg

Screenshot_lancia_delta_intergrale_evo_rmi_dirt3_finlandtrail_15-7-121-10-36-23.jpg

Screenshot_lancia_delta_intergrale_evo_rmi_dirt3_finlandtrail_21-7-121-18-36-32.jpg

features:
  • 4 pit/grid w/AI
  • CSP + rainFx, grassFx +VAO
  • 50/60 dirt/gravel/tarmac surfaces
  • see notes in ext_config.ini to enable more pretty trees (+performance hit)

credits:
@codemasters - 3dmodel
@RMi_wood - conversion, shaders, new normal maps/mapping, AI, etc
@shi - mesh optimiations, camera, errata
@DaBaeda - cameras

:: DOWNLOAD ::
 
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Hi!...
This is my third version of Custom F40 LM.
It has more detail parts for Cockpit.
*Updated Version 0.9.5 *
1. Change Logs(by F40 LM_Lover)
1) Added Fire Extinguisher in Cockpit
2) Added Racing Seat Belts
3) Added Roll-Bar
4) Added Some Details in Cockpit
5) Display Pannel Updated(More Lighting Effect)
6) Broken Face on the Left Window
7) Small bugs were fixed

2. Known Bugs : Reflection of Inside Door Panels

3. Download link is in the description.
 
Porsche Cayman Supercup 2021 V0.91 . (Fictionnal , just for fun)

Wheels (carbon) / Tyres / Brakes / Motor / Gearbox / Aero : Porsche GT3 Cup .

there’s just the "Engine tachometer" that I couldn’t change and no lods ... (Help?)

By Shokeus Act80's .

View attachment 1069585

Link : https://mega.nz/file/YZAT0AhZ#fG_a80WbRhr6xQP5g6fEOi6JQ2A-5JWjrnlPdiiA9g8


Enjoy !
Nice car!

Forgive my ignorance, but can't you use the LODs from the Cayman GT4 Clubsport (if you rename them slightly)? I've just tried this and it seems to work fine.
However, car modding isn't my strong suit, so it might cause issues that I haven't found yet.
 
RMS TEAM PROUDLY PRESENTS:

Our First official car pack release for AC:

View attachment 1018120


LOLA REWORK MEGA PACK PART 1: 2006 - 2008

Contains All 8 Lola B05 chassis that raced from 2006 - 2008
Lola B06
The forgotten Lola R8 (swiss spirit Lola B07/18)
Charouz Lola
The Charouz Lola Aston Martin
The 2008 Rebellion B08
And finally the B08 Mazda

Megapack Link here:
https://mega.nz/file/3RcS1ZYT#ldfJlgqEK0c7-nxt4Q1mDX1j5Fc7KT19Oqsk0Xxb_ew

Casual link here:
https://mega.nz/file/fI1EFTxB#KmsWAbvmnygUiY2X1mdoD2KEViYQ7WnmyKxQOa8WTjY

Casual includes: 1 lola B05, 1 Lola B07, Lola AM and the Rebellion.
Megapack includes LM and LMS/ALMS Packages of almost all the cars in this pack.

From the RMS TEAM:
Me
Kamil Cader
Fullnoise
Peugeot905

edit: we are beginners but we are happy to share our work with you all.
Receiving a critcal error with this mod.

Some Rim error???
 
DiRT3 - Finland Trail v1.0

View attachment 1069604
View attachment 1069603
View attachment 1069602
features:
  • 4 pit/grid w/AI
  • CSP + rainFx, grassFx +VAO
  • 50/60 dirt/gravel/tarmac surfaces
  • see notes in ext_config.ini to enable more pretty trees (+performance hit)

credits:
@codemasters - 3dmodel
@RMi_wood - conversion, shaders, new normal maps/mapping, AI, etc
@shi - mesh optimiations, camera, errata
@DaBaeda - cameras

:: DOWNLOAD ::
tested at 10 p.m. it is magnificent with the Scandinavian luminosity GOOD JOB !!!!!

3.JPG

5.JPG
 
Hi,

Is it normal to have Heavy FPS drops when using camtool? Normal replay in most tracks for me is 125fps. With camtool it drops to +-50. If it`s not normal, does anyone have any idea what`s wrong? Thanks
 
The Autozam AZ1 that just got released on AssettoLand has a problem with the gauge cluster. All needles (except the tachometer) are completely misplaced.

36a085c9eb9f809edea0fbbb35be8ed2.png
 
Hi,

Is it normal to have Heavy FPS drops when using camtool? Normal replay in most tracks for me is 125fps. With camtool it drops to +-50. If it`s not normal, does anyone have any idea what`s wrong? Thanks
it's normal unfortunately
 
Okay, I've fixed the AI for race mode on Llandow, somehow had 2 AI lines merging together near the start line causing the cars to yeet into the pitlane. I've done a pit AI line properly too.

Problem I have is now trackday mode, which is sort of the main feature for llandow, the cars just sit in the garage and don't come out, what can i do to fix?
 
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Was using this recently because of some camtools on RD. I normally use the other version.
I noticed that the rally cross track is there and usable and surface is good.
I just wonder how simple it would be to make it a stand alone track variant?
Seems a shame it there but only if you load it as the normal road track.
Can't remember where but I found a RX only layout.
 
Problem I have is now trackday mode, which is sort of the main feature for llandow, the cars just sit in the garage and don't come out, what can i do to fix?
If the AI cars don't leave the pits, you have to record a new pit_lane.ai, that crosses the fast_lane.ai path at the beginning and the end.
 
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So it crosses it as they enter and exit? think mine just crosses on exit
This means, that you start recording the pit_lane.ai, drive across the fast_lane.ai path, drive through the pits, leave the pits and drive again across the fast_lane.ai path and stop the recording.
 
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