Warren B
(Banned)
- 132
- Australia
Shin can't do Project cars 2 tracks, I've already asked. Its not an easy game to get tracks out ofProject Cars2 has a version that is similar.
Shin can't do Project cars 2 tracks, I've already asked. Its not an easy game to get tracks out ofProject Cars2 has a version that is similar.
Good to know, I really like working with gimp.GIMP isn't sufficient.
It's superior
I'd suggest creating the skin in higher quality, and then experimenting with the chosen algo and options when scaling to 2K. Depending on the shapes, anti-aliasing etc, the output can vary quite a bit. 2K is 2K, there's only so much you can do, especially when pixel-peeping in the showroom.
Is it possible to make an ‘OutRun’ version, that didn’t exist in reality, but came with the hood down, and a pretty blonde in the passenger seat?Hi everyone!
Since a few weeks ago, I also started working on 3D modelling. In this regard, I try to adjust the 3D model, lights and animations, trying not only to improve the model's quality, but above all correcting parts that may not correspond to the original real model.
I'm still just starting to work on the 3D model, so don't expect perfection, but I think you can already see some results and clearly an upgrade compared to previous versions.
My lastest mod is out:
Ferrari Testarossa - 1984 - Assetto Corsa Mod
******** NEW VERSION v1.3 ********View attachment 1229585
The original TESTAROSSA, not the later versions "512 TR" or "F512 M".
View attachment 1229586
View attachment 1229587
Download link:
Ferrari Testarossa - 1984 - Assetto Corsa Mod | REAL SPECS
Get more from REAL SPECS on Patreonwww.patreon.com
Enjoy!!!
Good thing he answer'd first, 'cause I would have advised to throw that gimp in the dumpGood to know, I really like working with gimp.
So you mean I should make the skin in 8k or even above and skale it down later?
What can I do with UV maps, to get skins look more lively and colourful (if you could say that over a b/w livery)?
Broadford Speedway v1.0
View attachment 1229697
Broadford Track is the popular name of Broadford State Motorcycle Sports Complex in Victoria, Australia.
Opened in 1975.(Wikipedia)
Conversion from rFactor.
-CSP recommended
-24 pit/start
-AI, cam
Credits & Thanks;
Original rFactor Track by Left Foot Brake
-Thanks for giving me permission.
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
some textures by kunos
Enjoy.
Converted upon request by Patreon member Warren Bennett.
@Amby Mine is lit up, perhaps its just your pp filter. Try Sol extra for night time as was suggested to me.Hi there. Does anybody know how to get the dashboard background of the ks_bmw_m4_gt3 light up at night? Thanks.
I'm not sure that is a hard line people draw, I think that people are pretty familiar with the mod since a lot of the RSS/VRC Formula 1 skins use this helmet mod.Thanks, I'd rather not. It doesn't work in showroom, so for a new release mod, looks incomplete in the showroom
It says 'File not found'.Soramame Speedpark v1.0
View attachment 1229729View attachment 1229730View attachment 1229732
"Soramame Speed Park is fantasy permanent road course. The short circuit of approximately 2km is constructed at intense ups and downs and a technical corner. have fun!" - Soramame 2017
features:
* suggest to enable included skin for more JDM effect
- 28 pit/grid with AI
- supports hotlap+time-attack modes
- CSP effects, RainFX, Lighting, etc
credits:
- converted by @RMi_wood with permissions from the author, @soramame6r4
- updated trees, track groove, previews, AI and misc errata by @shi
- logo and outlines by @Fanapryde
- beta testing by @Breathe and above mentioned
:: DOWNLOAD ::
It is working for me.It says 'File not found'.
Thanks Kurt. I don't think that this is a problem with the filter but I will have a deeper look.@Amby Mine is lit up, perhaps its just your pp filter. Try Sol extra for night time as was suggested to me.
View attachment 1229723
I don't think it's useful to go TOO big, but yes, at least 4k and maybe experiment with 8k.Good to know, I really like working with gimp.
So you mean I should make the skin in 8k or even above and skale it down later?
What can I do with UV maps, to get skins look more lively and colourful (if you could say that over a b/w livery)?
I assume this is the FSR M4. If so, it isn't set to have the dashboard light up in the first place.Hi there. Does anybody know how to get the dashboard background of the ks_bmw_m4_gt3 light up at night? Thanks.
or[EMISSIVE_EXTRA_A_...]
NAME = DISPLAY
COLOR=2
FALLBACK_HEADLIGHTS_COLOR=2
LAG = 0.8
and play around with cornerRadius and intensity values[INCLUDE: common/custom_emissive.ini]
[CustomEmissive]
Meshes = DISPLAY
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Start = "0, 195", Size = "1022, 634" , CornerRadius = "x , y",Exponent = 2.0
@ = Headlights, Lag = 0.8, Intensity = 1
You guys are ****ing amazing .Hi everyone,
I'm releasing Long Beach remastered
I have redone most of the shaders , added skidmarks, reflections and more,i have created the missing bridge and fencepoling, overhauled some off the trees and added the missing ones and some other minor changes.
I still don't know (and quiet frankly not really bothered)how to do lightning and rain etc. so if anyone is interested in doing it, i can upload the editor files.
I'm still running at an older CSP so depending on your setup and filter it might look awful and the original long beach wasn't really friendly to the system to begin with and i've only added more polygons, maps and textures to it, so it might struggle to get decent FPS (especially if you run in 4K)
I also dont know if it will work by simply dragging the file into content manager, probably better to just copypaste the folder into the tracks folder manually.
Big thanks to Terra21 and nrms for the original conversion and Reboot team and JohnR from which i borrowed some textures.
View attachment 1228740
View attachment 1228741
View attachment 1228739
https://www.mediafire.com/file/e4rwvcmanz51cb1/fln_long+beach.zip/file
Thank you This looks good to me:I assume this is the FSR M4. If so, it isn't set to have the dashboard light up in the first place.
You need to add in ext_config either:
or
and play around with cornerRadius and intensity values
Also, I don't know how that works on gimp (shopper here, sorry), but another advice : don't paint to change color. It can sound silly, but using the paint tool in a space or a selection (from an already-existing content or a new one) will apply the paint on all pixels (logical), so for every curve/diagonal at the limit of your selection/space, it will break the original blend applied to it (it might be long to explain what's what, but basically blending colors/grades on pixels is the best way to acheive smoothess on an image, and so sharpness too. It is an integral part of jpeg, png and many others formats for decades). On photoshop the best way to change colors is with the layers themselves, by applying the change directly to it (pretty useful for not-that-sharp logos for exemple). I don't know for gimp but it might work the same, I guess. For horizontal/vertical lines, or full image color you don't have to care (no blend implied), but for small object it is a smooth-saverI don't think it's useful to go TOO big, but yes, at least 4k and maybe experiment with 8k.
I have no UV unwrapping skillz yet, so I'm at the mercy of whoever created the AO.
I have sometimes adjusted exposure/contrast/shadows/etc on the AO if I don't agree with how it looks, extracted via CM.
I've also found that OG modders have a huge range of personal tastes regarding shaders, and quite often restoring those back to Kunos defaults, and then tweaking from there, can give good results. And yes, certainly even for a monochome livery. Contrast/depth/shine etc.
Edit: And just to agree 100% with @Alguecool regarding logos (not GIMP ). Don't place a logo on the car and scale it multiple times to get the size right. Each successive scaling degrades the quality of the logo (layer). I work out how big it actually has to be, have the (hi-res) logo open separately, scale it once and then place it. Same goes for transform/rotate. Do that at hi-res, scale, copy and place.
Edit Too: That prompted me to check again, on a feature coming to GIMP, called "Linked Layers". Targeted for milestone 3.2, it'll be functionally equivalent to Photoshop Smart Objects, allowing "embed" of layers, vectors maintaining their original quality.
There's a rather wonderful Yugo 55 Sport on Lemax's website.
Now someone has to post a decent Fiat 126p and we have all the 80s socialism treasure´sthis just dropped by Fuzo aka TMM Modding
Trabant 601 RS Cup
Trabant 601 RS Cup version by TM-Modding, version 1.1 This mod represents circuit version of Trabant 601, raced in Trabant RS Cup, DDR Rennsport and Historic Cups across Germany and Central Europe, in specs from season 2022. The appearance...www.racedepartment.com
Wonderful mod. Thanks to all involved.2019 Aston Martin Vantage GT3 (ACC convert)
334.43 MB file on MEGA
mega.nz
All credits to Jerry Wei and VR Driving.
it's just that I asked for help with a graphic editing, and got told to use a different helmet instead, which doesn't actually help, but if someone were to create that helmet texture for the 2019 helmet, I could make it work on the 2012 one.I'm not sure that is a hard line people draw, I think that people are pretty familiar with the mod since a lot of the RSS/VRC Formula 1 skins use this helmet mod.
And I'm pretty sure probably 95% of the mods I've ever download don't bother to do anything with the helmet. Just doing anything in that regard is a leg up
AddThank you This looks good to me:
[EMISSIVE_EXTRA_A_...]
NAME = DISPLAY
COLOR=10
FALLBACK_HEADLIGHTS_COLOR=10
LAG = 0.8
Is it possible to let it run also with headlights off? Again, thanks.
OFF_COLOR = "r , g, b, intensity"