MR SKINS
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I'll be interestYop guys , Guerilla mod is actually looking for skinners to help in the team !) this would be for those cars as a start !)
Let me know if you will be interested !) ! cheers
View attachment 1078572
I'll be interestYop guys , Guerilla mod is actually looking for skinners to help in the team !) this would be for those cars as a start !)
Let me know if you will be interested !) ! cheers
View attachment 1078572
Hi,Hello,
I was wondering if anyone has advice regarding car mods.
I have a mod that seems too fast for the AI as they brake way too late and end up sticking it into the barrier. It is a mod for personal use and have abused nearly all data files to no avail, it is only the AI.ini folder that I am not too sure about.
Any help appreciated, thanks!
I’m looking for the original 959 street bet. from the 80s I know there was one that had a lot of skins but I don’t remember where it came from?It was posted roughly a day ago!
Assetto Corsa PC Mods General Discussion
With regards to the GT4 windscreens: I downloaded the cars and had a look at the Aston, the file in question was INTERNAL_glass.dds of which i just took a screengrab in 1024x1024 and dropped it into photoshop, let CM calculate the AO which showed me where the seperate glass panels were, with...www.gtplanet.net
This little magnifier in the upper right corner with the text "Search" besides is a really helpful tool, my friend.
haven't tried this myself, but hope it suits your needs...Hey guys, is there a good mod of a xjr9 ?
all i had to do was sign in with steam and bam doneHmm got kicked from the Shokoto Discord because I didn't respond to the verification DM, but when I clicked on the link I had no idea what was I to do there.....
maybe this one is it?I’m looking for the original 959 street bet. from the 80s I know there was one that had a lot of skins but I don’t remember where it came from?
I’m looking for the original 959 street bet. from the 80s I know there was one that had a lot of skins but I don’t remember where it came from?
Thanks helped a lot.Hi,
In ai.ini decrease BRAKE_HINT -value to make AI brake earlier. If it's set for example to 1.0, setting it to 0.8 or 0.7 usually makes a big difference.
I didn't see any options with anything to click in my DM...all i had to do was sign in with steam and bam done
Thanks helped a lot.
Also found some other errors in Ai lines while I was at it.
Hi,
In ai.ini decrease BRAKE_HINT -value to make AI brake earlier. If it's set for example to 1.0, setting it to 0.8 or 0.7 usually makes a big difference.
I think velo made it. I looked it up and see there is a rtm/ex-mods version on their Patreon I just hope they didn’t steal it..
Yes, I know.. But anyway, maybe I'll partecipate (if university doesn't make me too busy ahhaha)yes, I think so too but you know as well as I do that mods always end up being shared from pc to pc privately anyway ....
View attachment 1078559
Yes I agree Road America is spot on. Mosport is also good for testing the AI to make sure they don't throw it off the road on turn 4&5 before the back straight. For sports cars that compete at Le Mans then this is also a must to check top speeds and Spa as well as it seems to relate well to IRL lap times and is very useful for checking ground clearances.@kran. I used to add the following disclaimer to the AC setups I posted over at the dreaded RD:
Why I test at Elkhart Lake. 1. It doesn't have any stupidly slow hairpins or chicanes, which interfere with repeatability...at least the way I drive. Spa would be ideal for testing if it weren't for that ugly, contorted chicane at the end of the lap. 2. The Carousel. Unlike the Nordschleife's Karusel (tight and lumpy), RA's Carousel (fast and smooth) is the closest thing you'll find to a high-speed, steady-state skid pad (or 'pan' as they call it in Blighty). It will give you an indication of absolute grip, with numbers you can compare, car-to-car and setup-to-setup (anything under 100 mph = pokey; anything over = speedy). 3. The Kink. The scariest turn in North America. Little cars will barely notice it, but big cars will make or break a decent lap-time depending on whether your setup allows you to take it flat out. Or not.
Not sure if anyone else has this/tried it, but does anyone else have a hole on Turn 10? I keep falling throughEDIT: Side note though, I did just find Barcelona 2004-2006
Barcelona reverse, 2004 layout
This mod adds 3 layouts to Kunos Barcelona track: GP reverse, Moto reverse and 2004-06 layout (new turn 10 and no chicane). It doesn't replace any original files. Working AI, time attack, DRS and 3 shoddy sets of cameras.www.racedepartment.com
always slow, the speed at which you record the line does not matter for the subsequent behavior of the ai, for those cars in particular the red stripe should go as far as possible to the center of the trackWhich is the best way to record an AI line? With a fast car or a slow car? I'm aiming to have races with a wide range of cars from the inter-war period (1919-1939), and their performance level varies greatly.
How does this compare against the URD Darche Evo 97?v1.12
Fixed LOD b
Friends, I have a question for everyone. Who and what track is used to test the physics of new cars?
For example, I use Magni Course 2019, it has corners where it is very good to experience the physics of a car.
It is interesting to know your opinion.
So in theory I could record an AI line with something really slow (like Gary Patterson's Ligier JS8) just to show the AI where they need to go? If speed isn't relevant when recording.always slow, the speed at which you record the line does not matter for the subsequent behavior of the ai, for those cars in particular the red stripe should go as far as possible to the center of the track
Exactly, speed does not matter, the ai line is not a "ghost lap".So in theory I could record an AI line with something really slow (like Gary Patterson's Ligier JS8) just to show the AI where they need to go? If speed isn't relevant when recording.