Assetto Corsa PC Mods General DiscussionPC 

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Is there a grassfx config for the Buddh circuit ? Or someone willing to make it. Tried making one but it doesn't work for some reason (others do, though).
 
Night, guys. I hope 2022 is treating you well so far. I'm writing here because I desperately need some help here. For a couple of months now, I'm suffering an annoying "bug". When I'm racing in AC, it doesn't matter if it's during a race, hot lap or whatever... Every time I complete a lap, the game stops for a quarter of a second (as if it was logging the lap) and then continues as nothing happened. Is it a known bug of any apps or add-ons?

Help would be much appreciated. Cheers.
Try the following:

1. check if you are suffering from FTH by WIN10 - in CM you can enable a feature which checks if you are affected
2. deactivate ALL your apps and run again - if it is fine, then enable every app one-by-one to check which causes this issue

I had the same and it buggered me as hell - the sidekick app was the culprit, there was some later update which had caused this stuttering after crossing s/f line!
 
Into @Breathe Holy Track File there's a @Zwiss version of Croft Circuit but link isn't available.
Now I use the Legion version and Feels3, Terra21, Jim Lloyd version: is it possibile to update the link to try Zwiss version?
Thanks in advance!!!
 
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Getting more fictional racecars would be quite the challenge. We get a lot of fictional GT racing cars because they're quite popular in other games, and all of the models in AC are from those games. To create one from scratch like a Giulia DTM, which is well thought-out and rendered, would require a concentrated effort from a sizeable team of people I bet.

A large problem is that most of the large AC modding teams are only concerned with developing real competition vehicles with established forms they can recreate and real data they can use. To make something like a fake GT3 car from scratch would require an immense amount of effort compared to just recreating something which exists already with usable data. You'd need to essentially "doctor" how the car would feel if it existed, but of course in sim racing people are pretty picky about that sort of topic so I'd imagine there would be some disagreement about how a fictional race car based on a real car should handle if one were to be developed.

If you look at Gran Turismo for example, there is a considerable amount of effort needed to design and model aero parts, interior bits, roll cages, etc. from scratch and placing it onto an already-existing car, while also making these parts make sense realistically and have them conform to the regulations of whatever class you're making a fake car for.

It would be cool, of course, but don't hold your breath.
i once thought that for sim racing it could be amazingo also to have "virtual cars" designed around real rule sets, like some fictional cars in gran turismo and Project cars do, and have them race in real "virtual competition" like the virtual le mans, insteado of having a toyota colne and an oreca clone, have cars built around the lmp1 rules, but from scratch, but i guess there is no incentive in doing this, becouse people want to race their idol racecars, and those are the one that sells (and easier to make since data is available), i think that is also the reason that lesser known cars but still very cool arent yet made for ac, but who knows how things could evolve
 
Into @Breathe Holy Track File there's a @Zwiss version of Croft Circuit but link isn't available.
Now I use the Legion version and Feels3, Terra21, Jim Lloyd version: is it possibile to update the link to try Zwiss version?
Thanks in advance!!!
Afaik @Zwiss version has never been 'officially' published. Maybe better ask the man himself ?

Ah, and the BAC versions:
bac.png
 
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Tyre generator update: https://mega.nz/file/TplnRaJI#e-mrMif_N1ap9u4hJnR6MkHZIO7akF1o1W1oScJ6j7E

These are custom machines that allow you to use Content Manager's built in tyre generator to get yourself a fresh set of V10 Kunos standard tyres for any car you please. There is a readme included with instructions on how to install. If anyone has any questions then please ask away. I'd previously released something similar but it was missing correct abbreviations and had a few naming oddities and useless generators.
 
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The Hagerty-sponsored documentary (from Here, above) is mainly about that particular movie-star Countach (no Lambo ever ran in the real Cannonball), but the stuff about the Cannonball Run(s) is actually quite good...if you can filter out all the self-aggrandizement.
not watched that yet. But I seem to remember magazines saying the rear wing slowed the car down by 10mph and the front wing by about 5. So while it looks cool it would cost you 15mph in top speed. Car and Driver tested a Euro Countach in 1983 that did 150 with wing and 160 without. So add the front wing and you have a genuine 145mph super car;)
 
Shelby Daytona 289 GT v1.0
ACL/Legion/ACTK
Fix colliders.ini
Fix collider.kn5
Fix tyres.ini
Fix F6 cameras
Add LOD
Add wipers
Add led for RPM switch
Update Shaders
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=29&t=1415

actk_shelby_daytona.jpg

ps: all the cars that I update will be from now on in a new folder name that begins with actk, to avoid the problems with the automatic updates that I make directly by CM now
 
Shelby Daytona 289 GT v1.0
ACL/Legion/ACTK
Fix colliders.ini
Fix collider.kn5
Fix tyres.ini
Fix F6 cameras
Add LOD
Add wipers
Add led for RPM switch
Update Shaders
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=29&t=1415

actk_shelby_daytona.jpg

ps: all the cars that I update will be from now on in a new folder name that begins with actk, to avoid the problems with the automatic updates that I make directly by CM now
Did you update an old version? The latest (3.0 legends pack) has working wipers, good LODs and collider etc already...
 
yes I erased the answer I was mistaken it is the version legion for the collider, the acl served that for the SKINS
for the colliders.ini 3 small collider it's more precise and it's not really a problem with the PCs now
on the other hand the wiper of the ACL is really bad for me
 
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yes I erased the answer I was mistaken it is the version legion for the collider, the acl served that for the SKINS
for the colliders.ini 3 small collider it's more precise and it's not really a problem with the PCs now
on the other hand the wiper of the ACL is really bad for me
If you run large grids 40 plus cars at le mans for example, it may well affect performance in a bad way with 3 colliders especially when crashes occur. Same with your lods, B is not bad but your C and D are worse than the ACL version. I’m guessing you’re also using the legions physics, bazzas is much improved and more accurate to the car from what I remember. I think if you’d looked properly at the ACL 3.0 version you would not have wasted your time?
 
Try the following:

1. check if you are suffering from FTH by WIN10 - in CM you can enable a feature which checks if you are affected
2. deactivate ALL your apps and run again - if it is fine, then enable every app one-by-one to check which causes this issue

I had the same and it buggered me as hell - the sidekick app was the culprit, there was some later update which had caused this stuttering after crossing s/f line!
How do I check the first thing you're mentioning? Sidekick has been removed but to no avail. The rest are not causing the issue, I did what you mentioned, but got no results. Still stutters when I cross the s/f line when I do a clean lap. If the lap is invalid, it goes fine.
 
Tyre generator update: https://mega.nz/file/ftV1XQAR#kQnOqBAia9CjBC1n825hSDRy4Odrb3sS7sbeXjdDoNI

These are custom machines that allow you to use Content Manager's built in tyre generator to get yourself a fresh set of V10 Kunos standard tyres for any car you please. There is a readme included with instructions on how to install. If anyone has any questions then please ask away. I'd previously released something similar but it was missing correct abbreviations and had a few naming oddities and useless generators.
Do you have any idea on what type is best suited for a Nascar/Nascar truck? Thanks for posting this!
 
I have this extension for acu_india but nothing for india
I did this a while back:

 
I did this a while back:

Yes, but if I'm not wrong (I checked this morning) that's only a RainFX file? Am I wrong ?
 
Small progress update time for Tobeka.
Things are going pretty well but Im getting tired of watching the replay cams and having to move trees lol

Flag needs a bit of work and distortion isnt how I want it but its working. Its beside the existing ones as I just fed it into the Tree.kn5 to test it.
Used @Masscot 's balloons and used some track logos for those. Some of them worked well and some got deleted.
Lights working for night racing using the existing meshes and added light to the tunnel. Its on during the day a bit and then much brighter at night obviously.
And the groove is coming along...

vM5FEdU.jpg


7jpiOLX.jpg


dx2f8xZ.jpg


qpNbyk4.png
 
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