Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Velo will check that and fix it. It's a nice little car though, one of the first 911s I can drive comfortably at Goodwood like I would a real one - 3rd and 4th all the way except for the chicane. My instructors have all been very adamant: for a fast lap no unnecessary gear changes and keep off the first apex at Madgwick. It still slides appropriately, but it shows how some other 911 mods tend to be way too dramatic in handling and grip. it is also great fun at Alfie's new unbelievable masterpiece, Battenbergring.
I didn't even get to drive it because of the stupid sunglasses and floating harness clipping through my view in VR.
I really don't understand this godawful Facebook trend of swapping in badly-made bare-headed driver models when they invariably look ridiculous and introduce new problems. There's really nothing at all wrong with a lot of the helmeted Kunos driver models. The helmets do a great job of hiding dead-eyed waxwork faces that wouldn't look out of place on a week-old corpse.

Screenshot_porsche_911_carrera_clubsport_glen_reworked_18-6-122-12-31-52.jpg Screenshot_porsche_911_carrera_clubsport_glen_reworked_18-6-122-12-34-47.jpg
 
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I didn't even get to drive it because of the stupid sunglasses and floating harness clipping through my view in VR.
I really don't understand this godawful Facebook trend of swapping in badly-made bare-headed driver models when they invariably look ridiculous and introduce new problems. There's really nothing at all wrong with a lot of the helmeted Kunos driver models. The helmets do a great job of hiding dead-eyed waxwork faces that wouldn't look out of place on a week-old corpse.

View attachment 1162166
I didn't even get to drive it because of the stupid sunglasses and floating harness clipping through my view in VR.
I really don't understand this godawful Facebook trend of swapping in badly-made bare-headed driver models when they invariably look ridiculous and introduce new problems. There's really nothing at all wrong with a lot of the helmeted Kunos driver models. The helmets do a great job of hiding dead-eyed waxwork faces that wouldn't look out of place on a week-old corpse.

View attachment 1162166 View attachment 1162172
It's a mistake. Just swap in this driver3D.ini. If you don't like the open face just put any driver you like.

I'll get Velo to adjust the harness so it fits the driver or vice versa


EDIT here is a quick and dirty driver size change. not perfect but better:
 

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  • driver3d.ini
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It's a mistake. Just swap in this driver3D.ini

i'll get Velo to adjust the harness so it fits the driver or vice versa
Yeah, apologies if I sounded harsh but I'd kind of given up on Velo cars a long time ago because of the terrible QC. I only downloaded this one because of your comments about the handling and because I respect your opinion. I really don't have any patience at all these days for cars with the same basic and obvious errors that have been reported for years. It's like groundhog day.
 
Yeah, apologies if I sounded harsh but I'd kind of given up on Velo cars a long time ago because of the terrible QC. I only downloaded this one because of your comments about the handling and because I respect your opinion. I really don't have any patience at all these days for cars with the same basic and obvious errors that have been reported for years. It's like groundhog day.
Indeed!

59224541-0-image-a-16_1655544714469.png
 
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FREE Release:
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Renault Sport Spider 1.1



Here is the update for the Renault Sport Spider.

I would firstly like to thank @norms & @Masscot for helping fix the known issues from version 1.0

Change Log:
  • Data file now unencrypted for those who like to tinker or have direct drive wheels etc
  • Revised engine limiter to 6800rpm as per real car.
  • Revised drivetrain, driver and ai ini
  • Mirrors are now fixed
  • Dials added to lights.ini to enable them at night
  • Number plate lights meshes now split so that black housing doesn't light up too
  • Tweaked LED display to be on at day and dimmer at night.
  • Repositioned LED display for VR
  • Added LOD_D
  • Roll cage texture baked AO
  • Revised leather texture on steering wheel
Known issues - rear blinkers wont work due to how rear lights mesh are, numberplate lights do not light up numberplate itself. Looking into fixing these.

Enjoy!

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SIMPLYGON ISSUE

On a side note I've spoken to one of the managers at Simplygon whose advised they are having issues server side for their free user license registration which is casuing the problem for those who do not have a full one. They are working on it so we should have lods generation back soon(ish)
 
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Yeah, apologies if I sounded harsh but I'd kind of given up on Velo cars a long time ago because of the terrible QC. I only downloaded this one because of your comments about the handling and because I respect your opinion. I really don't have any patience at all these days for cars with the same basic and obvious errors that have been reported for years. It's like groundhog day.
One of the issues is he doesn’t have VR so doesn‘t always see what we see. I think our partnership has improved QC. I am pretty pleased with the Lotus 30, the 450S and the DB4GT. We are going to produce a beautiful Galaxie fairly soon. It will exceed the Kunos recommended poly count, but that isn’t much of a problem 8 years on. it won’t be like the ridiculous RTM models of course.

The Clubsport will also get LODS at some point as well.
 
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One of the issues is he doesn’t have VR so doesn‘t always see what we see. I think our partnership has improved QC. I am pretty pleased with the Lotus 30, the 450S and the DB4GT. We are going to produce a beautiful Galaxie fairly soon. It will exceed the Kunos recommended poly count, but that isn’t much of a problem 8 years on. it won’t be like the ridiculous RTM models of course.

The Clubsport will also get LODS at some point as well.
I think any visible head objects should be seen in 2D as well if he enables the driver in first-person view and maybe moves the camera back a little. I've certainly heard 2D users complain about visible goggles etc in the past. Other things like holes, transparent meshes and gaps around windows etc are certainly easier to spot in VR, and some won't ever be visible under normal driving conditions in 2D.
With so many car mods now meeting (and even exceeding) Kunos standards, it's like getting Rickrolled when you download a problematic car these days... and even worse if the errors are locked behind encryption, of course. ;)
 
I think any visible head objects should be seen in 2D as well if he enables the driver in first-person view and maybe moves the camera back a little. I've certainly heard 2D users complain about visible goggles etc in the past. Other things like holes, transparent meshes and gaps around windows etc are certainly easier to spot in VR, and some won't ever be visible under normal driving conditions in 2D.
With so many car mods now meeting (and even exceeding) Kunos standards, it's like getting Rickrolled when you download a problematic car these days... and even worse if the errors are locked behind encryption, of course. ;)
All issues are currently being fixed - dash, driver model, harness etc. I have no idea what the sunglasses were doing! Driver3D.ini‘s for all driver models should hide all helmet/goggles/glasses. I will ask Paul to let me set the driver position before the update. As to whether you like open face helmets it’s personal preference I guess. I have never worn a full face helmet In my life except on a bike. The AC face textures could be made a lot more human in my opinion. I will give it a go.
 
All issues are currently being fixed - dash, driver model, harness etc. I have no idea what the sunglasses were doing! Driver3D.ini‘s for all driver models should hide all helmet/goggles/glasses. I will ask Paul to let me set the driver position before the update. As to whether you like open face helmets it’s personal preference I guess. I have never worn a full face helmet In my life except on a bike. The AC face textures could be made a lot more human in my opinion. I will give it a go.
driver3d.ini has to be set up appropriately for the driver model to hide facial stuff, that's what most modders who swap in comedy drivers keep forgetting. It's not automatic.
I don't mind open-face helmets at all, they look great - but this car had a bare-headed driver with wraparound sunglasses though, which I do think looks daft.
The driver does need repositioning so glad you're looking into that - his hands clip through the steering wheel at 12 o'clock.
At the moment he also tries to shift with his left hand even though the stick is on the right, and the timing is all off (BLEND shouldn't ever exceed 100 unless you're lining up to swat a fly).
Try this in driver3d.ini:

[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=270
STATIC_TIME=10
NEGATIVE_TIME=270
PRELOAD_RPM=6700
INVERT_SHIFTING_HANDS=0

As for the car, it does feel very nice to drive. :)
What's the model source?
 
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FREE Release:
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Renault Sport Spider 1.1



Here is the update for the Renault Sport Spider.

I would firstly like to thank @norms & @Masscot for helping fix the known issues from version 1.0

Change Log:
  • Data file now unencrypted for those who like to tinker or have direct drive wheels etc
  • Revised engine limiter to 6800rpm as per real car.
  • Revised drivetrain, driver and ai ini
  • Mirrors are now fixed
  • Dials added to lights.ini to enable them at night
  • Number plate lights meshes now split so that black housing doesn't light up too
  • Tweaked LED display to be on at day and dimmer at night.
  • Repositioned LED display for VR
  • Added LOD_D
  • Roll cage texture baked AO
  • Revised leather texture on steering wheel
Known issues - rear blinkers wont work due to how rear lights mesh are, numberplate lights do not light up numberplate itself. Looking into fixing these.

Enjoy!

-------------------------------------------------------------------------------------------------------------------------------------

SIMPLYGON ISSUE

On a side note I've spoken to one of the managers at Simplygon whose advised they are having issues server side for their free user license registration which is casuing the problem for those who dont not have a full one. They are working on it so we should have lods generation back soon(ish)
Rear indicators fixed.
These might not be the proper rear blinker positions, but they're the most appropriate at the moment - you'd need to split the rear light mesh to get them integrated properly into the cluster. You can just see the amber middle part on the main circular light lens - that's where they really should be.

Screenshot_tmw_renault_sport_spider_glen_reworked_18-6-122-15-15-24.jpg


Good news about Simplygon, BTW. Are they going to let you know when it's fixed and licences can be sent out again?
 

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  • ext_config.ini
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  • lights.ini
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Link for download is now available. Be sure to download the update from RD and the track skin for the best experience.
Be sure to check (till the end of the weekend the RD for track skin update by Daniel Paez as always he do).

In the pack you'll find also the cams from @racealot (i hope is not a problem for him)

Enjoy
Just so I understand this correctly, this one is being made in parallel to Pyyer's version of Terra's Montreal track right? They have nothing in common I'm assuming?
 
When I generate an AO map for a car using CM, I notice that it doesn't show the decals in that map, the way I see on many others. Why is that? Is there an option I'm missing. Or is it insignificant anyway...

Also, wasn't I previously able to extract image maps using CM? Can't find that function anywhere anymore.
 
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Rear indicators fixed.
These might not be the proper rear blinker positions, but they're the most appropriate at the moment - you'd need to split the rear light mesh to get them integrated properly into the cluster. You can just see the amber middle part on the main circular light lens - that's where they really should be.

View attachment 1162197

Good news about Simplygon, BTW. Are they going to let you know when it's fixed and licences can be sent out again?
the meshes wont split along the orange plastic unfortunately so it will require more work. @norms has suggested an alternative method that I'm looking into.

I'm going to chase up Simplygon in a few weeks, she gave the impression they had been made well aware of the issue, so hopefully sooner rather than later.
 
When I generate an AO map for a car using CM, I notice that it doesn't show the decals in that map, the way I see on many others. Why is that? Is there an option I'm missing. Or is it insignificant anyway...

Also, wasn't I previously able to extract image maps using CM? Can't find that function anywhere anymore.
I've always felt that without the decals is the better option; that way you can use the ao map for all skins, vs. having to have a separate ao for each and every skin. With a lot of skins, that can add up.
 
Fat-Alfie's Battenbergring is up on RD

View attachment 1162119


I haven't seen any video showing the track off yet so I knocked one up.
A great track as you would expect from Fat Alfie.
The thumbnail is a bit of clickbait but I drive in VR and it made me shudder....
 
Making mod request to the community. First take a look at this video:

I admit NFS Pro Street was not a hit game but it had some decent tracks. As far as I know only Tokyo Docks and another short track was converted for AC. I thought overall, the track list of that game was not bad. I hope the community converts more from this game. If there are already other mods which I missed, despite looking all over the internet, please share some links.
Thanks.
 
Optional ext_config with better rainfx thanks to @twobegreen. Added @twobegreen to the track credits.

On a side note, anyone know how you can update a file on Mega with a new version but still keep the same download link? I would like to add this ext_config to the original package for anyone who downloads the track in the future, but I don't want to have to change the link.
I realized today I forgot to include reference to dynamic flags in the config for LRM. This should make the flags wave properly based on wind strength. Sorry for the hassle.
 

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  • lrm_ext_config.zip
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Yes, they are separate things, Pyyer is working on terra21 version, this one is based on ACU updated by Marc_13000
Pyyer’s stuff is so good, that I’ll try throwing some euros his way, in an attempt to try and get an early 90s extension on the terra21 Montreal, and maybe Barcelona too, if he’s up for it. Might be a bit too old school though.
 


Evolution of the Minardi F1 team and going onboard all the V10 F1 cars to compete for the team from 2001 to 2005.

Taking advantage of this "cameras" post, I would like to ask a question.

In the "cameras" file inside the "DATA" folder when it is available in some cars, which one is related to these Minardi camera positions? Because in some formula 1 or older GTs, sometimes this "camera", or is very close to the "nozzle", or only the helmet appears.

I tried to modify it inside the "boxes" in any track in the "cameras config" part in the right column where there are a series of things that we can change, but I couldn't. I think file "cameras" would be easier. Thank you very much in advance!!
 
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Renault Sport Spider 1.1



<snip>
Hi , thanks for this lovely spyder!

on this mod , its not possible to export dds files from CM Showroom.. I wonder , is it intentionally done? (to make it harder for us paint-heads to make extra skins? ;)
If not could you please enable it in a next version?

What's weird is that part of the headlights become see through when I create a body skin myself using generated ao's...
(I guess if i can export the dds and just alter them it wouldn't be like that)

1655577873801.png
 
could someone be so kind to explain how after i installed all the canada_2021 extensions and such, it defaults to winter weather even when set to clear.
Capture.PNG
 
Hi !
In content manager loading screen, is it possible to show the name I have modified in content section, instead of the name stored in data.acd (for false names like URD / VRS / RSS ...) ?

Thanks !
 
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