Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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BTW, did you know that there's 5 (or so) extreme variants of it in Japan called LM? It's pretty much the hypercar track focused variant of the normal one, as it is with the Ferrari FXX, McLaren Senna, etc. Basically it has a few aerodynamic and engine changes, while the rest is pretty much the same as the normal one. I hope in the future to model it myself once I'll learn modeling with a better PC, or better yet if someone else would consider replicating it before me, although it would be very highly unlikely pretty much.


i did indeed. i was tempted to make it and did start the basics a few weeks back. i did the larger rear wing and i started messing with the roof scoop. this would be a nice project to learn on and id be happy to help with anything.

i also done the data.acd for the car with all the real world figures and had a quick blast around. this thing must be wild. if it isnt completed in a few months i may revisit.

 
I like cooperation and to thank those who help and who created things, because I cannot create from scratch.

Personally for me it is a rare case somebody releases some contribution to the community without contacting me in private firstly. Honestly I am positive for independant updates of my works without that contact, but 99% of the time others come to me first in private, discuss the additions/changes and I have included them in the next update.

Maybe in my case it is a show of respect for my works, and I am very happy with this, honored by it infact!
(I thought people hated my stuff because nobody ever posts public fixes for it!)

It is a new year, lets all try to cooperate and show respect for all in our hobby!

damn, I was trying to enjoy some sweet cake.
I've got no doubt that @__EASY__ would have taken my updates if he wanted them and folded them into 'his' monetised car (it's happened plenty of times in the past when I've uploaded shifting animations, number plates, or new drivers etc, and I've been OK with it even if I was never asked first) but as I said earlier, my GT40 edits were never meant to be merged with 'his' car. These updates are a compromise with driver position/era etc and really meant as a standalone option for people (VR users mainly) who have arms visible and don't want a distractingly flamboyant shifting animation.
The only reason why both cars can't exist side-by-side is if someone thinks it'll negatively impact their Sharemods dollars, even though this whole drama has done nothing but draw attention to the car and enabled several updates to be issued which I presume multiplies @__EASY__ 's Sharemods commission with each new download?
:lol:
 
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I've got no doubt that @__EASY__ would have taken my updates if he wanted them and folded them into 'his' monetised car (it's happened plenty of times in the past when I've uploaded shifting animations, number plates, or new drivers etc, and I've been OK with it even if I was never asked first) but as I said earlier, my GT40 edits were never meant to be merged with 'his' car. These updates are a compromise with driver position/era etc and really meant as a standalone option for people (VR users mainly) who have arms visible and don't want a distractingly flamboyant shifting animation.
The only reason why both cars can't exist side-by-side is if someone thinks it'll negatively impact their Sharemods dollars, even though this whole drama has done nothing but draw attention to the car and enabled several updates to be issued which I presume multiplies @__EASY__ 's Sharemods commission with each new download?
:lol:
I'm not the only one to put on sharemod, RMI does it too and many others, they are blamed for that, no I don't think so and everyone is free to host the files where they want
do you think we will become rich with sharemod ?
 
I'm not the only one to put on sharemod, RMI does it too and many others, they are blamed for that, no I don't think so and everyone is free to host the files where they want
do you think we will become rich with sharemod ?
You're deliberately missing the point.

Justify taking Camino Viejo, a track you had NOTHING to do with, and reuploading it to Sharemods.
Go on.
This should be good.

I'm getting bored with this discussion and I'm sure other people must be too. Your attitude towards your fellow modders and misappropriation of their work for profit is a matter of record. Only you can change that.
Let's move on. I gave up hope about my Mont Tremblant balloons a long time ago.
 
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BTW, did you know that there's 5 (or so) extreme variants of it in Japan called LM? It's pretty much the hypercar track focused variant of the normal one, as it is with the Ferrari FXX, McLaren Senna, etc. Basically it has a few aerodynamic and engine changes, while the rest is pretty much the same as the normal one. I hope in the future to model it myself once I'll learn modeling with a better PC, or better yet if someone else would consider replicating it before me, although it would be very highly unlikely pretty much.



I also forgot there was another variant of it made by an university in Japan called Tokai who built it with a V8 engine in place of the original V12 which they drove at Sportsland SUGO and even considered entering it at Le Mans but failed.

Lastly, it even sported a bigger rear wing, which probably also wasn't considered for some of the 53 production cars built.

View attachment 1106051

The AMS mod as both variants IIRC.
 
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the subject of discussion is the car and not the circuit which has been removed
Sadly for you, you don't get to choose what other people might want to discuss. The car's already been covered in great detail. I don't own it, you don't own it. The community now owns at least three versions of it! :lol:
I know you eventually took Camino Viejo down, but ONLY after pressure from one of the team, ONLY after they'd asked you more than once, ONLY a week after the original request and ONLY when they proved they were involved.
You didn't take it down because you wanted to, or because you thought it was wrong. If @RMi_wood hadn't repeatedly asked you to take it down it'd still be up there now, earning you money for a few second's work.
The point that you seem to be avoiding is that you saw absolutely nothing wrong with uploading and monetising it in the first place.
Please tell me that you now get this?
 
The AMS mod as both variants IIRC.
Fun fact, once I discovered it, I actually converted that mod from rFactor/AMS to AC long ago, however I haven't found anyone worthy of giving it authentic physics for it ever since, I then ended up deleting it once @lorelord naturally converted it from Forza Horizon 5 once it unexpectedly dropped in its announcement trailer from E3 of last year which made me extremely happy to see it came back after many years since it was available in NFS III High Stakes and Gran Turismo 2. At least I still do have all the pictures of it.

__custom_showroom_1608067716.png__custom_showroom_1608067720.png__custom_showroom_1608067763.png
 
Sadly for you, you don't get to choose what other people might want to discuss. The car's already been covered in great detail. I don't own it, you don't own it. The community now owns at least three versions of it! :lol:
I know you eventually took Camino Viejo down, but ONLY after pressure from one of the team, ONLY after they'd asked you more than once, ONLY a week after the original request and ONLY when they proved they were involved.
You didn't take it down because you wanted to, or because you thought it was wrong. If @RMi_wood hadn't repeatedly asked you to take it down it'd still be up there now, earning you money for a few second's work.
The point that you seem to be avoiding is that you saw absolutely nothing wrong with uploading and monetising it in the first place.
Please tell me that you now get this?
keep your car, but the next big update I will do on important cars like the GT40 will be encrypted thanks to you even if I don't like this solution
 
keep your car, but the next big update I will do on important cars like the GT40 will be encrypted thanks to you even if I don't like this solution
And what about the work others do, because so much of your 'work' is others work you bundle in for convenience? Will it be encrypted? It's not even your mod. It's a mod you took and edited the same as Masscot. You take and take. Earn money on others works. The skins are they yours?

Also encrypting your 'work' is ironic seeming how much is taken from other games.
 
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@__EASY__ , forgot to mention, in the spirit of goodwill - I tried your very latest shifting animation update for the GT40 and it looks fantastic. Really nice job with the animation, it's a perfect fit with a really natural motion. Was it custom-made? The animated shifter looks great too, it's always nice when these are added.

For VR/visible arms I'd suggest some small tweaks to the timing and the preload. The blend time in particular is a little slow I think, and preload comes in a little too early for peak revs. Try this and see what you think.

[SHIFT_ANIMATION]
BLEND_TIME=135
POSITIVE_TIME=275
STATIC_TIME=75
NEGATIVE_TIME=270
PRELOAD_RPM=6890
INVERT_SHIFTING_HANDS=0

A few people requested a 60s driver and driver suit/gloves/helmet which should be easy enough to add by config.

I might as well remove my car now, it's really no longer needed. Take that as an olive branch if you want and here's to a more harmonious future.
Please give some thought to what's been discussed regarding crediting others for their previous work on mods you update, general ownership rights/permissions, and the monetisation of the work of others. There's really no need for all this drama.
[Edit: my download link is now removed]
 
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1991 Jaguar XJR15 Race Car

A real race Unicorn here!

Introducing the 1991 Jaguar XJR15 Race Car that featured in the single series, Jaguar Sport Intercontinental Challenge; a three-race competition held throughout the year as a support event for the 1991 Formula One Grand Prix at Monaco, Silverstone, and Spa-Francorchamps.

Featuring all 16 real race liveries for a full grid. (Based on Silverstone round as these differed the most)

Real world figures, gearing, race options etc.

With a small rear-wing, lack of underside aerodynamics as per Group C Regs, lack of driver aids and a big V12 at the rear this has been described by the test drivers as a "real challenge". Fitted with 90's group C tyres designed with endurance in mind, tyre temps also need to be managed effectively. With only a front roll bar the tail can wiggle when pushed and the big cat will bite.

To run the series I recommend the following tracks:

1) 1988 Monaco by Carrera4 and derDumeklemmer,
2) 1988 Silverstone by Carrera4 and @Rainmaker87 or Silverstone 90's by ACTK @__EASY__
3) 1988 Spa by Carrera4 and @Rainmaker87 or 1993 Spa converted by @RMi_wood and @TheRealCeeBee

Being the cars are all evenly matched AI aggression should be set at 50% and above.

Enjoy!


https://www.patreon.com/TMWMods (its Free)

Wanted to add a big thanks to @andrevr @MisterWaffles and @Fanapryde whose feedback helped me finish the car!
Pretty cool but Autoblip seems buggy.
 
keep your car, but the next big update I will do on important cars like the GT40 will be encrypted thanks to you even if I don't like this solution
Oh, I just saw this post. I was typing my earlier reply.
Well, as I said above, I'm removing my version of AssettoDrive's car as your latest update offers a better solution, so... shrugs
[edit: done]
 
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Oh, I just saw this post. I was typing my earlier reply.
Well, as I said above, I'm removing my version of AssettoDrive's car as your latest update offers a better solution, so... shrugs
'll watch all this tomorrow, and yes for the 60's pilot I'll watch that too
 
Never understood why all those battles... for same cars release.

Just talk about and release a finished version, that won't be released in 350 versions. It's not that hard to discuss.

It was we did during rF1 times and it worked perfectly.
In this particular case my shifting edits were never meant to be folded into @__EASY__ 's car because they introduced compromises elsewhere (like driver posture, for example). My shifting edits were really for VR users and 'visible arm' 2D drivers who were distracted by the flamboyant shifting animation.. It was always meant to be a separate car to give people options. Anyway, after a long and protracted philosophical debate we've finally arrived back at one car but with a fixed shifting animation.... so everyone wins, I guess?
 
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last question before going to bed, is there any skin for the driver_60.kn5 that could be added?
the driver_60.kn5 be an original file of the game or must it be added to the archive of the car?
 
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In this particular case my shifting edits were never meant to be folded into @__EASY__ 's car because they introduced compromises elsewhere (like driver posture, for example). My shifting edits were really for VR users and 'visible arm' 2D drivers. It was always meant to be a separate car to give people options. Anyway, after a long and protracted philosophical debate we've finally arrived back at one car but with a fixed shifting animation.... so everyone wins, I guess?
Of course we all win at the end. But we could always avoid these egocentric battles, I don't mean you have egocentric, but in general the AC modding is full of...^^

If we could make a list of cars that need fix etc, and make them final that would be great. But, that thebad point of not having big Modding teams like VLM or Enduracers, CTDP etc.

@__EASY__ :Maybe you could inlude in the MKIV, the no-bubble roof in option^^
 
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last question before going to bed, is there any skin for the driver_60.kn5 that could be added?
the driver_60.kn5 be an original file of the game or must it be added to the archive of the car?
driver_60 is a Kunos driver and can be references in the config. No need to add the kn5 separately.
Adding the race suits can also be done via skin.ini in each skin folder.
If you've still got my version, have a look in any skin folder. The skin.ini in each skin folder will have this (my driver was driver_70, so change accordingly to suit yours - I'm guessing driver_60?):

[driver_70]
SUIT=\classic\white_red
GLOVES=\classicpastel\grey_dark
HELMET=\helmet_1969\white

[CREW]
SUIT=\type1\blue_white
HELMET=\blue
BRAND=\ford


The kit listed above is all Kunos kit so can be referenced by the config in this way rather than having 5 MB DDSes in each skin folder (that's how I saved 110 MB).
Look in content/texture for all the driver kit, find the 60's stuff and reference it in the skin.ini
Different skins can have different kit assigned to them simply by editing the skin.ini in each skin folder.

Non-Kunos driver/crew kit can also be referenced by a skin.ini but the kit has first to be added to the content/texture... folder in the correct place. This can get messy with mods if the user doesn't add the kit properly, hence so many complaints about missing drivers when a car mod has Vin Diesel referenced in the config but the user doesn't have him in the right place in their content folder.
 
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Hey guys,
Just wondering, are there more accurate/current versions of the Norisring or Lausitzring (other than the ones on RD) out there or in the works somewhere? The Norisring is more of an OCD thing, it's a bit too wide more or less everywhere but otherwise alright. An updated Lausitzring is a bit more...necessary.
 
Hey guys,
Just wondering, are there more accurate/current versions of the Norisring or Lausitzring (other than the ones on RD) out there or in the works somewhere? The Norisring is more of an OCD thing, it's a bit too wide more or less everywhere but otherwise alright. An updated Lausitzring is a bit more...necessary.
I was under the impression that since the last update, Lausitzring on RD is bang up to date?
 


1991 Jaguar XJR15 Race Car

A real race Unicorn here!

Introducing the 1991 Jaguar XJR15 Race Car that featured in the single series, Jaguar Sport Intercontinental Challenge; a three-race competition held throughout the year as a support event for the 1991 Formula One Grand Prix at Monaco, Silverstone, and Spa-Francorchamps.

Featuring all 16 real race liveries for a full grid. (Based on Silverstone round as these differed the most)

Real world figures, gearing, race options etc.

With a small rear-wing, lack of underside aerodynamics as per Group C Regs, lack of driver aids and a big V12 at the rear this has been described by the test drivers as a "real challenge". Fitted with 90's group C tyres designed with endurance in mind, tyre temps also need to be managed effectively. With only a front roll bar the tail can wiggle when pushed and the big cat will bite.

To run the series I recommend the following tracks:

1) 1988 Monaco by Carrera4 and derDumeklemmer,
2) 1988 Silverstone by Carrera4 and @Rainmaker87 or Silverstone 90's by ACTK @__EASY__
3) 1988 Spa by Carrera4 and @Rainmaker87 or 1993 Spa converted by @RMi_wood and @TheRealCeeBee

Being the cars are all evenly matched AI aggression should be set at 50% and above.

Enjoy!


https://www.patreon.com/TMWMods (its Free)

Wanted to add a big thanks to @andrevr @MisterWaffles and @Fanapryde whose feedback helped me finish the car!
Loving this! Thanks for the great work. I wanted to re-create a poster I had as a kid of this car and seem to have found a weird issue with the front bumper:
 

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Good News! I've just spent all my money (earned from sharemods) to have John Lennon reanimated so he can redo his famous 'Bed In' anti-war protest in an attempt to bring some peace to the sim racing community. 😋

Screen Shot 2022-01-16 at 11.31.51 am.jpg


As the man said, give peace a chance! ✌️ ... or I might have to get Tony 'Scarface' Montana reanimated so he can come and have a personal chat with a baseball bat. 😬
 
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Dude, I will not feed this argue anymore.

We weren't talking about F1 neither GT4! Jesus!
Did I say sth. that offends you or push my opinion upon yours? I just made a comment.

What's your excuse about the way of your comment?

"I will not feed this argue anymore." ... Do you know "i.e." means?

Feed it or not, change your attitude. It's an opinion, could be wrong too. But if he/she can't find information, he/she can apply sth. similar based on that.
 
BTW, did you know that there's 5 (or so) extreme variants of it in Japan called LM? It's pretty much the hypercar track focused variant of the normal one, as it is with the Ferrari FXX, McLaren Senna, etc. Basically it has a few aerodynamic and engine changes, while the rest is pretty much the same as the normal one. I hope in the future to model it myself once I'll learn modeling with a better PC, or better yet if someone else would consider replicating it before me, although it would be very highly unlikely pretty much.



I also forgot there was another variant of it made by an university in Japan called Tokai who built it with a V8 engine in place of the original V12 which they drove at Sportsland SUGO and even considered entering it at Le Mans but failed.

Lastly, it even sported a bigger rear wing, which probably also wasn't considered for some of the 53 production cars built.

View attachment 1106051

i was also discussing the idea of this with another forum member in PM about making that car for the GT1 90's pack i'll be doing later, should be very easy to do as all the files are already there. it also has the benefit of a crazy rear wing so would look more appropriate. either way it will be sometime off, having spent hours doing the skins with that horrible layout I'm kind of sick of the car right now.
Loving this! Thanks for the great work. I wanted to re-create a poster I had as a kid of this car and seem to have found a weird issue with the front bumper:
not sure what you've done there. easiest way round would be to copy one of the skin folders, open up the psd. delete everything but the top layer which is the ao. insert a layer underneath and fill it with the colour of your choice and save the dds. any issues pm me and ill do the skin for you as its only a couple mins work
 
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