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This was quite a rabbit hole
i think we are mixing up the name. It seems to be DMM, which i think was involved with the japanese version of AC.
Yep I think you're right😅
This was quite a rabbit hole
i think we are mixing up the name. It seems to be DMM, which i think was involved with the japanese version of AC.
this one also does not let my system maintain a steady 72 fps (testing in exact same conditions, i do get that with any Kunos car)
I have these red "spikes" (which I usually do not have , that is normally a flat red line:
View attachment 1168722
hope this learns you what needs to be tweaked ... I believe that red line is the frametime.
GPU is also high , normally this sits below 100 % (maybe these spikes are a result of GPU being too high, I don't know )
tried with the different LOD A one you had sent, and it seems to make not much difference in vr (screenshot made earlier was with the extra LOD A btw, but i forgot to mention that in my post.To understand if it's better or not please use LOD A (original) and LOD A extra that I've made for you. Do not change mod during your test. I've no VR so I cannot help you there. Try mod also without VR with STOCK loda and extra ones. I would like to undertand if it's better or not. (VR introduce some others variables because for example it use shaders AT in different way to make or not transparency so also performance can change)
This was quite a rabbit hole
i think we are mixing up the name. It seems to be DMM, which i think was involved with the japanese version of AC.
do you have this difference when filling the whole grid on each track, or this is with same number of opponents on both ?
haha.By Jove - I do believe you've cracked the code!
Can't really tell from the video how that version compares to the various Marigoldiolioportfolio/Reboot/New RD versions... I was too distracted by the realisation that some people steer by telekinesis using a ghost driver, while multicoloured slugs slowly crawl up and down the screen.
I wonder if the legend is true and this mysterious Eastern track absolutely will not work with our evil gaijin Westernised version of AC?
Only what's on the web, such as...haha.
But we should definitely see if we can find out more about these JDM only mods and the japan only AC.
Anyone know anything more about this version?
just bought and tried it, here my first impressions:
The mirrors give very poor image quality (like 2-3 fps) and there are 40 mirrors according to mirrors config app.
Turn off real mirrors and the image is ok, but then you don't see the rear wing (and i like to see if DRS is on or not, so real mirrors is almost a must for me - there also does not seem to be an indicator on the wheel that DRS is on).
Performance seems ok (in vr i get steady fps and no spikes in frametime).
Also seems to handle quite well, spins out when it needs to and has no ABS and TC available at all.
(I know it's not on a real F1 car since 2008 and i mean this as a good thing, because in the F1 '22 game they decided to allow TC to be turned on anyways )
I hope they fix the mirrors soon. (or is this a bug in CSP, and of no fault of RSS?)
EDIT: another big disappointment on this RSS one is the rpm LEDs are hardly visible (without PP !) ,
something i have no issue with on the ACFL F1 '22 car (which is till now my favorite '22 f1).
That's interesting seems like RSS has a lot of competition this time around. I heard that the MSF version has former F1 drivers' feedback during their physics. There is VRC, RSS, ACFL, and MSF making or have f1 2022 mods that I know of.ACFL F1 '22 car (which is till now my favorite '22 f1).
However, you seem to be the only one having these problems so far. I can't speak on the topic of VR, of course, but I just drove 55 more of these 22b at Le Mans and had 60fps throughout (singlescreen 3440x1440, i7-8700k, 1080ti). So the car can't be optimized that badly. But it would be really interesting to know if other VR users have had the same experience (ideally also with a 3070).do you have this difference when filling the whole grid on each track, or this is with same number of opponents on both ?
But interresting to know what makes this difference for you (the number of pits or actual cars on track)?
Anyway, it's a not a factor in my case , as I use the default Kunos spa (24 pits) always for testing (w 5 similar car ai opponents).
Only thing i change is the car mod (and some perform way worse compared to the thousand others that run fine).
So I do stick with the belief that it's poor optimizing in the car mod itself, and not to do with my settings or the track.
(until proven wrong)
I have the same problem since updating to CSP 0.1.78, but only in VR (Oculus Rift CV1). In single screen mode I don't have the problem. I'm using the latest SOL 2.2.2 with the standard __Sol PP-filter. I disabled the VR tweaks of CSP, but it doesn't solve the problem.I haven't investigated this extensively yet--maybe someone knows exactly what to do.
I'm recently having an issue where tracks look a little dark when first loaded. To remedy this, I go to the first page of settings and click on the "default settings" button, and in a couple of seconds, everything brightens up. I save the settings, but the track is darker again when I reload it. Is there a setting or checkbox somewhere, either in CSP settings or "in-game" that I can select so I don't have to do this every time? Maybe something's been added that's causing this issue.
Using CSP 0.1.78.
The mirrors are a CSP bug but there is a fix coming from RSS. The RPM lights are ppfilter dependent but they are also looking at boosting those. Last there is a DRS light. Look at the outline of everything on the screen. It lights up green. If you are in direct sunlight, it can be hard to spot but if you have any kind of shade it should be easy to see. Also, the RSS car conforms to the current F1 regulations. None of the others do.just bought and tried it, here my first impressions:
The mirrors give very poor image quality (like 2-3 fps) and there are 40 mirrors according to mirrors config app.
Turn off real mirrors and the image is ok, but then you don't see the rear wing (and i like to see if DRS is on or not, so real mirrors is almost a must for me - there also does not seem to be an indicator on the wheel that DRS is on).
Performance seems ok (in vr i get steady fps and no spikes in frametime).
Also seems to handle quite well, spins out when it needs to and has no ABS and TC available at all.
(I know it's not on a real F1 car since 2008 and i mean this as a good thing, because in the F1 '22 game they decided to allow TC to be turned on anyways )
I hope they fix the mirrors soon. (or is this a bug in CSP, and of no fault of RSS?)
EDIT: another big disappointment on this RSS one is the rpm LEDs are hardly visible (without PP !) ,
something i have no issue with on the ACFL F1 '22 car (which is till now my favorite '22 f1).
I tried the MSF, I love the model, it's basically a Ferrari F1-75, it's been made by an Italian team lol, but as a Ferrari fan I love it. On the physics I can't tell, definitely performance looks good, a little less performing than the VRC, but few tenths of a second difference considering in Barcelona I did 1.18.5xx with VRC and 1.18.7xx with MSF, MSF is also easier to drive, but doesn't have porpoising, so for me is like not simulating properly and the F1 cockpit camera looks really bad. Driveability in general I can't tell if it is simulative enough as I am not an F1 driver and noone seems to review itThat's interesting seems like RSS has a lot of competition this time around. I heard that the MSF version has former F1 drivers' feedback during their physics. There is VRC, RSS, ACFL, and MSF making or have f1 2022 mods that I know of.
I'm not sure that is possible in a simple way. I could make a complicated system that would require file editing on the users part, but i'm not doing that.If possible
Race day: laps remaining
Other days: time
Crikey, I remember this car..! A few of us were trying to lick it into shape a few (3?) years ago, as I recall.Ah it must have been a special one off that never got released then. This car has ended up as a dead project because it turned out to be a nightmare to make the correct physics for so I won't release my version. It isn't in a complete state and has somewhat experimental physics lol.
Hello bensrac32,View attachment 1169106F175 Steering Wheel for the Ferrari Spec (rss_formula_hybrid_2022)Download F175 Steering Wheel RSSFH22 rar
Download File F175 Steering Wheel RSSFH22 rarsharemods.com
The W13 Steering Wheel add-on is made for the rss_formula_hybrid_2022_s, but I though it was pretty clear since the other one is based on the F175. It doesn't make any sense to put the Mercedes steering wheel into a Ferrari chassis, but for people with weird taste it just take to change the kn5 name inside the ext_config.ini.
That's a bug which is related to the car. I cannot do nothing just minimize it.Hello bensrac32,
first of all I would like to thank you for your work, the various steering wheels are a real enhancement for this car. However, I noticed a small error in the Ferrari steering wheel. It is only visible if you disable the arms in cockpit view. (See image)
I have 0.96b already with wipers but it won't be touched in this form until @megolito ever gets back on it. I guess it will do no harm anyone fixing up what's out there though but @megolito was really close to nailing the physics with it and then went AWOL as far as I can remember.Crikey, I remember this car..! A few of us were trying to lick it into shape a few (3?) years ago, as I recall.
Mine is also on 0.95.
Probably worth resuscitating and finishing off now, what do you reckon? @El Locho has already added wipers.
I don't think El Locho's wipers work on this car anyway - maybe they're for a different base?
Only what's on the web, such as...
We have a lot of Japan-created car and track mods that work just fine so I wonder what's special about Fuji that makes it unplayable with the Steam version of AC?
Are you able to share this?Hmm, I have both and curiously, mines are not encrypted.
Crikey, I remember this car..! A few of us were trying to lick it into shape a few (3?) years ago, as I recall.
Mine is also on 0.95.
Probably worth resuscitating and finishing off now, what do you reckon? @El Locho has already added wipers.
The wipers are for the version Fanapryde shared here:I don't think El Locho's wipers work on this car anyway - maybe they're for a different base?
Weird. That should be the same version I've got, but it's very possible I pissed about with the car beyond v0.95. I do have an 'unpacked' folder in mine, so maybe. I'll redownload from @Fanapryde's link and add your wipers.The wipers are for the version Fanapryde shared here:
Assetto Corsa PC Mods General Discussion
Downloading stuff via RD has become a pain in the x. A part from the laughable download speed, it does also often not finish downloading. Is it only me? I might have tried 10+ times downloading your work (thanks for sharing it, btw!) If RD thinks this is the way to make people upgrade their...www.gtplanet.net
This one comes with a readme:
View attachment 1169171
Is this avaliable for European download?「アセットコルサ アルティメットエディション 日本語PC版」に富士スピードウェイ公認コースMODが登場
DMM GAMESはリアルレースゲーム「アセットコルサ アルティメットエディション 日本語PC版」において「富士スピードウェイ公認コースMOD」を無料配信した。ascii.jp
"With the full cooperation of Fuji Speedway, based on the new course designed by Hermann Tilke for the 2007 F1 Japan GP, DMM GAMES is a course mod that completely reproduces the latest course shape and road surface at the beginning of 2020. Free distribution has started exclusively for the PC version!
This course MOD was developed based on the latest survey data, and it is a complete reproduction of Fuji Speedway official approval, including advertisements in various parts of the course and even one bolt. (As of early 2020)
In addition to survey data, thorough supervision by professional racer "Sho Tsuboi" is included in order to maximize the reproducibility in the game. Sho Tsuboi is the 2019 professional class champion of the "Interproto Series" held at Fuji Speedway every year."
edit:
rabbithole just got deeper
View attachment 1169172
Is this avaliable for European download?
Wow i didn't know that this version exists. Well it looks nice compared to the Reboot Team version that i have, but i don't know why this track mod is region locked to Japan-only. I have never ever seen a mod that will only work on a certain region of a same game.Only what's on the web, such as...
We have a lot of Japan-created car and track mods that work just fine so I wonder what's special about Fuji that makes it unplayable with the Steam version of AC?
Dunno if that's just me, but everytime I try to drive this car it tells me the LODs list is missing. When I unpack the data.acd to check all the .ini files are full of gibberish text, even when I use the data.acd directly from the zip archive.Lola-Aston Martin B09/60 DBR1-2 Lemans Aero Kit 2010 Version 0.12
A full pack with different aero packages will come sometime in the future.
Download Link:https://www.mediafire.com/file/zl89znx28juoir7/kc12_aston_dbr1-2_lmp1.7z/file
Updated Lemans Prototypes: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates
Other Mods Updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1
Authors: NeilB1971,Peugeot905,kcader,Fullnoise,Mach-77
Model: NeilB1971
Physics: Peugeot905,kcader
Engine Mapping: Mach-77
Sound: Fullnoise
Info/Test Data
Time: 12:00 pm Weather: Clear Track: Optimum
Tempature: 26.0 C Wind: 0 mph
Lemans FH7
Setup
Tyres: Soft Ride Height: 4 Wing: 0,0
Fuel start:22 Fuel end: 11
Lemans Real Laptime: 3:26.680 Speed reached: 209.5 mph
Ai Level 100 me Lap 1: 3:26.994 Lap 2: 3:26.891 speed reached: 210.1 mph
me Lap 1: 3:27.987 Lap 2: 3:26.983 speed reached: 209.4 mph
Spa Kunos
Setup
Tyres: Soft Ride Height: 4,4 Wing 0,0
Fuel start: 11 Fuel end: 4
Spa Real Laptime:
Ai level 100 me Lap 1: 2:02.565 Lap 2: 2:02.624
me Lap 1: 2:02.987 Lap 2: 2:02.764
Photos
View attachment 1168459
View attachment 1168460