- 604
- Italy
First of all, you need to create an empty normal map and place it as the plate nm, you can even use the flat_nm texture found on any kunos car.did i write mipmaps, oops, I meant normal maps. I thought it was MM not NM, gotta get my eyes checked.
Anyway, I'm trying to get a plate that looks like this:
View attachment 1187325
But I'm getting this:
View attachment 1187326
With my ignorant smartass method by copying and renaming the plate_D.dds into plate_NM, I'm getting this:
View attachment 1187327
But this last screen is probably not useful information.
I guess I'll be happy enough with a plate that has the right look but completely flat.
The weird shading in the middle of the plate in the last pic is actually caused by some config lines, you should find the car's ext config and delete the lines related to license plates. They should look somewhat like these:
[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]
Materials = EXT_PLATE`