It looks like a duplicate mesh, make sure the names of the object, quick solution is to delete that box and join it with edges (bridge) between the mesh which is ok.hi all, problem with a track I'm converting, the car goes through it while the faces are there, first time I encounter this problem, do you have an idea how to fix it? me use blender
I fall in the middle, the small square further away and another mesh
View attachment 1080826
Nice cars, good sound.
One thing (haven't tried them all yet), the steering feels too light. I have to set the force on my Direct Drive 5Nm higher (which is quite a lot) than all others cars and even then it feels light.
I tried changing the values in car.ini, augmenting the FFMULT and lower the STEER ASSIST, but there was little effect.
I find something about the handling of the higher downforce models to be quite satisfying
First of all thanks for the feedback @Fanapryde double thanks for letting us know about this. it's a reason why we had an unpacked data (incase we went wrong somewhere ) If anything will add it to an update like the lola'sThe first car I used (and have been tinkering with to try to get a heavier wheel) was the rms_zytek_09s_lms_test.
Looking at the car I expected a heavy steering, but to my surprise it was very light, hence my trying to change the feel in FFB and steer assist.
I should add that for testing/trying cars I normally never make any setup changes, always stock. That way I can easier compare.
I will try other spec cars and report later.
make sure the face normals are pointing the right way, could also be that your mesh has too many polys.hi all, problem with a track I'm converting, the car goes through it while the faces are there, first time I encounter this problem, do you have an idea how to fix it? me use blender
I fall in the middle, the small square further away and another mesh
Are you using the csp's new AI behavior? If I remeber correctly, with this option and those settings, AI is brave enough to battle without throwing you out the track/going wide in every corner. Yes, maybe 5 to 10% aggressiveness isn't enough for everyone, but honestly I prefer to avoid the "pit manouver" problem when you're side to side to AI's cars. I don't race on AC since july (I'm practicing with ACC), I'm becoming a little bit rusty on AC's settings 😂Thanks for the advice Problem with low aggression is AI don't battle through corners, they just give up and back off. I'm at 95% AI strength and I found with 75-85% aggression for most tracks AI will use most of the road and battle door to door, but rarely wreck in the corners, even on Nords. Higher than 85% aggression will have them knocking each other off the track and going into corners too hot. I start races near or at the back of the field, and with less than 60-65% aggression I blow through the field within 6-10 laps, pretty much always passing in the corners because the AI won't battle Sonoma is the only track I've had trouble with so many AI going fully off track, and it's only on corner 6.
That way, you're failing to compare what is with what is possible. I find that most modders either don't know or don't care how a car drives or don't know how to set a car up to take advantage of its best potential. Which is to say, most stock setups are rubbish. It's like trying to decide which is the best Christmas present without taking them out of their wrappings.The first car I used (and have been tinkering with to try to get a heavier wheel) was the rms_zytek_09s_lms_test.
Looking at the car I expected a heavy steering, but to my surprise it was very light, hence my trying to change the feel in FFB and steer assist.
I should add that for testing/trying cars I normally never make any setup changes, always stock. That way I can easier compare.
I will try other spec cars and report later.
Totally disagree.We need so muck a better Ligier Big Pack,i think it's the only car in LMP are not perfect
View attachment 1080858
Great video on the fantastic preview 63 update we just got. A little surprised that their not more positive comments as it is really great.
Works perfectly fine on my side, have you messed with the files? Try re-downloading the mod... DL can be found here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2290#post-13365223Hi there, is there a fix available for the McLaren 720S GT3 ACC convert? I recently got that message here:
God, please. Is this available somewhere?View attachment 1080092
It's getting there. Just needs some tweeking, bit of BOP and we have GTS Gr.3 in AC.
Perfect, indeed, messed with the files (installed some LCD monitor via ext_config). Deleted it, works! Thanks a heap.Works perfectly fine on my side, have you messed with the files? Try re-downloading the mod... DL can be found here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2290#post-13365223
what's wrong with the monitor? hope you're not about to give me a negative review on RD right now...Perfect, indeed, messed with the files (installed some LCD monitor via ext_config). Deleted it, works! Thanks a heap.
Ok thanks, I will check.WTCC and Long layouts, with GT3s. I may have to dial down the AI Aggression
Do you drop the driver file to content/driver or into car file?Anyone who has downloaded our 335S and 315S Ferraris, I strongly recommend redownloading the updated cars as they have all received graphical improvements and bug-fixes.
Links for cars: https://www.velosmodsworkshop.com.mx/ferrari_race_cars.html
Two new driver models for these cars: https://www.velosmodsworkshop.com.mx/new-cars-&-updates.html
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I cut the road in several pieces it came from the number of faces on a single object too importantmake sure the face normals are pointing the right way, could also be that your mesh has too many polys.
View attachment 1080857
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Porsche 928 Le Mans 1983 , right or wrong ? I don’t know !!
Tried most of these. Pretty good pack. I think the balance of all the cars are believable for M2s, and I think better than any that were available before. Only thing I'd say is I think maybe they are slightly too fast for most, and the CSs are definitely too fast. I like using the VIR Grand West course for a lot of my testing and I am running lap times for CS faster than GT3 RS or ACR Vipers and the likes...
There's a brilliant 2000 LMP900 on VRC. Paid mod, which, like me, I see you're not averse to. Great collection!Hi All!
This may be a crazy question considering how many cars I already have, but I was wondering if anyone knows of anymore Audi LMP cars out there I may not have in my collection. I know there is an '03 out there for purchase, I will get it soon! But I didnt know if yall knew of any gaps I may have. Also, the 2013 R18 i have is huge compared to the other cars, does anyone know where a normal sized one is? haha Thanks!
View attachment 1080756
TN Modding (of the excellent F355 and 360 Challenge Stradale updates) have just released their Ferrari 575 Maranello.
Download link is in the video description.
refracting lights, metallic color effects, separate high and low beams, wipers, banner glass, etc.
- 2 versions: manual and f1 gearbox
- Completely revised model (opening doors, damage model, etc.)
- movable exhaust
- all analog gauges working
- physics totally re-edited (with a lot of real data)
- config file with many effects:
- sound by AmplifiedNL: https://www.racedepartment.com/threads/amplifiednl-ferrari-512tr-soundmod.175529/
„Download link is in the video description.“Where I can find the cars? In their Facebook page's are nothing...
Really great mod, thanks.There's an interesting new car here:
https://www.mediafire.com/file/enggqh4gnjz18wt/vmw_ferrari_275_gtb_c_version_1.1.7z/file
NEW LINK v.1.1 with all lights working, mirrors fixed, and a few improvements in the model.
3d by Velo. Skins as authentic as I could make 'em. Variants will be released soon with no bumpers, filler caps in various positions and possibly the Speciale with the GTO nose.
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Into content/driver folderDo you drop the driver file to content/driver or into car file?