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ext_config.ini works to my knowledge only with (skin) folders related to cars, not tracks.
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the EXT_CONFIG can be placed in two places: inside the track folder (trackfoldername/extension/ext_config.ini) or in extension/config/tracks/loaded/lilski_watkins_glen.iniThank you so much! I'll play with it. Now when I release the skin pack, can the ext_config be in the skin folder or will everyone have the glare removed?
bad and incorrect advice needs to be beat like a redheaded stepchildext_config.ini works to my knowledge only with folders related to cars, not tracks.
AFAIK if the ext_config.ini in ./extension/config/tracks/loaded does not contain IGNORE_OTHER_CONFIGS=1 , then you can place a track folder config with any updates/overides.the EXT_CONFIG can be placed in two places: inside the track folder (trackfoldername/extension/ext_config.ini) or in extension/config/tracks/loaded/lilski_watkins_glen.ini
latest version of Watkins Glen by LilSki have the extension inside the lilski_watkins_glen track folder and you have to add your code to his ext_config in order to have it work.
That means 90% of the advices given in here I'm afraidbad and incorrect advice needs to be beat like a redheaded stepchild
Hopefully any erroneous advice or misinformation will get swiftly corrected (and the original posts edited to reflect this) so that everyone can continue to learn. 👍That means 90% of the advices given in here I'm afraid
This is working for cars, exclusive ext_config.ini for just a specific skin, but not for tracks. As I wrote, to my knowledge.can the ext_config be in the skin folder
He could include an edited config to be used with the skin, but would need to be manually deleted if the user deactivated. It is possible to include a .dds in the extension folder AFIAKGuys, thanks for all your reactions, but honestly did you even read what he wants to do?
I know a ext_config.ini can be placed in both "extension" of a track and in "loaded" with the ini named like the track. But Bandit wants to create a SKIN for a track with his own ext_config.ini. So as far as I understood him, the ext_config.ini of his should be only active whenever his SKIN gets activated. And to my knowledge, and I've wrote nothing else, this isnt possible.
This is working for cars, exclusive ext_config.ini for just a specific skin, but not for tracks. As I wrote, to my knowledge.
Go to Carmar profile in Racedepartament.Does this skin exist?
OK, did some quick testing and it's working.He could include an edited config to be used with the skin, but would need to be manually deleted if the user deactivated. It is possible to include a .dds in the extension folder AFIAK
[INCLUDE: ../skins/default/ext_config.ini.dds]
hacky but interesting, I wouldve just made a new layoutOK, did some quick testing and it's working.
- Create an ext_config.ini which should be used with the skin
- Put this file into the folder of the skin
- Now rename ext_config.ini within the folder of the skin to ext_config.ini.dds
- open the ext_config.ini within the folder extension of the track or create it and insert
- activate the skin and everything within ext_config.ini.dds will be used tooCode:[INCLUDE: ../skins/default/ext_config.ini.dds]
Whenever the skin gets activated the ext_config.ini.dds will be copied to default and adressed by "extension/ext_config.ini". If the skin isnt activated it cant be found and will be ignored.
It's a harsh but functional workaround.
And now let's talk about bad and incorrect advice again. Just kidding, dudes.
think you got it wrong..technically a "mod" is an external "thing" that is applied or done to "modify" a game/tool/car/other that was not originaly present/available,
scratch made or otherwise, real-life or simulated (hence the name "mod")
Yes, but, ripping and converting is not the same as reworking a map.think you got it wrong..
Modder:
- A person of mediocre social graces, who can steal a good product, by a developer who paid artists, 3dscanners, sound engineers, data engineers and licence fees to produce good models, that the "modder" can decrypt using tools they have no idea how to create, slap them together with poorly tweaked copy paste physics from other mods.. then re-enypted it under the moral high ground of "its mine, I stole it legitimately"
Anyway,
I have been away a while. you know,. busy decrypting stuff .. have I missed any good mods worth "stealing"?
Yeah... but it's still a modYes, but, ripping and converting is not the same as reworking a map.
In easy-to-understand terms, ripping and converting is (almost only) a matter of renaming files.
Then there is the amount of time you want to invest in that rip / conversion, if you only do that well (in my opinion) there you cannot say that there is something of yours, because in reality there is not.
However, reworking a map implies already having knowledge in modeling, for example nurburgring 67 came out of a rfactor mod (very bad) and the change has been brutal.
That guy can say that this circuit is his because he has done an impeccable job with a horrendous base.
The timing gate covers the s/f straight, but not the pitlane. I could provide an update tomorrow. Dunno about DRS as I don't drive cars with DRS (dull racing ****)ZANDVOORT 2020 v2.0
Hello guys, a lot of people contact me for a problem with this track.
There is a problem with Lap Timer in the pits or something like that the number of lap :
For example : "the virtual lap time line does not go into the pits so that by going through the pits for the stops your lap does not count so with two stops instead of doing 72 laps we made 74 towers. "
Other people have seen the same problem ???
and "The drs zones are badly configured as well"
Can you explain this to me please ?
And what is not a mod, ?? Anything external that you put into assetto corsa is a mod.Yeah... but it's still a mod
We are on the same page. A mod is a mod is a mod.And what is not a mod, ?? Anything external that you put into assetto corsa is a mod.
The csp is a mod, sol is a mod ...
That you've created content from scratch also doesn't make it legitimate while you're using it in other creators' games.
See if I understand, what do you mean that a conversion of a track, and a rework of a map is the same thing? ... really?
THANKS A LOT !!!The timing gate covers the s/f straight, but not the pitlane. I could provide an update tomorrow. Dunno about DRS as I don't drive cars with DRS (dull racing ****)
Thanks for posting this,but i'm unable to download it.Anyone has an alternative link?Thanks!Let's break the mood with something positive for a change...
Just found this nice pack with 3 Alpine A110 cars on some French forums. But since I can't speak French I don't know if I can repost the whole thing. So if anyone is interested please follow the link below for all the information and D/L link.
Pack Alpine A110 1800 Gr4 1973/1974/1975 (Version 2.0 Disponible) par Mick24300
View attachment 1079022
Follow the link for D/L the cars:
https://www.racingfr.net/wbb/index....74-1975-version-2-0-disponible-par-mick24300/
P.S.
First file is password protected - you'll find it in the original post.
Working on TV cameras
Here it is (already updated and without password):Thanks for posting this,but i'm unable to download it.Anyone has an alternative link?Thanks!
Made a few attempts, but no luck. Not sure if this needs a Materials replacement wrapper... I'll keep trying.afaik you have r,g,b and the last (4th) is for brightness and all goes up to 255, you dont have to have a red color value of 1200, so you can try 255,0,0 (plus brightness) for red
and if the only thing in a newly created config is this light, then its probably [LIGHT_0] or...
[EMISSIVE_LIGHT_0]
name=
color=
simulate_heating=
lag=
etc.