Assetto Corsa PC Mods General DiscussionPC 

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1998 Chrysler Viper GTS-R - Chamberlain Engineering #53 #55 for RSS Vortex V10 (FIA GT and Le Mans skins)

Enjoy, hope you like it.


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Any links to 1980s/1990s/2000s tracks, except the 1988 tracks please?
 
Got to try out a Oculus Rift S on my own rig(as opposed to trying it at friend's place). VR is quite something, but I think my computer isn't really great to handle it in racing with more cars....

Also I feel like I lost a lot of my references in actual driving to the point I think cars are more intimidating to drive, which is actually adding to the immersion...
 
Uhhhh...what? Makes no sense...& i haven't seen any signs of SSRX from GT Sport being ported to AC yet.
Just because you haven't seen it doesn't mean it doesn't exist.
 
URD is going to release it soon
Soon™
Like I'd buy anything from them after getting burned with the old EGT & PX pack. So glad I didn't fell for the hype with the GT1 cars. They are some of my favourite machines, but I'll not pay for unfinished beta releases with no support/bug fixes.
 
Soon
Like I'd buy anything from them after getting burned with the old EGT & PX pack. So glad I didn't fell for the hype with the GT1 cars. They are some of my favourite machines, but I'll not pay for unfinished beta releases with no support/bug fixes.
Sad that i don't have enough money to buy mods, which grinds my gears. I just spent money for a full upgrade of CM.
 
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BMW M2 Competition v1.51
TGN Modding / ACTK
Fix F6 cameras
Fix tyres.ini
Fix collider.kn5
Add ksWindscreen in 3dmodel
Add wipers
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1329

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v1.5
Changelog By TGN Modding [V1.5]
  • Warning Lights In The Instrument Cluster
  • Real BMW M2 Competition Cluster! - First One Released In AC!
  • Reworked Physics, this is what you should expect from a BMW M2!
  • Removed Front Splitter, Side Skirts, GoPro And Roll Cage.
  • Added a Stage 1 Tune, to help this thing get around. - Suits the car!
  • Spotify Integration By Buja
    :)
  • Rewrote Ext_Config
  • Self Lighting
  • Updated Cluster (Correct Size now e.e)
  • Fixed KsShader Errors by ACTK (Good Job......... - Errors posted below.)
  • Adjusted Exhaust Size - Damn Boi She Thicc
  • Tweaked the steering angle just a tiny bit.
  • Adjusted Tyre setup
  • Updated Shaders
  • Fixed Tyres And Tyre Wear curves
  • Changed Audio Pitch (Thanks To Nizar Razzouk for providing the config)
  • Made Changes to the Audio Levels, it's not a bit louder from the exterior.
  • Changed Shift Points and Clutch Pressure.
  • Increased Differential Lock (She's an even better drifter now!)

v1.51
Fix tyres.ini
 
v1.4
Update shaders
Update lod (light no work)
Update ext_config.ini:
  • add shaking exhaust
  • add brakedisc fx
  • add tyres fx
It uses a wrong engine. The 2006/2007 Vertigo used an Alfa Romeo V6. Only the 2008 used a V8 and that version looks different.

EDIT: It actually seems to be the 2004/2005 model.
 
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Soon™
Like I'd buy anything from them after getting burned with the old EGT & PX pack. So glad I didn't fell for the hype with the GT1 cars. They are some of my favourite machines, but I'll not pay for unfinished beta releases with no support/bug fixes.
Well, that's how the market works. A service releases a product and if the original customers are unhappy, then the likelihood of them going back to the service is less.

With that being said, I hope it's different this time, really looking forward to them whenever they are released(which they will).
 
Just a random question. Do any of you know if it's possible to have parts actually fall off a car as damage? Currently working on a car and using the csp hood deformation as damage which is great but I'd love to actually have the splitter go if that's possible

I thought I had seen this in a car some time ago, but I can't remember which or if it was even in AC. Might be a hard game-limit if it's not possible?
 
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OK, well you said you just upgraded to CM so can't afford mods, so i assumed you would know how much you paid for it...
It cost me £1.
So plenty of money left to spend on those mods that mostly cost about 3 to 6 quid.
 
How ate you getting AI to do joker laps? Pit lane with no fuel or speed limit perhaps? Not important to know if its a trade secret, my PC won't save AIcandidates anyway. :/
For Lydden there is no way AI can take the outside joker (it will be a cluster****), so they will always take the lower/dirt joker.
For Holjes I created 2 AI lines so the user can choose (default left/jump is the fastest and safest for AI).

I had hoped that ideal_line.ai would add a random variable, but it genuinely apperas that ideal_line.ai is the visual route line you see when you enable it and has zero impact on AI behavior. So far... no tricks.

I can imagine however that CSP could support and implement such a feature (fast_lane_1.ai for example), that could revolutionize AI behavior for all tracks if implemented.
 
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ks_porsche_718_spyder_rs GB (Fictional) Skin
Not sure if anyone wants to use it but i thought i would share as ive been playing with the skin car paint ext_config.ini file
I would really appreciate a signpost to a good tutorial with pictures and text as I'm looking to get a decent chrome look for exhausts, mirrors, vents etc.

I also came up with some weird metallic skins whilst testing (See last 2 images.) GB one is supposed to be pearlescent and also comes with 60's Driver with GB suit and Grimey Helmet.
EDIT: added v1.0a as changed some textures/colours for seats etc
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