Evening all
Ok thinking caps on please regarding a tracks SFX folder soundbank
Just to puzzle solve and learn more I'm trying to get a 'Murrayism' to play when an event happens such as a collision - I have all the other events triggered but would like this one to occur when my car collides with an object or car
Best watched using F3 camera for sounds to play back
This is an excerpt of the text:
; rearwing collision
[EVENT_6]
ID = murraywalker/MW6
REVERB_RESPONSE = 0
POSITION = 0.0, 0.0, 0.0
DIRECTION = 1, 1, 1
VOLUME = 5
CAMERA_INTERIOR_MULT = 1
CAMERA_EXTERIOR_MULT = 1
CAMERA_TRACK_MULT = 1
RELATIVE_TO = grp_collisions (taken from 'fo_2013_mclaren' GUIDS.txt)
Test cars here:
https://www.racedepartment.com/downloads/ferraris-opponents-2013-offline-edition.12188/
The test track is 'albert-park_acu' if you want to have a listen (just drop the extension folder in the track folder)
Extension here:
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PS No joy with floating heads but i gotta lorra, lorra laughs 🤣
View attachment 1084221
thanks
Cozy61