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Found this link in YouTube videoCould someone tell me who made the KORO CUE F1 and can you also provide me with the original link?View attachment 1073533
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Found this link in YouTube videoCould someone tell me who made the KORO CUE F1 and can you also provide me with the original link?View attachment 1073533
I rate any new or "discovered" car or track that I like--give it stars, or make it a favorite in CM. If it's a bad mod, I tag it with a note and place -\- next to it's title if I want to keep it for some reason, and definitely delete the real stinkers immediately.Deleted around 200 tracks so far today.
Anything obviously RTB with no effort to hide it.
Anything overexposed from rF.
Almost all P2P.
Almost all touge/hill climb.
Almost all from Gilles.
Anything half-assed or half finished.
Anything with halo trees.
Anything with floating geometry, z-fighting, or badly-scaled assets.
Anything with no road feel.
edit: and almost all walled-in/e-prix tracks.
Feels good man.
I feel the need to do that on a regular base (using mostly the same criteria), but I'm still having 389 tracks installed (and 659 in my backup).Deleted around 200 tracks so far today.
Anything obviously RTB with no effort to hide it.
Anything overexposed from rF.
Almost all P2P.
Almost all touge/hill climb.
Almost all from Gilles.
Anything half-assed or half finished.
Anything with halo trees.
Anything with floating geometry, z-fighting, or badly-scaled assets.
Anything with no road feel.
edit: and almost all walled-in/e-prix tracks.
And almost all ovals.
Feels good man.
following the "8 minute decryption" saga I am banned/removed from many discords overnight, and a LOT of posts were deleted here, and no longer able to remember.I would like to get in touch, can you tell me which group of discord? or who uploaded it in this forum
Yeah, they're the ones I've kept. The rest are largely utter garbage.I still have some Gilles tracks that are so heavily reworked by @slider666 that they are really worth keeping... ☺️
Okay, that's gonna look weird but fun AF, in VR lol!
Yeah, I rate all new tracks 1-5 stars after the first drive which made deleting a lot of them pretty easy, but there are a lot of ~3* tracks that needed loading to check.I rate any new or "discovered" car or track that I like--give it stars, or make it a favorite in CM. If it's a bad mod, I tag it with a note and place -\- next to it's title if I want to keep it for some reason, and definitely delete the real stinkers immediately.
I think paddles and stick sequential are treated exactly the same.Does the AC engine know the difference between when a car is paddle SEQ or stick SEQ? or able to filter the cars accordingly?
my driver/arms/wheel are off, and its painful to have to turn them on to to visually look at shifting to have to exit and restart. Feels like this should be in the information panel of a car.
In my car list most are not even tagged whether they are manual or seq, happily AC does know that and shifting simply does not work from the wrong gear selection. Kill immersion to be enjoying a car, and find out you been driving it all wrong
Everything is ok here.Testing all cars in the rain now and discovered that the RSS 'Tornado (Lister Storm) isn't completely waterproof. It rains/leaks inside the cockpit. I checked and the roof is still there... 🤔 😄
Is there a quick fix I can do ?
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Where can I get this driver?Adriaan over at MNBA is working on the M5 CS
Actually, "Huis Clos," or "No Exit" in English.The Closed door... 😁
available on the web
Due to popular demand (3 people) here is Pikes Peak in gravel and tarmac versions.
I ran into some issues trying to create low poly LOD's for this track, not sure if I should be using sperate KN5's and an LOD.ini file or just using a CSP config. If anyone has any input or links to how-to's for tracks it would be appreciated.
Track seems to run OK but I don't have a potato and wasn't using triples or VR at the time.
I also experimented with rock textures in a GrassFX config but it just looked strange and so it was removed, I might look into it again at a later date if GrassFX .ini itself can be modified without breaking it for other tracks.
I have the same issue, and have tried adding that line, but nothing happens, just water inside. Another text line? maybe like: DISABLEWHEATER=COCKPIT_HD ( just an example). I have CSP 1.76 Preview 1.I added that line, but it didn't help, car is still wet inside...
Thanks for thinking along though, would have been a simple solution.
Strangely enough, none of the other RSS cars show this issue.
I am good on csp 1.76 prev1 as well. I wonder if he has the latest version of the car?Everything is ok here.
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CSP v1.76 prev1
Same car, same CSP. The only difference I see is that I changed to the real name and that I have all real skins installed.Everything is ok here.
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CSP v1.76 prev1
I feel for you, but I'm glad I'm not alone with the issue ☺️I have the same issue, and have tried adding that line, but nothing happens, just water inside. Another text line? maybe like: DISABLEWHEATER=COCKPIT_HD ( just an example). I have CSP 1.76 Preview 1.
CSP 1.76 prev1I am good on csp 1.76 prev1 as well. I wonder if he has the latest version of the car?
Hi here is the link for that driver and moreWhere can I get this driver?
Where can I get this driver?
Thanks, man! appreciate it.Hi here is the link for that driver and more
I have never had a memory leak issue with CM, I have it running 24/7CM's memory leak makes housekeeping like this (and with deleting cars especially) a nightmare. The UI slows to a crawl after about a dozen tracks are loaded up and restating CM doesn't seem to do a clean wipe. Only restarting the PC cleans the memory completely.
I've mentioned this to Ilja several times over the past few years but I'm not even sure whether it's under invesigation.
Same car, same CSP. The only difference I see is that I changed to the real name and that I have all real skins installed.
I also have an alternative sfx installed.
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I feel for you, but I'm glad I'm not alone with the issue ☺️
CSP 1.76 prev1
Version:
//RSS GT Tornado V12 - V3 to V4 Changelog - 24 December 2020//
- Visuals
- (CSP) Car headlights fixed
- Car name and short-name updated in race UI
- (CSP) Wiper animations fixed
- Reverse gear texture changed to 'r'
- Steering wheel updated, more authentic shape
- All around improvements to flames, cameras, graphical exposure values
- (CSP) Added interior lighting, real mirrors, emissive brake lights
- Driver preload gearshift update
- Brake disc glow correction
- Windscreen wiper vibrations on movement revised
- (CSP) Interior dashboard and wheel improved textures added to the configuration
@chas1723Just to do a fast test. Backup your actual mod folder, install latest stock mod and verify. Those objects are receiving raindrops and it can happens when ks shaders/materials have been changed by CSP or by .fbx .ini (Kseditor).
@chas1723
I reinstalled the vanilla car same, latest version) and went testing in the rain: dry inside.
I then replaced the 'fake' RSS skins with 'real' skins: still dry inside.
Changed the name to real (as I did before, just renamed, not using a mod): still dry inside.
No other changes made.
So, I'm not really sure what went wrong here, but in the end all is OK again.
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Hi,Everything is ok here.
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CSP v1.76 prev1