Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I've tried balancing between not shifting at mach speed and also not returning at mach speed, but that's a flaw with the animation inherently unfortunately (not sure if csp allows for different timings for different halves of the animation)

looks fine in game, idk about VR
Thanks for this - I think these timings are a significant improvement over the defaults.
@Young78 - see what you think.
 
Hi.All. Does anybody know what causes a car to not move on the grid when a race is started. The cars revs ok then just sits there when all the other car go. Any help please. This is for the added car not the one I’m driving.
 
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SD GP 2022 Skins Update 0.7
Link : https://www.mediafire.com/file/x1sls5adp4hidwy/SD_GP_2022_Skins_update_0.7.zip/file

Note : Aston Martin AMR22 updated skins use V1 car version.
Skins are updated with and without AO. ( Free to use one or other one, depend to your taste )
Not included yet : Ferrari, Alfa Romeo and Williams.
Maybe the skins structure folders are different from you, in this case take each skins and copy and paste to yours skins folders the files needed.
Only base skins are included, keep extra skins files like decals.dds, or drivers_colors.dds in yours folders, i update later with this propers files fixed on the next update.
Included my gloves skins for each drivers.
Enjoy :)

View attachment 1194174View attachment 1194175 View attachment 1194180View attachment 1194179View attachment 1194178View attachment 1194177View attachment 1194176
SD GP 2022 Skins Update 1.0 coming at the corner ( maybe this night, UTC +2 ) with 3 remaining cars :
( with minors fix and updated skins already released - all decals on floor etc )

preview.jpg


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preview.jpg
 
Hi to all.

Another question, if i may.

We have a track called Santa Monica, A to B point track.
Is there a way to invert Start and Finish points?
One of the layouts is a downhill and i was wondering if i can make it a hillclimb.
Is there any tutorial you could point me to?

Thanks!
 
I have just uploaded the next BPR 1994 Paris 1000 km skin. This time for the zin5ki "porsche_964_GT2". I really hope we will have a 964 Bi-Turbo or 964 Turbo S-LM (works GT1) for AC one day...... just dreaming
side.JPG



I hope you like the skin.
Daniel
 
Hi.All. Does anybody know what causes a car to not move on the grid when a race is started. The cars revs ok then just sits there when all the other car go. Any help please. This is for the added car not the one I’m driving.
Hello there

This is probably due to the AI's shifting engine RPM being higher than the actual RPM.

Try changing the handover line of the ai file in the data folder.

sorry for bad english
 
Hello there

This is probably due to the AI's shifting engine RPM being higher than the actual RPM.

Try changing the handover line of the ai file in the data folder.

sorry for bad english
Hi Thanks for the reply. I contacted the converter and they are doing the fix. The data file is locked. Cheers.
 
curious, has anyone done or can do a fix up mod for the Kunos Lotus 72? It certainly could do with some modelling and detail improvements. For example the tires (rears in particular) which don't look very accurate to the actual cars size and shape back in those days..
 
An attempt from months ago to recreate the Ferrari 330TRI/LM....a mix (250P and 250 TestaRossa ), but I think I'll try another way, starting from one of the Alfa Romeo versions of 1967 that in addition to the "Periscope" has a version similar to 330TRI/LM.
 

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I have just uploaded the next BPR 1994 Paris 1000 km skin. This time for the zin5ki "porsche_964_GT2". I really hope we will have a 964 Bi-Turbo or 964 Turbo S-LM (works GT1) for AC one day...... just dreaming
View attachment 1195536


I hope you like the skin.
Daniel
just another outstanding piece of work!:cheers:
 
Have you tried TICK_TOCK_MODE = 1 as above?
View attachment 1195379
Looks fine with it enabled (can obviously fine tune it)
Actually, My settups upshifting is quite good, but issues ate occured when we do downshifting.
Thanks for this - I think these timings are a significant improvement over the defaults.
@Young78 - see what you think.

Frankly, i didn't try this setting yet.
I will try it! Thank you to Short_Circuit and you.
 
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Hi to all.

Another question, if i may.

We have a track called Santa Monica, A to B point track.
Is there a way to invert Start and Finish points?
One of the layouts is a downhill and i was wondering if i can make it a hillclimb.
Is there any tutorial you could point me to?

Thanks!
I think you are talking about this track from Todd K:


If you are just want to have the hillclimb-version of "The Snake" (one of the layouts), then you can use this version of his track. There you find a uphill and downhill layout:

 
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