while i respect your opinion i think that paying 12 € a year isnt that much of a financial hit.. its like one McDonalds meal...I think i will and get it free from now on.
I am on there already along with loads of names from here.Perhaps you should move your discussion to those 'other sites' then. I'm sure the GTP admins won't be sad to lose people actively promoting piracy.
At the same time, if you have an issue paying $1 to get the features in the Preview version, just don't use the preview version. No one is forcing you to, there is a free version of CSP too.
You can get the main Wolfensteins and Doom 2016 with that sum more or less, hours of cheerful slaughtering opposed to racing surrounded by stuff with awful ripples and sexy rain that is just there for screenshots.while i respect your opinion i think that paying 12 € a year isnt that much of a financial hit.. its like one McDonalds meal...
Rest assured as i said already, its not about the money, I've spentwhile i respect your opinion i think that paying 12 € a year isnt that much of a financial hit.. its like one McDonalds meal...
As usual, people tend to miss the main issue.while i respect your opinion i think that paying 12 € a year isnt that much of a financial hit.. its like one McDonalds meal...
I'm waiting until the end of this month to decide, but if Ilja doesn't drop an update by then, with substantial fixes (and not a whole bunch of new bugs), I'll be cancelling.What do you all think to lack of CSP updates and fixes? I noticed Ilya is getting $14.5k a month! Yet it seems it has all gone very quiet. I wondered if anyone else was considering not supporting his patreon?
Ilja is not doing the extended physics, that is being done by JPG_18 (or mclarenf1papa on rd)Ilja's doing plenty of stuff on CSP, I know he's extending the physics models at the request of various modders at the moment. I agree his comms could do with an improvement, but he's actively working on it still. But feel free to drop the Patreon between releases - there's no issue with just signing up when you want to read a post anyway.
Sto cercando un Turismo Nacional Clase 2 mod. ¿C'è qualche mod disponibile? (Gratuito o a pagamento)
Alcune auto di riferimento:
see thereI'm looking for a Turismo Nacional Clase 2 mod. ¿Is there any mod available? (Free or paid)
Some cars for reference:
Sure, but Ilja is using the Patreon money to pay him, right? That might not be true, but I've heard that statement thrown out there a few times.Ilja is not doing the extended physics, that is being done by JPG_18 (or mclarenf1papa on rd)
Dude, honestly and no offense indended, how many times will you ask this again?Is it possible to add to ext_config.ini balloons something like this as in models.ini?
Example below
Of course. And apologies for the expiring link. My bad.@andrevr is there a chance to have your Falken for the ATCC Group A Nissan R32 GTR back up again?
Old link is no more.
No harm done really, thank you for your quick reply and for the cool skin.
watches RD....Every time I drove Deutschlandring, I always wished it had proper season changes because the track would look wonderful with the fall colors peaking through the green of the Pines. Turns out, it does look cool.
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Unless Fat-Alfie is working on it, i've marked it on my to-do list (when my finger, after the surgery of 15 days ago allow me to use pc and steering wheel in a proper way)Every time I drove Deutschlandring, I always wished it had proper season changes because the track would look wonderful with the fall colors peaking through the green of the Pines. Turns out, it does look cool.
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I ask as many times as I need to. Why are you trying to shame me for what I'm trying to learn?Dude, honestly and no offense indended, how many times will you ask this again?
Simple answer - to my knowledge - CSP doesnt know dynamic objects, so the answer is "No."
It is possible to place them static with a model replacement, but this would require to create a complete new KN5 with the proper positions. Again, to my knowledge and I dont know that much compared to others.
24 for me. This is the stock number of pits on the Kunos tracks (besides Monza, which has 26), so this is what I've always defaulted to.Hi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.
24 for me but it also depends on the track.Hi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.
Depends on a lot of variables mod wise, also based on real life where they simply don't have 60 cars racing around a track.Hi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.
AMS was virtually an upgraded rF.. that's why it was so easy.I don't know anything about gtr2 to other games, I meant porting from RF to GSCE and then onto AMS. There was a one stop shop program that converted it then all you had to do was adjust a few things skybox wise in the scn file, then make sure you selected the correct .mas files for the weather cloud system thing they had.
Hi Zwiss. How is Crystal Palace going on. It’s going to be awesome.AMS was virtually an upgraded rF.. that's why it was so easy.
I usually put 19 AI and me. But if i try to recrate a multi class i put 25 AI and me. When i had the old laptop 19 AI was the maximum my cpu could manageHi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.