Assetto Corsa PC Mods General DiscussionPC 

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I want to start off by saying I have no idea what I am talking about. Does anyone know where I can find a TUTORIAL on how to "map" buttons in certain cars using Objects Inspector and the ext_config?

For example the RSS Lanzo V10 - on the button console (in the car) there is a reverse light. So when the car is put into the reverse, the light is lit up. That does not work out of the box but there is a way to make that work... and I have absolutely no idea how to do that type of thing

Or when you turn high beams on, the high beams light (on the console) turns on

Anyone know of modding tutorials that would show me how to do that? Or is there someone I can just pay to do the things I want? Thanks
 
Public Release!

Tandragee 100 Road Circuit

https://www.patreon.com/posts/80827647

Enjoy :)

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Promo Text Below!

Experience the thrill of the Tandragee 100 with this meticulously crafted mod for Assetto Corsa! Immerse yourself in one of the most iconic road racing circuits in the world as you test your skills on this legendary track.

The Tandragee 100, held annually in the picturesque Tandragee village in County Armagh, Northern Ireland, is a celebrated road racing event that has been entertaining motorsport enthusiasts since its inception in 1961. Known as "The Miniature TT," the Tandragee 100 offers a challenging 5.3-mile (8.5 km) circuit that winds through the stunning Irish countryside, featuring an exhilarating mix of high-speed straights, technical corners, and undulating terrain.

The mod replicates the Tandragee 100 circuit with incredible attention to detail, capturing the authentic atmosphere and unique characteristics of this historic track. The mod features:

  1. A highly accurate representation of the 5.3-mile Tandragee 100 circuit, based on satellite imagery, ensuring a true-to-life racing experience.
  2. Authentic trackside objects, buildings, and scenery, giving you the feeling of being in the heart of the Irish countryside.
  3. Track surface simulating the unique characteristics of the Tandragee 100's roads.
  4. Compatible with CSP Dynamic weather and lighting effects, offering a realistic and immersive racing experience in any condition.
  5. Compatibility with various car classes, allowing you to test your skills with a wide range of vehicles on this challenging circuit.
Download the Tandragee 100 Race Track mod for Assetto Corsa now and experience the adrenaline-pumping excitement of this renowned road racing circuit from the comfort of your home!

https://www.patreon.com/posts/80827647
I have a problem with this track, when I load a session it crashes after a few seconds it is loaded and reload again automatically and then crashes again saying can't find layout for this race. I installed it manually
 
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Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.

Okayama Mod

Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.

Before:
okayama_before.jpg


After:
okayama_after.jpg



EDIT: Optional darker tree fix. Put them in the track skin folders.
 

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This is a completely random scream directed a silent god, but why can't we have an R35 Nissan GT-R GT1 in Assetto Corsa that isn't the size of a Hot Wheels car?

Thanks.
Not that I would claim to be a silent god, but I resized this car a while ago, along with some shader, tyre and other small changes. It's not one of my most recent edits so I can already see a couple of things that could have been done better, I've also not tested it extensively so can't promise I haven't broken certain transparencies or other bits. But it is now correctly scaled, something that isn't focussed on nearly enough and I find one of the most distracting mod issues. Feel free to edit and improve the car, no permission required and please don't ask me to make further changes as I'm now working exclusively on road cars for the moment.

Temporary link for 7 days: https://www.mediafire.com/file/71yj3m82p5np6oz/nissan_gtr_gt1.rar/file

Alongside the Kunos GT3 for reference:
338856057_194639446637259_2746301019869972913_n.jpg
 
Look here, maybe it helps... 🫰

[MESH_ADJUSTMENT_...]
MESHES = GEO_INT_GLASS
IS_ACTIVE = 1
IS_TRANSPARENT = 1
I tried, but no luck, bro... Thanks anyway!

As this mod doesn't have an extension folder, I created one to try, including the mentioned paragraph but it doesn't work. Tried integrity test, diferent CMS versions, alter some parameters in Showroom CM, but the song remains the same, as said Led Zeppelin...

But looking for diferent fixes in the web, I suspect that the problem perhaps will be in this option...

Captura.JPG


... but I don't know how to change to "yes"... 🙄

EDIT: Please, do not suffer any more for me. In the end I have been lucky enough to find another version that works more or less correctly, searching the most sordid recesses of the internet... Thank you all.
 
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Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.

Okayama Mod

Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.

Before:
View attachment 1244560

After:
View attachment 1244561
For a throw-away update, this is pretty damn spanky, sir. Thank you.
 
Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.

Okayama Mod

Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.

Before:
View attachment 1244560

After:
View attachment 1244561
Windows flags this as a virus for me, can't download :/
 
For a throw-away update, this is pretty damn spanky, sir. Thank you.
Thanks, but it's just some exposure and gamma changes to a handful of textures plus some ambient and diffuse value changes to some Materials. You can do that in about 30 minutes.
Windows flags this as a virus for me, can't download :/
I'll repackage it as a zip file and put it on Google Drive. Hopefully that will make it work for you. I've had issues in the past with some of my mods on Mega coming up as a virus for some people. Be back in a few minutes with a link.

Try this.

Okayama Mod
 
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Just a little something I whipped together for Okayama this afternoon. I really like driving this track but on my system the textures were a little washed out. Please don't expect anything spectacular. I didn't spend a ton of time on it. Credit for the Rain_Fx goes to @Cozy61. Credit for the original ext_config I used as the base goes to NoThrottleControl aka nptc364.

Okayama Mod

Couple of Notes:
-- The only difference between the two texture skins is how dark the grass is. I couldn't decide which I liked better.
-- You do not need to use the included vao patches. I'm not a fan of the really black shadows so I made three new patches that reduce the amount of black.
-- I commented out the soaking materials line in the rain_fx because I don't like having anything for that option. Just scroll to the bottom of the config to re-enable it if you want to.
-- Backup anything that may get overwritten before extracting.

Before:
View attachment 1244560

After:
View attachment 1244561
I might have included two incorrect tree files in the mod package. I think they were a lighter version. Place these two files in one of the 'Textures' skin folder and see if you like them better. If so, you can put them in the other skin folder as well. If not, you can copy the originals from the other folder to revert back to the lighter version.
 

Attachments

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Thanks, but it's just some exposure and gamma changes to a handful of textures plus some ambient and diffuse value changes to some Materials. You can do that in about 30 minutes.

I'll repackage it as a zip file and put it on Google Drive. Hopefully that will make it work for you. I've had issues in the past with some of my mods on Mega coming up as a virus for some people. Be back in a few minutes with a link.

Try this.

Okayama Mod
That worked, thank you very much!
 
I tried, but no luck, bro... Thanks anyway!

As this mod doesn't have an extension folder, I created one to try, including the mentioned paragraph but it doesn't work. Tried integrity test, diferent CMS versions, alter some parameters in Showroom CM, but the song remains the same, as said Led Zeppelin...

But looking for diferent fixes in the web, I suspect that the problem perhaps will be in this option...

View attachment 1244606

... but I don't know how to change to "yes"... 🙄

EDIT: Please, do not suffer any more for me. In the end I have been lucky enough to find another version that works more or less correctly, searching the most sordid recesses of the internet... Thank you all.
Oh Ok, sorry, I thought you were looking for the post you couldn't find. But yeah, you were more looking for the solution, not just the post ;)
Mea culpa, didn't think far enough. ;)

You found another car in the meantime, but maybe you want or need to fix it on another car, or somebody else want it.... :)

So, here's something more detailed and hopefully more purposeful, as tutorial.
You were almost there. In the meantime, you have learned a lot. 👍
You did that right, if there is no extension folder, you have to create one in the car folder, then you have to create an ext_config.ini.

Then, when you put the code in there and save it, of course you have to adapt it to the car and its materials or meshes.
Since we don't know the exact car you want to change or better repair, we can only give you an approximate guide, but not the exact code, sorry.

So, you have the mesh name for that mesh: 1111103_SUB0 and the Material name: windowint.
Here´s a new modified code block:

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fix missing transparent windscreen
;MESHES =
MATERIALS= windowint,
IS_TRANSPARENT = 1

Paste that into the ext_config.ini and it should work... 🤞

These both links could help to understand the beneath working mechanisms etc., even there are a bit outdated right now.
 
I've extended from 26 to 30 pits the Knockhill 2017 mod and I was going to enjoy a photo session when I realized that there was some issue with 4 of the cars.

How can I fix this four pit boxes? They obviously can't start practice /Qualy sessions.
 

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Has anyone else trouble with rt_sebring?

All the graphic tools are up to date, I use extra FX with triple screens.
Sometimes one of the screens flickers between track and sky, so it's mostly blue and you can barely see the track. It often happens in turn 1, but I can't get a screenshot of it and cannot reproduce it by driving backwards.

It only appears on raceday layout not on the trackday one. When I disable Extra FX it's gone as well. I tried disabling and enabling every of the Extra FX sub options, but that changed nothing.

Any ideas?


Edit: ah while trying to get up to date with the thread I stumbled over someone else with this problem, will try the suggestions there.
Any update on this? I seem to run into this as well with some cars
 
Not that I would claim to be a silent god, but I resized this car a while ago, along with some shader, tyre and other small changes. It's not one of my most recent edits so I can already see a couple of things that could have been done better, I've also not tested it extensively so can't promise I haven't broken certain transparencies or other bits. But it is now correctly scaled, something that isn't focussed on nearly enough and I find one of the most distracting mod issues. Feel free to edit and improve the car, no permission required and please don't ask me to make further changes as I'm now working exclusively on road cars for the moment.

Temporary link for 7 days: https://www.mediafire.com/file/71yj3m82p5np6oz/nissan_gtr_gt1.rar/file

Alongside the Kunos GT3 for reference:
338856057_194639446637259_2746301019869972913_n.jpg
Thank you so much, this is amazing. It's all I have ever wanted for this car.

Took it out for a bit with the AI running it as well. Feels pretty much the same as the other ones, and I don't see any graphics issues. I'm sure it could be improved but not a bad base at all.
 
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Google drive downloads exceeded. Can you post in another place? Thanks.
Haven't used this method in a while but it used to work.

  • try "add to my drive" (they still won't let you have it)
  • create a txt file in your drive named whateveryouwant.txt
  • add the txt file and the file you added to your drive (in step one) into a zip
  • download the zip
  • profit
 
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Any update on this? I seem to run into this as well with some cars
I've had problems with RT's Snetterton version ever since it came out (asphalt flickering at some places), thought it would disappear on my new machine (all settings cranked to 11) and nothing changed.

Had to go back to Snetterton_2011. Bit disappoiting.
 
Anyone know of modding tutorials that would show me how to do that?
This is all done by Emissives:
If a car doesnt have separated meshes for those effects you can also use multichannel emissives, but that is a lill more complicated:
Edit:
Anyone an idea what's causing the interior net to be outside of the car? I'm guessing CSP related since i've never had this issue before with the mclaren. (csp 1.80.108)
Edit:
This question was already asked and answered a zillion times. ;)
Code:
[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5, mclaren_720s_gt3_lodb.kn5, mclaren_720s_gt3_lodc.kn5, mclaren_720s_gt3_lodd.kn5, mclaren_720s_gt3_lod_b.kn5, mclaren_720s_gt3_lod_c.kn5, mclaren_720s_gt3_lod_d.kn5
HIDE=Object-002
 
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This is a completely random scream directed a silent god, but why can't we have an R35 Nissan GT-R GT1 in Assetto Corsa that isn't the size of a Hot Wheels car?

Thanks.
Hey mate ! I made all versions of the GTR GT1 (2009 to 2011 spec) !


Hope if you like it !

1.PNG
 
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