Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Yes. As I posted here a couple of times a while ago: you need to make a new kn5, deleting the non relevant number plates and use that kn5 to temporarily replace the original. Then you can make your own previews.
Afterwards you need to replace the newly made kn5 again with the original.
Can be done in ksEditor (I did it for Bonny's cars which have the same 'issue'). It's not difficult, but it'll take some time, unless you are very familiar with working this way, then it takes probably a couple of minutes.

one of the previous posts: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13618933
Also if not bothered about having the side numbers on in previews, a very quick way would be to edit the number material in CM Showroom and change it's depth mode to off (backup kn5 first or just undo the changes after new previews)

1676244392304.png
 
@Quikslvr
I made a quick kn5 for the AM to show that it is possible. I have hidden 4 of the number plates and left only the front one. As you can tell it will work for some (most) of the skins, but the front plate will hide decals on other skins. So there is a need for another or even two new kn5 files to have them in the correct place.
For the one below, it's correct:

am_ok.png


This skin needs another kn5 hiding other plates, because this one is hiding the Beechdan logo:

am_notok.png


Here are the preview kn5 for the ENDURANCE version that you can use to replace the car kn5 to make previews.
One version keeps only one of the plates on the front side of the doors, the other on the rear side
Rename (or backup) the original car kn5 first and don't forget to switch them again after making the previews.

NEW LINK containing two files which will cover all skins

https://sharemods.com/9xsl82zr3t12/preview_kn5_AM.zip.html

The above Beechdan skin using the other kn5:

amok2.png



NOTE: Simply changing the kn5 name accordingly doesn't make it work for the SPRINT, since the kn5 will also add ENDU lights to the SPRINT version.
 
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Also if not bothered about having the side numbers on in previews, a very quick way would be to edit the number material in CM Showroom and change it's depth mode to off (backup kn5 first or just undo the changes after new previews)
I made a quick kn5 for the AM to show that it is possible. I have hidden 4 of the number plates and left only the front one. As you can tell it will work for some (most) of the skins, but the front plate will hide decals on other skins. So there is a need for another or even two new kn5 files to have them in the correct place.
Thanks to you both! @Fanapryde, these work like a charm; I've adjusted the Endurance skin previews using your kn5s. And @norms, I love this solution -- I'd much rather have a clean preview than the multiple number plates. I'm using this method for the AM Sprint skins and will end up using it for any future problematic cars, as I have zero experience with ksEditor, I can do this easily myself, and I kind of like the totally clean previews. I tend to spend most of my (fairly limited) AC time out on the track but really need to mess around in the showroom some more. Other than (blindly, but ultimately successfully) adjusting windshield materials on some cars to try to correct some puddle reflection issues I was noticing, I haven't really explored it.
 
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Try the track with CSP disabled and see if the problem goes away. I don't think @carTOON uses CSP so his track's are probably designed to work best with the base game. Might be wrong about that, but it's worth a shot to see what happens.
@carTOON
Basically many of the textures are blown out with ambient/diffuse set at 0.5/0.6 some others at 0.4/0.5 which is way too bright.
Untitleda.png

Note: 3dsimed uses 5/6 as default shader levels when converting GMT (or raw FBX output w/persistence) and needs to be adjusted to a more reasonable level around 0.25/0.25

My workflow involves hand editing the track.FBX.ini after CM/kn5conv to adjust all the values to a nominal 0.25/0.25 before importing into ksEditor and then adjusting values to suit.

Also choose a default filter like "photographic" in ksEditor
Untitleda.png
 
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Just was interested in GT4 proper racing experience of some of the cars, but then moved on balancing for others.

GT4 class that are relativily stock cars and great fun to drive. For AC it's 0.83 pack of Gt4 cars made by Guerilla mods and few other GT4 cars from other modders. That was a dissapointment when i found Guerilla brilliant looking cars was huge mismatch in physics point. Such as NA cars had twin turbo instead, 8 gear drivetrains, enormous weight of some of them and some cars were trully underpowered. So i coolected his and other GT4 cars (24 including Kunos) and fixed them, balancing how it was possible. After testings on different circuits all the 24 cars had marging 2-3.5 sec between first and last, depending on the circuit.

these visually awesome cars were originally converted by Guerilla, and were found on open source. Pack insludes
new DATA folder with correct physics and "orig data" file with old physics.

  • Alpine A110 GT4
  • Aston Martin Vantage GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ford Mustang GT4
  • Ginetta G55 GT4
  • KTM X-BOW GT4
  • McLaren 570S GT4
  • Mercedes AMG GT4
  • Panoz Avezzano GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Saleen S1 GT4
  • Sin R1 GT4
  • Toyota Supra GT4

I made it for myself to have some fun racing after FIA big events.

Ps: It's not perfect yet, still need some work on BoP for some cars

*(!) Some of the cars are top runners, some oldie GT4 cars are underdogs on the grid. Some of them can be a victory grabber on narrow tracks,
but can be a dog of a car on high speed tracks (such as KTM X-bow ❤️ like it).
The two cars i am not quite sure in my fix are new Bavarian Supra and Panoz*.

also it contain following our remade physics car or original cars:

  • Nissan 370z** originally converted by Beezer
  • Aston Martin Vantage GT4 2013
  • BMW M3 E92 GT4
  • Hyundai Genesis Coupe GT4**
  • Lotus 2-Eleven GT4 (Kunos) - not included, you have it
  • Lotus Evora GTC (Kunos with - BoP fix) - standalone car
  • Maserati GranTurismo MC GT4 (Kunos) - not included, you have it
  • Porsche Cayman GT4 Clubsport 2015 (Kunos) - not included, you have it
  • Porsche Cayman GT4 Schmickler Performance** originally converted by BEM

    MEGA Download
 

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View attachment 1230509

Every track of yours (and only yours !) suffers the same fate on my end lmao.

Puzzling.
I'm really sorry, man.
I've never used and I don't want to use CSP in the future and everything works fine on my PC (all my stuff). I can make mods for the officially released Kunos AC. Well, I've talked about this a few times - I download a nice car mod and get a blue crystal model, I download a nice track and the game crashes... because of CSP, most of the sim community suffers. And the mods made for the original AC cannot be used by the other part of the community, because there are no CSP things... I wrote in the description on the RD: this is an AC track (not AC+CSP+Sol...), don't look for CSP stuff. Yes, true, I don't like CSP because CSP has split a good AC community into two camps. This is sad.
 
but obviously CSP brings AC to a new level of sim-racing, i mean only visually of course. its a misarable price to pay for double good quality of picture, is not it?
I don't know mate...I haven't tried to buy a CSP supplement but I follow the forums every day and see how many problems it can cause. I have an older PC, windows 32bit, but the slightly older codemasters F1, the rally games, Kunos AC run fine. I saw that CSP requires 64bit... I don't want to buy or tuning a new PC for CSP.
 
I'm really sorry, man.
I've never used and I don't want to use CSP in the future and everything works fine on my PC (all my stuff). I can make mods for the officially released Kunos AC. Well, I've talked about this a few times - I download a nice car mod and get a blue crystal model, I download a nice track and the game crashes... because of CSP, most of the sim community suffers. And the mods made for the original AC cannot be used by the other part of the community, because there are no CSP things... I wrote in the description on the RD: this is an AC track (not AC+CSP+Sol...), don't look for CSP stuff. Yes, true, I don't like CSP because CSP has split a good AC community into two camps. This is sad.
Can I edit the values then ? I won't share it, it'll just be for me. Ain't no way I disable CSP for one track lol
 
@carTOON
Basically many of the textures are blown out with ambient/diffuse set at 0.5/0.6 some others at 0.4/0.5 which is way too bright.
View attachment 1230758
Note: 3dsimed uses 5/6 as default shader levels when converting GMT (or raw FBX output w/persistence) and needs to be adjusted to a more reasonable level around 0.25/0.25

My workflow involves hand editing the track.FBX.ini after CM/kn5conv to adjust all the values to a nominal 0.25/0.25 before importing into ksEditor and then adjusting values to suit.

Also choose a default filter like "photographic" in ksEditor
View attachment 1230761
Speaking of materials, how can I make default for a car some values I edited in the CM showroom?
 
Nothing more than an experiment this, but someone might have fun with it. Two additional layouts for Castle Combe with formation fighter jets speeding around like at an airshow. I chose Castle Combe as it's pretty flat, open and featureless. Shouldn't overwrite anything. Just unzip into the 'tracks' folder. https://sharemods.com/8z6pog6k8fud/js_castle_combe.zip.html
Jets are Chinese as they were borrowed from a Chinese track that was full of borrowed RT stuff. So, fair game. Sharing is caring.
Hi Masscot.
Quick question, Could tell me is it possible to lower them,and how.
Many thanks.
 
Today's AC scape:

IMSA GTO, GTX and DRM Gr.5View attachment 1230732
that 300ZX (next to the RX7) who made that? Plus i can see you're missing the camaro GTX when nielB made a Group 5 pack.
and iu'm not sure if I've got all the IMSA cars lol.
here's what youre missing from what I know: (group 5/GTX)
Camaro GTX
320 GTX (legion ported over the PC2 model)
F302's M1 (grid 19 or legends model)
March BMW
All variants of the Dekon and Greenwood
Stratos
Both lotus Elan's
911 2.1 turbo
935/77 + 80 + baby 935
and the zakspeed lotus europa
 
T
that 300ZX (next to the RX7) who made that? Plus i can see you're missing the camaro GTX when nielB made a Group 5 pack.
and iu'm not sure if I've got all the IMSA cars lol.
here's what youre missing from what I know: (group 5/GTX)
Camaro GTX
320 GTX (legion ported over the PC2 model)
F302's M1 (grid 19 or legends model)
March BMW
All variants of the Dekon and Greenwood
Stratos
Both lotus Elan's
911 2.1 turbo
935/77 + 80 + baby 935
and the zakspeed lotus europa
and there isn't even a Mazda Mx6 IMSA mod and Dodge Daytona IMSA mod for AC...
 
An updated version of my Monza mod if you want to try it. It is not for people who use the recently released 3D tree addon. As always, backup your existing monza track folder before trying this to easily revert back to it if you don't like the mod.

Monza mod

If you are not familiar with past versions, here's a list of what it does and new things added.

-- Has a new vao patch to eliminate the overly dark\black shadows on the trees that the CSP vao patch produces.
-- Hides the Kunos 3D trees.
-- Alters some shader settings to make the track fit my eye better.
-- With the new lua texture changing capability, the trees (and a few other textures) will change look automatically depending on the date you choose to drive. You no longer need to have a special track skin enabled to get the winter trees. The early spring and late fall trees could use some work, but they will do for now.

Should work with @Pyyer Monza mods, but if you want some of the changes (like the 3d tree removal) to also carry over to the @Pyyer mods, you need to extract the files in the 'Optional Tweaks for Pyyer F1 mod' folder. I'd suggest testing things on the base track first just to make sure you like the changes.
i used your mod and i have 2d trees
 
@Quikslvr
I made a quick kn5 for the AM to show that it is possible. I have hidden 4 of the number plates and left only the front one. As you can tell it will work for some (most) of the skins, but the front plate will hide decals on other skins. So there is a need for another or even two new kn5 files to have them in the correct place.
For the one below, it's correct:

View attachment 1230704

This skin needs another kn5 hiding other plates, because this one is hiding the Beechdan logo:

View attachment 1230705

Here are the preview kn5 for the ENDURANCE version that you can use to replace the car kn5 to make previews.
One version keeps only one of the plates on the front side of the doors, the other on the rear side
Rename (or backup) the original car kn5 first and don't forget to switch them again after making the previews.

NEW LINK containing two files which will cover all skins

https://sharemods.com/9xsl82zr3t12/preview_kn5_AM.zip.html

The above Beechdan skin using the other kn5:

View attachment 1230719


NOTE: Simply changing the kn5 name accordingly doesn't make it work for the SPRINT, since the kn5 will also add ENDU lights to the SPRINT version.
And for the ones that are not fed up yet playing around with preview kn5 files, here are the files for all skins of the SPRINT version.
Again: doesn't work for the ENDU version, so please keep them separated.
I'm sure you guys have your own ways, but for others I'd suggest to make an extra map in the car folder (e.g. previews) and put them there for further use (e.g. when other skins are made)...

https://sharemods.com/ijkqn0q9abl8/PreviewKN5_for_SPRINT.zip.html

Have fun ... :D
 
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Sure mate, sure...you can do anything. I gave it freely, I don't set limits, you can share anything if you want, really. If there's a way, fix it and enjoy, I'm happy if it's in use. Cheers and best regard!
Don’t worry I’m glad you did made a track and like at the other track of yours, I’m sure with this invitation to improve, other modders will correct also your track.

Thanks for creating and modders who doing the corrections thanks on beforehand. :bowdown:
 
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