Assetto Corsa PC Mods General DiscussionPC 

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I wonder what the possibility that some of the users that frequent this forum use multiple GT Planet accounts. I was always under the impression that most of the people that post here is in fact just one person with multiple GT Planet accounts using various VPN's.

Maybe I'm just looking into it too deeply or over-thinking. I just thought I'd add my piece. I've sat back for months watching this thread. A few people have laugh reacted at a few of my posts on here. Why? I have no idea why they'd find it funny. People are people though. Each to their own.
Steve Harvey What GIF
 
Thank you , Fanapryde's data and config is 100% the same as mine. I used them and it has same result. I will debug and find issue and report here. At the moment look 100% like a CSP setting issue. it is not units as i switched those around. There must be a CSP setting that creates this - not sure if regional or something.
you dont need to debug stuff as its not going to change much. the values are calculated by csp and may not work in the first 2 laps, which shows the numbers beeing way higher than normal thus clipping over their border. simply drive for 1-2 laps and its showing normal again.
 
I’m probably going to sound rough, but why make another separate version of the track? Why not combine with the recent release from RT and get the best of both?
Now it turns out, if you want three layouts - use the RT release, if you want the authenticity of F1 2021 - use this release.
Such "variety" is tiresome.
Hello, please can I have the link for COTA\Austin RT version with three layouts? I missed it and I don't find it on the RT site or here (I tried with search). Thank you!
 
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Hello, please can I have the link for COTA\Austin RT version with three layouts? I missed it and I don't find it on the RT site or here (I tried with search). Thank you!
voilà:

Hi All
Anyone else had this using CSP 0.1.76-preview92 ? Thanks
View attachment 1084047
I don't think it is a CSP related problem since I had this happen before with an older CSP version as well. Replacing the driver_80 file helped: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2692#post-13454280
 
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Evening all
Ok thinking caps on please regarding a tracks SFX folder soundbank
Just to puzzle solve and learn more I'm trying to get a 'Murrayism' to play when an event happens such as a collision - I have all the other events triggered but would like this one to occur when my car collides with an object or car

Best watched using F3 camera for sounds to play back

This is an excerpt of the text:

; rearwing collision
[EVENT_6]
ID = murraywalker/MW6
REVERB_RESPONSE = 0
POSITION = 0.0, 0.0, 0.0
DIRECTION = 1, 1, 1
VOLUME = 5
CAMERA_INTERIOR_MULT = 1
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = grp_collisions (taken from 'fo_2013_mclaren' GUIDS.txt)

Test cars here: https://www.racedepartment.com/downloads/ferraris-opponents-2013-offline-edition.12188/

The test track is 'albert-park_acu' if you want to have a listen (just drop the extension folder in the track folder)
Extension here:


PS No joy with floating heads but i gotta lorra, lorra laughs 🤣
View attachment 1084221
thanks
Cozy61

which overlay is that? isn't it the one that crashes with 19 drivers on the grid?
 
Hi guys can someone help me here with getting the wet track and puddles etc , i did have it working once, maybe ive installed too many things into content manager,? Ive paid on patreon for the mod, but i cant seem to get it to work anymore, heres a few screenshots if this helps, i`m not sure what ive done..or which version will make it work,.. I thought it looked fantastic when it did work..

thanks..
View attachment 1084213View attachment 1084214View attachment 1084215
Hi. You need to update CSP as rain only works with the latest update on Patreon. It shows up in the options then click Active.
 
Original post has been updated.

Thanks to @Mitch9 for wall collision.kn5 fix to help with sticky walls.

Here's the whole track with Mitch9's fix:

t21 Long Beach nrms 09-30-21
Here is the file if you do not wish to download the whole track again:
Unfortunately there is a big hole at the traffic circle. If you hit the banquet you'll fall through the ground.
longbeach.PNG


Would be nice if anyone would be able to fix this.

@Mitch9 ?
 
Would someone be able to provide me with download links for all of LTK Regular Mod's cars. I originally joined his Discord server as was banned immediately. I didn't even have time to download anything.
 
you dont need to debug stuff as its not going to change much. the values are calculated by csp and may not work in the first 2 laps, which shows the numbers beeing way higher than normal thus clipping over their border. simply drive for 1-2 laps and its showing normal again.
Then you clearly have a different experience.
Alone on track the numbers are OK all the time.
In races they are higher and clipping over their border, but they keep doing that from the start to the finish, no matter how many laps. Never goes to 'normal'.
 
Would someone be able to provide me with download links for all of LTK Regular Mod's cars. I originally joined his Discord server as was banned immediately. I didn't even have time to download anything.
Lookin for this too, where can I find his discord link?
 
Hey guys!

Is someone around who can link me to Aspertsham v0.8 and maybe a good rain_fx config for it?
I wrote Leonardo Ratafiá a PM but didn't get any response sadly.

Many thanks in advance! :-)
 
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you dont need to debug stuff as its not going to change much. the values are calculated by csp and may not work in the first 2 laps, which shows the numbers beeing way higher than normal thus clipping over their border. simply drive for 1-2 laps and its showing normal again.
Thanks for the clarification. I changed the values and int_decal for me. Personally I like different values.I don’t really care for that level of detail in fuel values when driving only 10 laps. All good.
 
Then you clearly have a different experience.
Alone on track the numbers are OK all the time.
In races they are higher and clipping over their border, but they keep doing that from the start to the finish, no matter how many laps. Never goes to 'normal'.
then go and type ilja a mail to fix (which wont ever happen i guess cause we need more gamemodes and unecessary additional stuff) or delete the DI_ lines in the config and have fun with less function. also that stuff probably only works on your own car, so spectating screws it aswell.
 
then go and type ilja a mail to fix (which wont ever happen i guess cause we need more gamemodes and unecessary additional stuff) or delete the DI_ lines in the config and have fun with less function. also that stuff probably only works on your own car, so spectating screws it aswell.
Thanks for the tip, but as you say it will probably never change.
But I'm using @browser fix and I'm good with that.
I was just pointing out the difference I had compared to your explanation.
 
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L l
voilà:


I don't think it is a CSP related problem since I had this happen before with an older CSP version as well. Replacing the driver_80 file helped: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2692#post-13454280
Spot on - Thanks buddy 👍
 
Hey guys!

Is someone around who can link me to Aspertsham v0.8 and maybe a good rain_fx config for it?
I wrote Leonardo Ratafiá a PM but didn't get any response sadly.

Many thanks in advance! :-)
Hey,,,
Have someone a Downloadlink for Aspertsham with working ext.config,would love to have
this Track back on my new PC.Thanks to all😁😁
I only have 0.7, RainFX can for it can be found here:

Edit: DL Link for 0.7:
 
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Thanks for the tip, but as you say it will probably never change.
But I'm using @browser fix and I'm good with that.
ill put some config lines for the car in here later which makes pbr windshield possible while maintaining the numbers white. rss lambo has that problem aswell. apart from that idk what will follow when the car gets updated
 
I wish there were more NASCAR mods. From 1990 through to 2003. There's a few in the Assetto Corsa Nascar Facebook group but not that many.
 
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