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Thanks mate, never thought of scrolling to the bottom since most symbols are fked in the document...@mrhenkz , I believe the crash log is more useful in those cases.
I believe it's located it Documents/Assetto Corsa/logs/launcher.log
The lines at the bottom of the document should notify of an error of some kind. Most of the time I believe that's the problem.
Sorry @shi, wouldn't know but will be interesting and rewarding to learn for future reference. Did come across a few posts (see-below) where members are discussing some-know-how - hope this may be helpful...Thank you for creating the AI and the camera.
I will include it in the update.
I do not know how to force the 'ghosting-effect' to be applied.
After reviewing some replays, particularly the pit-exit/entry points, think the root-cause may be related to some cars not fitting properly within their corresponding pit-spaces - here are some pics...It has already done that. Thank you, however.
@racealot
Would defining this part as PIT solve the problem?
View attachment 1110290
@Foxeway : thanks a lot for your explanation, I'm awaiting next part with impatience
I have some question. Does an object name nROADm (n is a number and m could be anything, like 1ROAD_009_SUB1) have a particular meaning in assetto corsa track ?
In Brands Hatch kunos track, I saw that ghost pitlane is named nPITS (15PITS and 16PITS), does it mean that if I named my object 1PITwhatever, it will still be a ghost zone ?
edit : Been able to create my first ghost lane
Nevertheless, to achieve that, I had to create a new object and instance (named 15PITS) but remove shadow, render etc.. as it was for kunos track ghost line. Renaming existing object was not enough.
Something we disagree on at last, apart from that Porsche on backorder
I made a post awhile back on rim blur.
That designates that mesh as collision, nANYTHING... is drivable, nWall... is collidable. ANYTHING also gets listed in surfaces.ini for its properties if needed, including IS_PITLANE=
(n can start with zero (0) but can't be zero itself.( 01ROAD works but 0ROAD doesn't))
I think Assetto Corsa understands nROADm as part of the track on which you can race and nPITS as pitlane always, which means that if you do name the object 1PITwhatever, it will be recognized by the game as part of the pitlane and ghosting will be applied to this part as well. I am not 100% sure about this, so before you do it maybe backup the orignal kn5 file, but I think it should work
Think you still need IS_PITLANE=1 in surfaces.ini
AC has default entries for ROAD, GRASS, KERB and SAND.
I keep seeing these skins/pics/whatever for like a year, no idea where to actually download the mod...Practically finished F1 1970/1971, even if some versions of the cars are like "frankstein", that is, base of a car, parts migrated from cars from other games and still missing some versions because I still couldn't learn to use Zmodeler to try eliminate textures from some parts to try to create some missing cars in my own way, because even using 3dsimed, I can't eliminate them. Now it's time to test the cars on the track to see if there are any more problems, but due to health problems that are not new, we'll see if I can do it soon. For now, there are some skins of practically all the main cars of the time.
If the wheels are fixed (@Shokeus version broken) I could consider adding my real-spec physics. Will try to check it out over the weekend.5th gear is absolutely useless. Guess F302 was afraid of it, idk.
Maybe you could try adding the panel mesh in either of those slots and see if it helps?Is there a way to make a lumirank panel not disappear in LODs b & c via LODs Generator?
Was also comverted by meI wanted to add another thanks for this great update Peter. It's really nice. 😀👍
Yes, I've tried thanks but it does literally nothing.Maybe you could try adding the panel mesh in either of those slots and see if it helps?
that's a very lovely car, but the headlights don't seem to work, and I get some LOD errors about the plate in the .kn5 during loadingHi gents, here is:
The ugly Duckling
THIS IS NOT MY MOD, thx for the authors: Dmitrii A, x4fab
I made this skin and tweaked some files (ai, car, driver pos, drivetrain, power lut etc...) in data folder, added plates with 3Dsimed (cause this car ran Le Mans 1970 with official plates ) and some other things i can't remember...
In the late sixties, Porsche needed a car to attract new customers while Volkswagen was looking to spice up its range with a new sporty model. The joint initiative between the two German manufacturers resulted in the 914, unveiled in 1969. The car came as a Volkswagen version with a flat-four engine (914-4) or as a Porsche with a flat-six (914-6). Its distribution was shared between the carmakers, depending on the target market.
The 914-6 was first entered in the 24 Hours of Le Mans in 1970 by Sonauto, Porsche’s French importer. Driven by Claude Ballot-Léna and Guy Chasseuil, it finished sixth in a race devastated by atrocious weather conditions which saw only seven cars ranked (nine other cars completed the 24 Hours but had not covered enough mileage for classification). Two other 914s made the starting grid a year later but were forced out of the race. The 914 was produced until 1976, the year Porsche pulled off its third victory with the 936, the first turbocharged prototype to win the 24 Hours of Le Mans.
View attachment 1111462
View attachment 1111463
Have fun,
https://www.mediafire.com/file/1jae691wcnpksmf/porsche_914-6_sonauto.7z/file
Hi !If someone need a fix to the Porsche 924 GTP drivetrain, here is a fix, where we can change the gear settings,
in garage, before starting grid.
Don't forget to back up your Data folder, but mine is better, hahahaha 😂
Data - Porsche 924 GTP
Think of the mirrors from left to right as number 0,1,2 (3,4,5 etc if the car has hood mirrors or monitors).Hi !
Thanks for this fix, but the top speed seems to be too slow (213Km/h), I have found between 280 and 290Km/h top speed.
Edit : and left and right mirrors are inverted, is it possible to fix also this ?
Thank you !
Don't worry about that, people waste forum space all the time. You're more likely to get help from an open query and others might learn from it too.If there are any track makers or model\object experts here who need a small break from their own projects and would like to help a newbie figure something, could you please hit me up on a PM. I don't want to waste forum space going through a long winded explanation of what I can't figure out. Fingers crossed someone can help...
Maybe you could improve the driver´s shifting animation a little bit, currently it looks like a Japanese chef hacking the fish. Otherwise, amazing work on that F40. Kudos!Was also comverted by me
Just swap the interior windscreen DDS for a Kunos one in CM showroom.View attachment 1111516
Another Porsche 924 GTP thingie, doesn't like the sun. Road Atlanta, 12:00.
Bye bye Porsche.
There's a windscreen.png and I've deleted it from every skin, thanks for making me look in there.Just swap the interior windscreen DDS for a Kunos one in CM showroom.
Hi gents, here is:
The ugly Duckling
THIS IS NOT MY MOD, thx for the authors: Dmitrii A, x4fab
I made this skin and tweaked some files (ai, car, driver pos, drivetrain, power lut etc...) in data folder, added plates with 3Dsimed (cause this car ran Le Mans 1970 with official plates ) and some other things i can't remember...
In the late sixties, Porsche needed a car to attract new customers while Volkswagen was looking to spice up its range with a new sporty model. The joint initiative between the two German manufacturers resulted in the 914, unveiled in 1969. The car came as a Volkswagen version with a flat-four engine (914-4) or as a Porsche with a flat-six (914-6). Its distribution was shared between the carmakers, depending on the target market.
The 914-6 was first entered in the 24 Hours of Le Mans in 1970 by Sonauto, Porsche’s French importer. Driven by Claude Ballot-Léna and Guy Chasseuil, it finished sixth in a race devastated by atrocious weather conditions which saw only seven cars ranked (nine other cars completed the 24 Hours but had not covered enough mileage for classification). Two other 914s made the starting grid a year later but were forced out of the race. The 914 was produced until 1976, the year Porsche pulled off its third victory with the 936, the first turbocharged prototype to win the 24 Hours of Le Mans.
View attachment 1111462
View attachment 1111463
Have fun,
https://www.mediafire.com/file/1jae691wcnpksmf/porsche_914-6_sonauto.7z/file
Same issues here.that's a very lovely car, but the headlights don't seem to work, and I get some LOD errors about the plate in the .kn5 during loading
[HEADER]
VERSION=4
[GEARS]
UP=7650 ; Upchange gear at value RPM (also used for automatic gearbox assist)
DOWN=80 ; Downshift gear at value RPM (also used for automatic gearbox assist)
SLIP_THRESHOLD=1.5 ; Slipratio permitted for AI driving
GAS_CUTOFF_TIME=0.350 ; Gearchange time needed for AI control
[PEDALS]
GASGAIN=2.0
BRAKE_HINT=0.91
TRAIL_HINT=0.72
[STEER]
STEER_GAIN=2.21
[LOOKAHEAD]
BASE=21.2
GAS_BRAKE_LOOKAHEAD=3
[ULTRA_GRIP]
VALUE=1.1
Hi.Hi !
Thanks for this fix, but the top speed seems to be too slow (213Km/h), I have found between 280 and 290Km/h top speed.
Edit : and left and right mirrors are inverted, is it possible to fix also this ?
Thank you !